Player Matchup

Jing Wei
Jing Wei
FreakingErick
Jing Wei
Level 116
God Stats
3W - 3L
1,754 SR
Queue Stats
88W - 79L
1,570 Elo+
Party 1
Jormungandr
Jormungandr
HomieSides
Jormungandr
Level 6
God Stats
1W - 1L
1,748 SR
Queue Stats
28W - 26L
1,746 Elo+
Party 1
Poseidon
Poseidon
M0NKEYKING123
Poseidon
Level 7
God Stats
0W - 1L
1,750 SR
Queue Stats
5W - 6L
1,301 Elo+
Solo
Nemesis
Nemesis
NibbaTerminal
Nemesis
Level 14
God Stats
1W - 2L
1,528 SR
Queue Stats
28W - 14L
1,771 Elo+
Party 1
Tiamat
Tiamat
You Bot Boi
Tiamat
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,200 Elo+
Solo
Team Averages
Level 34
1,656 SR
1,518 Elo+

VS

Team Averages
Level 28
1,571 SR
1,489 Elo+
Sobek
Sobek
LibertaliaRed
Sobek
Level 38
God Stats
12W - 6L
1,680 SR
Queue Stats
106W - 80L
1,569 Elo+
Party 2
Hel
Hel
ShadowDragon022
Hel
Level 32
God Stats
13W - 12L
1,551 SR
Queue Stats
104W - 77L
1,572 Elo+
Party 2
Skadi
Skadi
homelessbean
Skadi
Level 25
God Stats
5W - 2L
1,651 SR
Queue Stats
72W - 53L
1,599 Elo+
Party 2
Loki
Loki
lLockl
Loki
Level 27
God Stats
20W - 10L
1,745 SR
Queue Stats
73W - 63L
1,565 Elo+
Party 2
Tiamat
Tiamat
xActive Flukzx
Tiamat
Level 16
God Stats
9W - 20L
1,231 SR
Queue Stats
10W - 25L
1,142 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
FreakingErick
Jing Wei
16
1 / 8 / 1
9,499
452
7,769
20,111
5,163
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Jormungandr
HomieSides
Jormungandr
3
0 / 1 / 0
5,687
271
417
1,502
262
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Poseidon
M0NKEYKING123
Poseidon
15
0 / 9 / 1
8,263
393
6,511
12,190
3,065
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Nemesis
15
2 / 3 / 0
9,463
451
7,535
14,138
4,959
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds. This item is only available to Assassins and Warriors.

Tiamat
8
0 / 2 / 0
6,420
306
1,295
4,529
1,565
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 0 / 11
12,050
574
4,245
12,389
13,651
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

19
7 / 0 / 6
13,113
624
12,980
12,333
5,410
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

19
4 / 1 / 2
12,609
600
3,908
11,189
3,992
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Loki
lLockl
Loki
18
11 / 0 / 2
12,703
605
14,473
12,885
5,302
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

18
0 / 2 / 3
11,898
567
3,566
9,542
7,677
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
47
3
Kills
23
23
Deaths
3
2
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
FreakingErick
Jing Wei
1
8
1
0.19
L
Jormungandr
HomieSides
Jormungandr
0
1
0
0
W
1
0
11
6.5
L
Poseidon
M0NKEYKING123
Poseidon
0
9
1
0.06
L
Nemesis
2
3
0
0.67
W
7
0
6
10
L
Tiamat
0
2
0
0
W
4
1
2
5
W
Loki
lLockl
Loki
11
0
2
12
W
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,527
Damage
39,172
52,470
Taken
58,338
15,014
Mitigated
36,032
8,841
Healing
31,625
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
FreakingErick
Jing Wei
7,769
5,322
0
3,692
20,111
5,163
0
6,232
13,813
0
69,094
L
Jormungandr
HomieSides
Jormungandr
417
338
15
15
1,502
262
0
306
1,196
2,531
0
W
4,245
331
0
3,867
12,389
13,651
585
1,022
10,925
24,619
0
L
Poseidon
M0NKEYKING123
Poseidon
6,511
375
0
238
12,190
3,065
0
7,348
4,792
52,298
0
L
Nemesis
7,535
2,653
0
3,699
14,138
4,959
0
4,556
9,520
0
67,436
W
12,980
523
6,079
8,740
12,333
5,410
2,852
2,896
9,007
94,866
0
L
Tiamat
1,295
97
0
1,182
4,529
1,565
0
1,951
2,358
14,060
0
W
3,908
1,851
0
4,788
11,189
3,992
2,444
484
10,705
0
120,097
W
Loki
lLockl
Loki
14,473
3,025
0
4,057
12,885
5,302
2,275
834
11,802
0
69,772
W
3,566
317
0
4,094
9,542
7,677
2,178
2,592
6,823
62,464
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,332
Gold Earned
62,373
368
Minions Killed
580
0
Camps Cleared
0
1,389,739
Distance Traveled
2,102,436
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
9,499
452
125
6
0
376,405
1
L
Jormungandr
5,687
271
5
0
0
54,394
0
W
Sobek
12,050
574
39
2
0
439,940
1
L
Poseidon
8,263
393
86
4
0
345,488
0
L
Nemesis
9,463
451
132
6
0
425,713
1
W
Hel
13,113
624
166
8
0
444,578
5
L
Tiamat
6,420
306
20
1
0
187,739
1
W
Skadi
12,609
600
146
7
0
353,047
2
W
Loki
12,703
605
110
5
0
489,944
1
W
Tiamat
11,898
567
119
6
0
374,927
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role