Player Matchup

Morgan Le Fay
Morgan Le Fay
Cdoc13
Morgan Le Fay
Level 29
God Stats
7W - 6L
1,533 SR
Queue Stats
154W - 173L
1,494 Elo+
Solo
King Arthur
King Arthur
Dermicky
King Arthur
Level 28
God Stats
18W - 14L
1,443 SR
Queue Stats
26W - 20L
1,526 Elo+
Party 1
Pele
Pele
ImSpartanPanda
Pele
Level 45
God Stats
6W - 9L
1,586 SR
Queue Stats
44W - 23L
1,583 Elo+
Party 1
Ymir
Ymir
PeteyCrack511
Ymir
Level 38
God Stats
15W - 9L
1,593 SR
Queue Stats
28W - 16L
1,543 Elo+
Party 1
Neith
Neith
ksin4pac
Neith
Level 5
God Stats
12W - 11L
1,632 SR
Queue Stats
12W - 12L
1,569 Elo+
Party 1
Team Averages
Level 29
1,558 SR
1,543 Elo+

VS

Team Averages
Level 18
1,496 SR
1,468 Elo+
Kali
Kali
 
Kali
Level 15
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
BanditW0lf21
Scylla
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
57W - 63L
1,459 Elo+
Party 2
Chaac
Chaac
MonsieurFluffy99
Chaac
Level 23
God Stats
9W - 15L
1,498 SR
Queue Stats
59W - 64L
1,477 Elo+
Party 2
Yemoja
Yemoja
MooonliteUmbreon
Yemoja
Level 18
God Stats
6W - 6L
1,401 SR
Queue Stats
6W - 6L
1,403 Elo+
Party 2
Izanami
Izanami
hrtnstn281
Izanami
Level 7
God Stats
4W - 4L
1,580 SR
Queue Stats
84W - 78L
1,504 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Cdoc13
Morgan Le Fay
14
7 / 1 / 2
7,695
592
7,539
7,713
2,874
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

King Arthur
Dermicky
King Arthur
12
2 / 2 / 1
6,560
505
5,099
12,708
5,128
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

13
6 / 1 / 6
7,598
584
7,828
11,828
3,797
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
3 / 0 / 7
6,787
522
6,077
7,600
6,171
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Neith
ksin4pac
Neith
10
3 / 1 / 6
6,427
494
3,682
4,947
1,390
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
 
Kali
10
2 / 4 / 3
6,422
494
5,526
10,239
4,213
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Scylla
8
1 / 5 / 0
5,799
446
2,554
8,063
1,967
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
1 / 2 / 1
7,007
539
10,143
9,228
7,442
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

10
0 / 3 / 0
6,608
508
3,102
8,532
5,748
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Izanami
hrtnstn281
Izanami
10
1 / 7 / 1
6,169
475
5,120
8,744
2,539
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
10
21
Kills
5
5
Deaths
21
22
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Kali
 
Kali
2
4
3
0.88
L
Scylla
1
5
0
0.2
W
Morgan Le Fay
Cdoc13
Morgan Le Fay
7
1
2
8
W
King Arthur
Dermicky
King Arthur
2
2
1
1.25
W
6
1
6
9
L
1
2
1
0.75
L
0
3
0
0
W
3
0
7
6.5
L
Izanami
hrtnstn281
Izanami
1
7
1
0.21
W
Neith
ksin4pac
Neith
3
1
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,225
Damage
26,445
44,796
Taken
44,806
19,360
Mitigated
21,909
18,983
Healing
8,357
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kali
 
Kali
5,526
2,490
0
2,597
10,239
4,213
506
2,299
7,798
0
32,558
L
Scylla
2,554
194
0
1,100
8,063
1,967
160
2,140
5,667
21,781
0
W
Morgan Le Fay
Cdoc13
Morgan Le Fay
7,539
266
0
3,123
7,713
2,874
135
1,051
6,662
40,864
0
W
King Arthur
Dermicky
King Arthur
5,099
351
0
4,874
12,708
5,128
389
11
11,700
0
30,069
W
7,828
2,678
0
6,294
11,828
3,797
519
1,315
10,332
0
42,242
L
10,143
1,556
0
4,192
9,228
7,442
0
1,322
7,862
0
43,881
L
3,102
203
100
0
8,532
5,748
0
3,583
4,911
17,449
0
W
6,077
2,010
232
2,847
7,600
6,171
405
2,102
5,408
29,519
0
L
Izanami
hrtnstn281
Izanami
5,120
3,256
0
368
8,744
2,539
649
3,628
4,952
215
33,066
W
Neith
ksin4pac
Neith
3,682
1,444
0
1,613
4,947
1,390
492
1,367
3,537
0
19,169

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,067
Gold Earned
32,005
296
Minions Killed
264
0
Camps Cleared
0
1,274,490
Distance Traveled
1,068,013
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kali
6,422
494
54
4
0
211,725
0
L
Scylla
5,799
446
41
3
0
211,669
1
W
Morgan Le Fay
7,695
592
70
5
0
274,612
1
W
King Arthur
6,560
505
56
4
0
259,892
3
W
Pele
7,598
584
71
5
0
275,637
2
L
Chaac
7,007
539
82
6
0
205,501
0
L
Yemoja
6,608
508
31
2
0
209,781
0
W
Ymir
6,787
522
40
3
0
231,722
0
L
Izanami
6,169
475
56
4
0
229,337
3
W
Neith
6,427
494
59
5
0
232,627
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role