Player Matchup

Sol
Sol
AngryGaymer
Sol
Level 14
God Stats
3W - 4L
1,545 SR
Queue Stats
6W - 11L
1,311 Elo+
Solo
Thanatos
Thanatos
Bignubbie69
Thanatos
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 5L
1,699 Elo+
Party 1
Chaac
Chaac
ElegantBird2574
Chaac
Level 6
God Stats
4W - 1L
1,278 SR
Queue Stats
6W - 2L
1,699 Elo+
Party 1
Skadi
Skadi
ZeldaPegsLink
Skadi
Level 9
God Stats
1W - 3L
1,500 SR
Queue Stats
16W - 15L
1,618 Elo+
Party 2
Chang'e
Chang'e
tbott727
Chang'e
Level 120
God Stats
21W - 10L
1,536 SR
Queue Stats
120W - 129L
1,460 Elo+
Party 2
Team Averages
Level 30
1,472 SR
1,557 Elo+

VS

Team Averages
Level 23
1,627 SR
1,464 Elo+
Sol
Sol
BanditW0lf21
Sol
Level 29
God Stats
0W - 2L
1,689 SR
Queue Stats
57W - 63L
1,467 Elo+
Party 3
Fenrir
Fenrir
Beirut Biter
Fenrir
Level 22
God Stats
5W - 1L
1,761 SR
Queue Stats
180W - 158L
1,516 Elo+
Solo
Chaac
Chaac
MonsieurFluffy99
Chaac
Level 23
God Stats
9W - 15L
1,529 SR
Queue Stats
59W - 64L
1,487 Elo+
Party 3
Olorun
Olorun
Starbuckar
Olorun
Level 26
God Stats
0W - 1L
1,654 SR
Queue Stats
30W - 62L
1,505 Elo+
Solo
Arachne
Arachne
UnknownTheLost
Arachne
Level 15
God Stats
1W - 3L
1,500 SR
Queue Stats
50W - 49L
1,344 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 5 / 2
6,074
467
1,456
7,714
2,097
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Thanatos
Bignubbie69
Thanatos
14
8 / 2 / 4
8,431
649
9,387
11,036
3,610
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
5 / 2 / 1
7,972
613
7,062
8,558
6,383
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

14
4 / 0 / 0
8,205
631
6,088
5,301
1,589
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chang'e
tbott727
Chang'e
10
0 / 2 / 1
6,715
517
3,425
7,936
3,129
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 4 / 2
7,339
565
5,517
7,713
1,507
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Fenrir
10
2 / 0 / 3
6,747
519
4,718
7,065
5,747
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

10
0 / 3 / 1
6,098
469
3,565
7,328
3,991
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Olorun
Starbuckar
Olorun
10
1 / 4 / 3
5,964
459
2,245
6,480
1,644
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
4 / 6 / 1
6,849
527
6,084
10,727
3,629
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
20
17
Kills
10
11
Deaths
17
8
Assists
10
Player
Kills
Deaths
Assists
KDA
W
0
5
2
0.2
L
3
4
2
1
L
Fenrir
2
0
3
3.5
W
Thanatos
Bignubbie69
Thanatos
8
2
4
5
W
5
2
1
2.75
L
0
3
1
0.17
L
Olorun
Starbuckar
Olorun
1
4
3
0.63
L
4
6
1
0.75
W
4
0
0
4
W
Chang'e
tbott727
Chang'e
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,418
Damage
22,129
40,545
Taken
39,313
16,808
Mitigated
16,518
19,384
Healing
9,469
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,456
275
0
522
7,714
2,097
1,391
1,567
6,147
19,553
0
L
5,517
1,856
0
1,179
7,713
1,507
1,371
799
6,914
40,143
0
L
Fenrir
4,718
1,191
0
2,444
7,065
5,747
0
1,703
5,314
0
14,454
W
Thanatos
Bignubbie69
Thanatos
9,387
1,581
0
10,948
11,036
3,610
0
2,111
8,812
0
43,125
W
7,062
2,276
0
4,089
8,558
6,383
429
217
7,879
0
35,552
L
3,565
460
0
2,064
7,328
3,991
0
0
6,836
0
29,105
L
Olorun
Starbuckar
Olorun
2,245
895
463
1,493
6,480
1,644
1,150
641
5,757
20,160
0
L
6,084
4,041
0
1,826
10,727
3,629
0
1,738
8,830
0
31,611
W
6,088
2,235
0
431
5,301
1,589
2,937
1,507
3,794
0
64,302
W
Chang'e
tbott727
Chang'e
3,425
594
1,354
2,040
7,936
3,129
398
2,424
5,512
19,828
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,397
Gold Earned
32,997
362
Minions Killed
257
0
Camps Cleared
0
1,236,167
Distance Traveled
1,087,930
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
6,074
467
38
3
0
227,494
0
L
Sol
7,339
565
67
5
0
201,053
1
L
Fenrir
6,747
519
24
2
0
238,300
1
W
Thanatos
8,431
649
82
6
0
274,172
4
W
Chaac
7,972
613
76
6
0
221,972
0
L
Chaac
6,098
469
69
5
0
190,452
0
L
Olorun
5,964
459
34
3
0
192,128
0
L
Arachne
6,849
527
63
5
0
265,997
0
W
Skadi
8,205
631
120
9
0
252,610
3
W
Chang'e
6,715
517
46
4
0
259,919
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role