Player Matchup

Geb
Geb
Dy_Comello
Geb
Level 24
God Stats
2W - 1L
1,728 SR
Queue Stats
5W - 6L
1,259 Elo+
Solo
Odin
Odin
FestyFetus69
Odin
Level 26
God Stats
3W - 10L
1,184 SR
Queue Stats
59W - 70L
1,256 Elo+
Solo
Sol
Sol
IVIr_Frank_Dad
Sol
Level 25
God Stats
26W - 28L
1,472 SR
Queue Stats
112W - 115L
1,364 Elo+
Solo
Fenrir
Fenrir
Syrinx14
Fenrir
Level 30
God Stats
4W - 9L
1,439 SR
Queue Stats
196W - 212L
1,368 Elo+
Solo
Apollo
Apollo
WYTE ALBATROSS
Apollo
Level 27
God Stats
13W - 17L
1,467 SR
Queue Stats
52W - 67L
1,299 Elo+
Solo
Team Averages
Level 26
1,458 SR
1,309 Elo+

VS

Team Averages
Level 19
1,548 SR
1,228 Elo+
Apollo
Apollo
FaIIenKaizer
Apollo
Level 32
God Stats
6W - 8L
1,531 SR
Queue Stats
113W - 130L
1,407 Elo+
Party 1
Sol
Sol
NoLxveAddict
Sol
Level 17
God Stats
1W - 0L
1,708 SR
Queue Stats
2W - 6L
1,107 Elo+
Solo
Serqet
Serqet
QhQxWR3KAG3
Serqet
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
75W - 78L
1,276 Elo+
Solo
King Arthur
King Arthur
SolKaizer
King Arthur
Level 16
God Stats
2W - 1L
1,500 SR
Queue Stats
40W - 35L
1,378 Elo+
Party 1
Yemoja
Yemoja
TriX_Ranger
Yemoja
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 19L
974 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 9 / 6
6,824
359
4,604
17,779
7,716
Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

6
3 / 3 / 0
6,405
337
1,734
3,821
1,147
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

14
9 / 5 / 2
9,505
500
24,423
14,692
4,681
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Fenrir
Syrinx14
Fenrir
11
1 / 8 / 6
7,650
403
6,447
14,869
5,685
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
0 / 11 / 1
7,277
383
7,296
18,309
5,260
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
18
12 / 0 / 2
11,926
628
13,165
10,519
4,391
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

18
12 / 2 / 3
11,227
591
20,156
14,291
5,280
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Serqet
14
4 / 2 / 5
9,398
495
4,281
15,380
5,230
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

King Arthur
SolKaizer
King Arthur
15
6 / 3 / 4
9,957
524
8,209
19,745
13,072
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Yemoja
12
1 / 8 / 6
8,830
465
3,792
14,295
8,628
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
55
15
Kills
35
36
Deaths
15
15
Assists
20
Player
Kills
Deaths
Assists
KDA
L
2
9
6
0.56
W
Apollo
12
0
2
13
L
3
3
0
1
L
9
5
2
2
W
12
2
3
6.75
W
Serqet
4
2
5
3.25
W
King Arthur
SolKaizer
King Arthur
6
3
4
2.67
L
Fenrir
Syrinx14
Fenrir
1
8
6
0.5
W
Yemoja
1
8
6
0.5
L
0
11
1
0.05

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,504
Damage
49,603
69,470
Taken
74,230
24,489
Mitigated
36,601
13,388
Healing
21,492
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,604
763
0
0
17,779
7,716
538
9,983
7,796
10,463
0
W
Apollo
13,165
8,042
0
5,715
10,519
4,391
5,898
1,647
8,872
0
74,227
L
1,734
478
0
240
3,821
1,147
145
52
3,769
0
8,117
L
24,423
10,357
0
6,571
14,692
4,681
1,999
7,600
6,827
66,083
0
W
20,156
5,777
0
8,823
14,291
5,280
0
4,635
9,656
95,828
0
W
Serqet
4,281
1,586
0
1,117
15,380
5,230
0
2,692
12,688
0
57,092
W
King Arthur
SolKaizer
King Arthur
8,209
1,637
0
4,464
19,745
13,072
784
9,393
10,352
0
42,962
L
Fenrir
Syrinx14
Fenrir
6,447
1,531
0
3,044
14,869
5,685
0
4,115
10,468
0
35,669
W
Yemoja
3,792
1,152
772
601
14,295
8,628
539
10,660
3,635
17,755
0
L
7,296
3,157
0
3,533
18,309
5,260
510
2,293
16,016
0
42,605

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,661
Gold Earned
51,338
235
Minions Killed
451
0
Camps Cleared
0
1,380,203
Distance Traveled
1,733,765
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
6,824
359
8
0
0
318,971
0
W
Apollo
11,926
628
133
7
0
341,604
1
L
Odin
6,405
337
13
1
0
134,432
0
L
Sol
9,505
500
93
5
0
292,075
0
W
Sol
11,227
591
133
7
0
361,376
2
W
Serqet
9,398
495
80
4
0
393,435
0
W
King Arthur
9,957
524
80
4
0
356,413
2
L
Fenrir
7,650
403
59
3
0
331,884
1
W
Yemoja
8,830
465
25
1
0
280,937
1
L
Apollo
7,277
383
62
3
0
302,841
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role