Player Matchup

Kuzenbo
Kuzenbo
Atomisk128
Kuzenbo
Level 100
God Stats
3W - 1L
1,472 SR
Queue Stats
137W - 165L
1,431 Elo+
Solo
Merlin
Merlin
GenghisMyk
Merlin
Level 155
God Stats
1W - 3L
1,569 SR
Queue Stats
88W - 97L
1,416 Elo+
Party 2
Hera
Hera
Xo_808Reezy
Hera
Level 89
God Stats
2W - 5L
1,500 SR
Queue Stats
320W - 284L
1,488 Elo+
Solo
Loki
Loki
Zanenoth
Loki
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 8L
1,398 Elo+
Party 2
Tyr
Tyr
shhprime
Tyr
Level 67
God Stats
1W - 3L
1,197 SR
Queue Stats
286W - 281L
1,481 Elo+
Solo
Team Averages
Level 87
1,448 SR
1,443 Elo+

VS

Team Averages
Level 74
1,445 SR
1,355 Elo+
Ares
Ares
Erectgamer69
Ares
Level 16
God Stats
0W - 1L
1,399 SR
Queue Stats
3W - 8L
1,370 Elo+
Party 1
Bakasura
Bakasura
GarfieldFeet
Bakasura
Level 18
God Stats
0W - 2L
1,500 SR
Queue Stats
14W - 24L
1,300 Elo+
Party 1
Set
Set
ItsXxELGATOxX
Set
Level 145
God Stats
0W - 1L
1,306 SR
Queue Stats
35W - 44L
1,393 Elo+
Solo
Sol
Sol
Legend of Rebel
Sol
Level 124
God Stats
10W - 10L
1,523 SR
Queue Stats
527W - 546L
1,359 Elo+
Solo
Neith
Neith
TwiceGod
Neith
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 34L
1,350 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Atomisk128
Kuzenbo
20
6 / 5 / 27
13,363
891
16,460
27,341
49,143
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Merlin
GenghisMyk
Merlin
20
15 / 3 / 15
13,137
876
26,632
16,222
7,619
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

20
8 / 1 / 23
12,440
829
20,473
12,165
5,658
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Loki
16
6 / 7 / 15
11,292
753
9,604
13,073
5,954
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

18
7 / 4 / 24
11,891
793
10,446
18,345
22,512
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 8 / 11
9,930
662
8,322
16,742
19,292
Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bakasura
GarfieldFeet
Bakasura
17
4 / 9 / 6
10,351
690
5,746
17,170
8,432
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

14
1 / 15 / 8
9,353
624
10,786
25,783
11,821
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

18
6 / 8 / 5
11,261
751
20,439
18,193
6,823
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Neith
TwiceGod
Neith
20
7 / 2 / 12
11,882
792
22,059
15,538
7,154
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

146
Kill Participation
62
42
Kills
20
20
Deaths
42
104
Assists
42
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
Atomisk128
Kuzenbo
6
5
27
3.9
L
2
8
11
0.94
L
Bakasura
GarfieldFeet
Bakasura
4
9
6
0.78
W
Merlin
GenghisMyk
Merlin
15
3
15
7.5
L
1
15
8
0.33
L
6
8
5
1.06
L
Neith
TwiceGod
Neith
7
2
12
6.5
W
8
1
23
19.5
W
Loki
6
7
15
1.93
W
7
4
24
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,615
Damage
67,352
87,146
Taken
93,426
90,886
Mitigated
53,522
33,580
Healing
23,457
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
Atomisk128
Kuzenbo
16,460
3,229
2,276
4,431
27,341
49,143
866
8,493
18,143
40,089
0
L
8,322
584
187
243
16,742
19,292
56
13,722
3,020
12,832
0
L
Bakasura
GarfieldFeet
Bakasura
5,746
2,995
795
2,967
17,170
8,432
200
11,356
5,814
0
13,224
W
Merlin
GenghisMyk
Merlin
26,632
1,088
4,188
4,931
16,222
7,619
1,605
6,241
9,981
51,619
0
L
10,786
4,968
801
3,338
25,783
11,821
0
16,752
9,031
0
16,674
L
20,439
4,248
413
6,348
18,193
6,823
433
13,346
4,847
44,929
0
L
Neith
TwiceGod
Neith
22,059
5,981
755
7,610
15,538
7,154
1,297
9,955
5,583
0
48,178
W
20,473
5,496
1,792
4,937
12,165
5,658
2,017
3,334
8,831
41,364
0
W
Loki
9,604
2,853
1,105
1,508
13,073
5,954
0
3,673
9,400
0
15,702
W
10,446
592
3,318
5,094
18,345
22,512
503
7,020
11,325
2,861
11,252

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,123
Gold Earned
52,777
163
Minions Killed
138
0
Camps Cleared
0
1,412,627
Distance Traveled
1,196,017
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
13,363
891
38
3
0
272,544
1
L
Ares
9,930
662
8
1
0
261,344
0
L
Bakasura
10,351
690
27
2
0
238,327
0
W
Merlin
13,137
876
67
4
0
259,079
0
L
Set
9,353
624
10
1
0
215,393
1
L
Sol
11,261
751
44
3
0
205,876
0
L
Neith
11,882
792
49
3
0
275,077
3
W
Hera
12,440
829
40
3
0
275,332
0
W
Loki
11,292
753
12
1
0
291,299
0
W
Tyr
11,891
793
6
0
0
314,373
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role