Player Matchup

Heimdallr
Heimdallr
JahWasTaken
Heimdallr
Level 67
God Stats
33W - 23L
1,645 SR
Queue Stats
387W - 240L
1,739 Elo+
Party 2
Thoth
Thoth
Shikanorii
Thoth
Level 79
God Stats
10W - 4L
1,743 SR
Queue Stats
485W - 366L
1,726 Elo+
Party 2
Cthulhu
Cthulhu
Somar16
Cthulhu
Level 49
God Stats
19W - 10L
1,717 SR
Queue Stats
219W - 151L
1,665 Elo+
Party 2
Ravana
Ravana
buren05
Ravana
Level 82
God Stats
8W - 4L
1,600 SR
Queue Stats
286W - 212L
1,639 Elo+
Party 2
Nike
Nike
famnoodle
Nike
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
21W - 12L
1,682 Elo+
Party 2
Team Averages
Level 59
1,641 SR
1,690 Elo+

VS

Team Averages
Level 86
1,531 SR
1,569 Elo+
Cernunnos
Cernunnos
Malt__Shake
Cernunnos
Level 129
God Stats
3W - 6L
1,401 SR
Queue Stats
237W - 216L
1,563 Elo+
Party 1
Fenrir
Fenrir
Versacenugga
Fenrir
Level 90
God Stats
3W - 3L
1,575 SR
Queue Stats
93W - 89L
1,494 Elo+
Party 1
Ymir
Ymir
alex-SZN--
Ymir
Level 16
God Stats
3W - 1L
1,693 SR
Queue Stats
33W - 24L
1,590 Elo+
Party 1
Pele
Pele
lNSANE_KILLER714
Pele
Level 126
God Stats
0W - 2L
1,500 SR
Queue Stats
223W - 203L
1,663 Elo+
Party 1
Scylla
Scylla
supremeBeanr
Scylla
Level 69
God Stats
3W - 4L
1,486 SR
Queue Stats
216W - 194L
1,535 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
JahWasTaken
Heimdallr
11
2 / 0 / 1
5,987
599
4,137
5,222
1,668
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thoth
12
5 / 0 / 2
6,859
686
4,971
3,054
849
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cthulhu
Somar16
Cthulhu
8
1 / 1 / 4
5,496
550
4,119
6,465
2,961
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ravana
buren05
Ravana
11
4 / 0 / 3
6,385
639
2,423
2,588
830
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Nike
10
1 / 1 / 2
5,529
553
3,735
5,027
2,517
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Malt__Shake
Cernunnos
9
0 / 2 / 0
5,107
511
3,097
5,712
1,753
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Fenrir
8
0 / 3 / 1
4,815
482
2,999
7,332
2,292
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

8
0 / 1 / 0
4,656
466
863
5,502
2,402
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

10
2 / 3 / 0
6,377
638
4,308
7,478
2,194
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Scylla
9
0 / 4 / 1
5,117
512
461
4,593
1,166
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
4
13
Kills
2
2
Deaths
13
12
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
JahWasTaken
Heimdallr
2
0
1
2.5
L
Cernunnos
Malt__Shake
Cernunnos
0
2
0
0
W
Thoth
5
0
2
6
W
Cthulhu
Somar16
Cthulhu
1
1
4
3
L
Fenrir
0
3
1
0.17
L
0
1
0
0
W
Ravana
buren05
Ravana
4
0
3
5.5
W
Nike
1
1
2
2
L
2
3
0
0.67
L
Scylla
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,385
Damage
11,728
22,356
Taken
30,617
8,825
Mitigated
9,807
8,945
Healing
7,282
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
JahWasTaken
Heimdallr
4,137
1,857
0
2,415
5,222
1,668
0
584
4,638
0
41,900
L
Cernunnos
Malt__Shake
Cernunnos
3,097
1,232
0
1,873
5,712
1,753
0
680
5,032
0
28,844
W
Thoth
4,971
167
0
959
3,054
849
0
119
2,909
38,712
0
W
Cthulhu
Somar16
Cthulhu
4,119
666
219
2,205
6,465
2,961
56
383
6,050
16,868
0
L
Fenrir
2,999
953
0
1,932
7,332
2,292
0
2,481
4,745
0
19,324
L
863
73
0
1,126
5,502
2,402
0
1,963
3,507
10,929
0
W
Ravana
buren05
Ravana
2,423
440
0
1,671
2,588
830
0
93
2,479
0
32,848
W
Nike
3,735
1,061
0
1,476
5,027
2,517
0
71
4,956
0
26,007
L
4,308
964
0
1,931
7,478
2,194
0
1,757
5,654
0
36,215
L
Scylla
461
0
0
420
4,593
1,166
0
1,866
2,589
22,623
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,256
Gold Earned
26,072
332
Minions Killed
263
0
Camps Cleared
0
994,978
Distance Traveled
955,832
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
5,987
599
84
8
0
169,366
3
L
Cernunnos
5,107
511
71
7
0
179,292
2
W
Thoth
6,859
686
94
9
0
195,879
5
W
Cthulhu
5,496
550
28
3
0
203,860
0
L
Fenrir
4,815
482
44
4
0
209,483
1
L
Ymir
4,656
466
8
1
0
183,040
3
W
Ravana
6,385
639
73
7
0
232,574
0
W
Nike
5,529
553
53
5
0
193,299
3
L
Pele
6,377
638
84
8
0
208,311
1
L
Scylla
5,117
512
56
6
0
175,706
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role