Player Matchup

Ymir
Ymir
ChaosKrys
Ymir
Level 124
God Stats
0W - 3L
1,147 SR
Queue Stats
35W - 70L
1,298 Elo+
Party 3
Olorun
Olorun
ChurChillOut
Olorun
Level 64
God Stats
2W - 10L
1,398 SR
Queue Stats
51W - 102L
1,289 Elo+
Party 3
Anhur
Anhur
Liacan
Anhur
Level 61
God Stats
6W - 14L
1,365 SR
Queue Stats
354W - 448L
1,369 Elo+
Solo
Chaac
Chaac
RagJack
Chaac
Level 89
God Stats
1W - 2L
1,500 SR
Queue Stats
64W - 74L
1,459 Elo+
Solo
Thanatos
Thanatos
ninjawolffang
Thanatos
Level 89
God Stats
21W - 26L
1,425 SR
Queue Stats
103W - 116L
1,459 Elo+
Solo
Team Averages
Level 85
1,367 SR
1,375 Elo+

VS

Team Averages
Level 74
1,500 SR
1,414 Elo+
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sun Wukong
Sun Wukong
FTomyV21
Sun Wukong
Level 70
God Stats
18W - 14L
1,641 SR
Queue Stats
619W - 714L
1,392 Elo+
Solo
Pele
Pele
chrxp
Pele
Level 82
God Stats
17W - 28L
1,372 SR
Queue Stats
106W - 117L
1,396 Elo+
Party 2
Sol
Sol
jellyfishzeus
Sol
Level 65
God Stats
35W - 37L
1,485 SR
Queue Stats
281W - 302L
1,389 Elo+
Party 1
Medusa
Medusa
thxmpis
Medusa
Level 70
God Stats
2W - 1L
1,500 SR
Queue Stats
66W - 75L
1,395 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
9
2 / 3 / 0
6,055
550
2,927
9,124
3,780
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Olorun
10
0 / 3 / 1
5,657
514
3,582
7,182
2,196
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Anhur
Liacan
Anhur
10
1 / 3 / 1
5,839
531
2,636
7,030
1,623
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chaac
RagJack
Chaac
9
1 / 4 / 0
5,580
507
4,643
10,192
6,391
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Thanatos
ninjawolffang
Thanatos
9
1 / 4 / 0
5,360
487
2,269
7,892
2,587
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
8
1 / 3 / 2
5,196
472
2,313
6,465
3,049
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sun Wukong
FTomyV21
Sun Wukong
11
1 / 1 / 4
6,347
577
5,420
7,870
4,937
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Pele
chrxp
Pele
13
9 / 0 / 1
7,666
697
8,129
5,701
1,941
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
3 / 1 / 2
6,341
576
5,108
5,698
1,600
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Medusa
thxmpis
Medusa
12
3 / 0 / 2
7,019
638
7,056
4,483
1,231
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
28
5
Kills
17
17
Deaths
5
2
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
 
Kuzenbo
1
3
2
0.67
L
Ymir
2
3
0
0.67
L
Olorun
0
3
1
0.17
W
Sun Wukong
FTomyV21
Sun Wukong
1
1
4
3
L
Anhur
Liacan
Anhur
1
3
1
0.5
L
Chaac
RagJack
Chaac
1
4
0
0.25
W
Pele
chrxp
Pele
9
0
1
9.5
W
3
1
2
4
L
Thanatos
ninjawolffang
Thanatos
1
4
0
0.25
W
Medusa
thxmpis
Medusa
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,057
Damage
28,026
41,420
Taken
30,217
16,577
Mitigated
12,758
13,161
Healing
8,991
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
 
Kuzenbo
2,313
709
0
110
6,465
3,049
222
1,582
4,883
15,013
0
L
Ymir
2,927
479
0
1,150
9,124
3,780
90
1,658
7,267
26,334
0
L
Olorun
3,582
1,722
149
2,526
7,182
2,196
0
2,152
5,030
32,393
0
W
Sun Wukong
FTomyV21
Sun Wukong
5,420
1,207
0
2,832
7,870
4,937
0
965
6,905
0
31,716
L
Anhur
Liacan
Anhur
2,636
1,270
0
2,068
7,030
1,623
0
656
6,374
0
27,014
L
Chaac
RagJack
Chaac
4,643
738
0
2,800
10,192
6,391
0
2,130
8,062
0
25,600
W
Pele
chrxp
Pele
8,129
2,102
0
2,956
5,701
1,941
754
1,315
4,386
0
43,399
W
5,108
2,214
213
2,204
5,698
1,600
522
2,418
3,280
35,344
0
L
Thanatos
ninjawolffang
Thanatos
2,269
536
0
4,468
7,892
2,587
0
825
7,067
0
30,359
W
Medusa
thxmpis
Medusa
7,056
2,856
0
676
4,483
1,231
0
229
4,254
0
44,478

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,491
Gold Earned
32,569
282
Minions Killed
339
0
Camps Cleared
0
981,988
Distance Traveled
1,043,261
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
5,196
472
29
3
0
204,623
7
L
Ymir
6,055
550
49
4
0
205,920
4
L
Olorun
5,657
514
71
6
0
185,490
2
W
Sun Wukong
6,347
577
70
6
0
224,709
0
L
Anhur
5,839
531
54
5
0
202,235
0
L
Chaac
5,580
507
48
4
0
205,754
0
W
Pele
7,666
697
85
8
0
212,531
1
W
Sol
6,341
576
71
6
0
194,216
0
L
Thanatos
5,360
487
60
5
0
182,589
3
W
Medusa
7,019
638
84
8
0
207,182
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role