Player Matchup

Cthulhu
Cthulhu
Addendum21
Cthulhu
Level 108
God Stats
3W - 3L
1,519 SR
Queue Stats
366W - 383L
1,591 Elo+
Party 1
Bakasura
Bakasura
BaitBiscuit
Bakasura
Level 99
God Stats
14W - 11L
1,594 SR
Queue Stats
224W - 240L
1,485 Elo+
Party 1
Vamana
Vamana
Hanz4770
Vamana
Level 46
God Stats
6W - 7L
1,494 SR
Queue Stats
168W - 202L
1,519 Elo+
Party 1
Anubis
Anubis
SP4RTY
Anubis
Level 68
God Stats
28W - 26L
1,449 SR
Queue Stats
144W - 161L
1,444 Elo+
Party 3
Neith
Neith
SantoTocino
Neith
Level 49
God Stats
29W - 17L
1,643 SR
Queue Stats
133W - 150L
1,418 Elo+
Party 3
Team Averages
Level 74
1,540 SR
1,491 Elo+

VS

Team Averages
Level 53
1,448 SR
1,370 Elo+
Sobek
Sobek
Mcflanagan
Sobek
Level 20
God Stats
1W - 1L
1,488 SR
Queue Stats
8W - 9L
1,459 Elo+
Party 2
Bellona
Bellona
R1p R1co
Bellona
Level 87
God Stats
2W - 3L
1,239 SR
Queue Stats
32W - 38L
1,299 Elo+
Party 2
Erlang Shen
Erlang Shen
Silkywobbegong
Erlang Shen
Level 59
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 8L
1,147 Elo+
Party 2
He Bo
He Bo
deathbyspyro
He Bo
Level 82
God Stats
0W - 2L
1,512 SR
Queue Stats
57W - 44L
1,593 Elo+
Solo
Sol
Sol
mommyhunter
Sol
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 24L
1,351 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Addendum21
Cthulhu
13
1 / 1 / 5
8,690
543
6,516
13,530
10,180
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Bakasura
BaitBiscuit
Bakasura
16
5 / 1 / 3
9,944
622
7,361
11,926
4,674
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Vamana
Hanz4770
Vamana
15
2 / 2 / 1
9,536
596
7,030
9,233
7,551
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Anubis
SP4RTY
Anubis
16
7 / 1 / 5
10,436
652
11,052
8,402
4,161
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
5 / 2 / 3
8,663
541
8,527
7,770
2,664
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
10
0 / 2 / 3
7,266
454
4,099
15,184
5,639
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bellona
R1p R1co
Bellona
13
1 / 2 / 0
8,065
504
6,253
12,114
8,447
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Erlang Shen
Silkywobbegong
Erlang Shen
14
4 / 3 / 1
8,691
543
7,421
10,810
4,669
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Bow

Short Bow

+15%
Attack Speed

13
0 / 7 / 2
7,627
477
7,977
8,807
2,267
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

11
2 / 6 / 0
6,931
433
5,110
8,977
1,960
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
13
20
Kills
7
7
Deaths
20
17
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Addendum21
Cthulhu
1
1
5
3.5
W
Bakasura
BaitBiscuit
Bakasura
5
1
3
6.5
W
Vamana
Hanz4770
Vamana
2
2
1
1.25
L
Sobek
0
2
3
0.75
L
Bellona
R1p R1co
Bellona
1
2
0
0.5
W
Anubis
SP4RTY
Anubis
7
1
5
9.5
W
5
2
3
3.25
L
Erlang Shen
Silkywobbegong
Erlang Shen
4
3
1
1.5
L
0
7
2
0.14
L
2
6
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,486
Damage
30,860
50,861
Taken
55,892
29,230
Mitigated
22,982
16,926
Healing
15,054
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Addendum21
Cthulhu
6,516
479
128
1,740
13,530
10,180
0
5,234
7,937
39,053
0
W
Bakasura
BaitBiscuit
Bakasura
7,361
5,246
0
3,398
11,926
4,674
0
3,103
8,823
0
63,117
W
Vamana
Hanz4770
Vamana
7,030
3,414
0
3,007
9,233
7,551
84
0
9,233
0
63,978
L
Sobek
4,099
451
0
4,376
15,184
5,639
0
5,877
8,833
12,808
0
L
Bellona
R1p R1co
Bellona
6,253
2,367
0
5,487
12,114
8,447
0
1,062
10,896
0
53,112
W
Anubis
SP4RTY
Anubis
11,052
409
0
4,752
8,402
4,161
732
4,907
3,349
61,779
0
W
8,527
4,890
0
3,901
7,770
2,664
1,041
3,760
4,010
0
55,988
L
Erlang Shen
Silkywobbegong
Erlang Shen
7,421
4,109
0
2,961
10,810
4,669
0
3,327
7,193
0
56,376
L
7,977
561
0
375
8,807
2,267
0
4,603
3,814
51,985
0
L
5,110
1,249
0
1,855
8,977
1,960
0
2,791
6,066
40,272
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,269
Gold Earned
38,580
519
Minions Killed
394
0
Camps Cleared
0
1,596,627
Distance Traveled
1,506,230
23
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,690
543
35
2
0
315,168
6
W
Bakasura
9,944
622
122
8
0
374,499
5
W
Vamana
9,536
596
152
10
0
319,331
5
L
Sobek
7,266
454
23
1
0
312,913
0
L
Bellona
8,065
504
98
6
0
300,418
3
W
Anubis
10,436
652
119
7
0
289,769
6
W
Neith
8,663
541
91
6
0
297,860
1
L
Erlang Shen
8,691
543
105
7
0
360,958
1
L
He Bo
7,627
477
95
6
0
257,981
1
L
Sol
6,931
433
73
5
0
273,960
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role