Player Matchup

Tiamat
Tiamat
AlphaWolf619457
Tiamat
Level 48
God Stats
12W - 10L
1,450 SR
Queue Stats
44W - 38L
1,516 Elo+
Party 1
Geb
Geb
Cl0udrip
Geb
Level 67
God Stats
6W - 7L
1,247 SR
Queue Stats
113W - 110L
1,575 Elo+
Party 3
Hercules
Hercules
EggilousCage
Hercules
Level 85
God Stats
6W - 6L
1,392 SR
Queue Stats
55W - 55L
1,429 Elo+
Party 1
Nemesis
Nemesis
KonkyKoink
Nemesis
Level 49
God Stats
3W - 3L
1,582 SR
Queue Stats
162W - 166L
1,523 Elo+
Party 3
Izanami
Izanami
tbrownen
Izanami
Level 26
God Stats
4W - 6L
1,519 SR
Queue Stats
168W - 173L
1,528 Elo+
Party 3
Team Averages
Level 55
1,438 SR
1,514 Elo+

VS

Team Averages
Level 45
1,449 SR
1,325 Elo+
Cthulhu
Cthulhu
Mcflanagan
Cthulhu
Level 20
God Stats
2W - 2L
1,809 SR
Queue Stats
8W - 9L
1,404 Elo+
Party 2
Sol
Sol
R1p R1co
Sol
Level 87
God Stats
8W - 8L
1,404 SR
Queue Stats
32W - 38L
1,288 Elo+
Party 2
Thoth
Thoth
Silkywobbegong
Thoth
Level 59
God Stats
0W - 2L
1,274 SR
Queue Stats
4W - 8L
1,099 Elo+
Party 2
Apollo
Apollo
mommyhunter
Apollo
Level 17
God Stats
0W - 1L
1,257 SR
Queue Stats
22W - 24L
1,332 Elo+
Party 2
Nemesis
Nemesis
sentaihiro
Nemesis
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 1 / 0
6,111
611
1,943
3,721
1,579
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

7
0 / 0 / 3
5,160
516
2,065
5,849
3,914
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Hercules
EggilousCage
Hercules
11
4 / 0 / 0
6,639
664
2,727
3,208
1,368
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Nemesis
KonkyKoink
Nemesis
9
3 / 1 / 0
6,022
602
2,475
4,967
1,493
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Izanami
tbrownen
Izanami
9
4 / 0 / 0
5,780
578
5,165
5,164
1,508
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Mcflanagan
Cthulhu
7
0 / 3 / 0
4,773
477
3,048
7,094
2,471
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

8
0 / 1 / 0
4,942
494
2,448
4,064
928
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

9
2 / 3 / 0
5,426
543
2,022
4,393
1,186
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Apollo
8
0 / 3 / 0
4,971
497
273
4,149
1,025
Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Nemesis
sentaihiro
Nemesis
8
0 / 2 / 0
4,918
492
1,146
5,052
1,218
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
2
12
Kills
2
2
Deaths
12
3
Assists
0
Player
Kills
Deaths
Assists
KDA
W
1
1
0
1
W
0
0
3
1.5
W
Hercules
EggilousCage
Hercules
4
0
0
4
W
Nemesis
KonkyKoink
Nemesis
3
1
0
3
L
Cthulhu
Mcflanagan
Cthulhu
0
3
0
0
L
0
1
0
0
L
2
3
0
0.67
L
Apollo
0
3
0
0
L
Nemesis
sentaihiro
Nemesis
0
2
0
0
W
Izanami
tbrownen
Izanami
4
0
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,375
Damage
8,937
22,909
Taken
24,752
9,862
Mitigated
6,828
7,104
Healing
6,503
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,943
110
0
1,466
3,721
1,579
300
1,452
2,269
32,163
0
W
2,065
359
76
2,044
5,849
3,914
0
2,337
3,512
11,252
0
W
Hercules
EggilousCage
Hercules
2,727
595
0
808
3,208
1,368
0
0
3,208
0
29,962
W
Nemesis
KonkyKoink
Nemesis
2,475
1,637
0
515
4,967
1,493
0
880
4,087
0
34,382
L
Cthulhu
Mcflanagan
Cthulhu
3,048
305
0
560
7,094
2,471
0
1,421
5,673
7,531
0
L
2,448
800
0
1,346
4,064
928
0
347
3,717
28,698
0
L
2,022
113
0
1,447
4,393
1,186
0
1,943
2,450
25,285
0
L
Apollo
273
117
0
566
4,149
1,025
0
0
4,149
0
20,575
L
Nemesis
sentaihiro
Nemesis
1,146
426
0
2,584
5,052
1,218
0
297
4,755
0
28,539
W
Izanami
tbrownen
Izanami
5,165
3,595
0
2,195
5,164
1,508
23
3,004
2,160
0
33,726

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,712
Gold Earned
25,030
284
Minions Killed
250
0
Camps Cleared
0
986,533
Distance Traveled
936,190
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
6,111
611
66
7
0
177,498
0
W
Geb
5,160
516
11
1
0
212,410
3
W
Hercules
6,639
664
69
7
0
191,342
0
W
Nemesis
6,022
602
71
7
0
242,376
2
L
Cthulhu
4,773
477
18
2
0
188,092
0
L
Sol
4,942
494
64
6
0
168,159
4
L
Thoth
5,426
543
48
5
0
186,268
2
L
Apollo
4,971
497
53
5
0
183,824
1
L
Nemesis
4,918
492
67
7
0
209,847
1
W
Izanami
5,780
578
67
7
0
162,907
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role