Player Matchup

Medusa
Medusa
Gold I
Mchaell
Medusa
Gold I
Level 121
God Stats
34W - 20L
1,725 SR
Queue Stats
51W - 44L
1,757 MMR
Party 2
Tyr
Tyr
Gold I
SuoSevy
Tyr
Gold I
Level 121
God Stats
0W - 1L
1,538 SR
Queue Stats
50W - 44L
1,693 MMR
Party 2
Janus
Janus
Gold II
slippinjimmy123
Janus
Gold II
Level 97
God Stats
12W - 16L
1,554 SR
Queue Stats
50W - 44L
1,678 MMR
Party 2
Team Averages
Gold I
Gold I
Average Tier
Level 113
1,606 SR
1,709 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 137
1,776 SR
1,600 MMR
Cthulhu
Cthulhu
Gold III
RandomVampire
Cthulhu
Gold III
Level 125
God Stats
14W - 7L
1,881 SR
Queue Stats
95W - 72L
1,469 MMR
Party 1
Chaac
Chaac
Platinum III
TrustMyValor
Chaac
Platinum III
Level 159
God Stats
2W - 2L
1,725 SR
Queue Stats
188W - 148L
1,713 MMR
Party 1
Discordia
Discordia
Platinum IV
Zedddicusz
Discordia
Platinum IV
Level 126
God Stats
5W - 8L
1,721 SR
Queue Stats
169W - 141L
1,620 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Mchaell
Medusa
20
10 / 6 / 8
17,077
657
40,782
30,141
11,712
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Tyr
19
4 / 7 / 11
15,929
613
16,207
25,480
25,979
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

20
4 / 4 / 9
15,693
604
27,845
26,505
9,363
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bans
PersephoneTiamatMorgan Le FayThothDanzaburou

VS

Bans
GilgameshHou YiSobekAh Muzen CabAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
19
2 / 4 / 14
15,575
599
16,124
35,806
59,883
Spartan Flag

Spartan Flag

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When you damage an enemy god you call down a Spartan Flag at your location, providing 10% increased Power and 15% Attack Speed to allies standing in the radius. Lasts for 10s, can only occur once every 10s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

20
7 / 5 / 6
16,597
638
25,958
47,262
71,892
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Discordia
Zedddicusz
Discordia
19
5 / 10 / 5
15,570
599
24,054
18,719
7,479
Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
39
18
Kills
14
17
Deaths
19
28
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Medusa
Mchaell
Medusa
10
6
8
2.33
W
Cthulhu
2
4
14
2.25
L
Tyr
4
7
11
1.36
W
7
5
6
2
W
Discordia
Zedddicusz
Discordia
5
10
5
0.75
L
4
4
9
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,834
Damage
66,136
82,126
Taken
101,787
47,054
Mitigated
139,254
16,163
Healing
30,909
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
Mchaell
Medusa
40,782
17,858
0
6,142
30,141
11,712
2,623
15,302
14,839
0
112,202
W
Cthulhu
16,124
458
3,175
3,538
35,806
59,883
586
7,949
27,356
43,088
0
L
Tyr
16,207
2,179
255
4,601
25,480
25,979
227
11,896
13,584
0
40,351
W
25,958
3,711
912
21,966
47,262
71,892
1,039
14,830
31,692
7,060
78,964
W
Discordia
Zedddicusz
Discordia
24,054
1,215
0
1,318
18,719
7,479
2,288
3,635
14,894
101,507
0
L
27,845
407
1,069
4,096
26,505
9,363
519
15,794
10,711
91,868
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,699
Gold Earned
47,742
283
Minions Killed
276
0
Camps Cleared
0
1,428,300
Distance Traveled
1,442,937
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
17,077
657
99
4
0
459,727
2
W
Cthulhu
15,575
599
50
2
0
508,797
1
L
Tyr
15,929
613
29
1
0
487,540
2
W
Chaac
16,597
638
86
3
0
513,147
0
W
Discordia
15,570
599
140
5
0
420,993
4
L
Janus
15,693
604
155
6
0
481,033
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role