Player Matchup

Hercules
Hercules
D-Ray_14
Hercules
Level 81
God Stats
3W - 6L
1,618 SR
Queue Stats
242W - 246L
1,402 Elo+
Party 1
Medusa
Medusa
FeywildFox
Medusa
Level 109
God Stats
27W - 29L
1,538 SR
Queue Stats
254W - 269L
1,416 Elo+
Party 1
He Bo
He Bo
LigmaJohn420
He Bo
Level 51
God Stats
13W - 36L
1,313 SR
Queue Stats
80W - 133L
1,336 Elo+
Solo
Team Averages
Level 80
1,490 SR
1,385 Elo+

VS

Team Averages
Level 88
1,536 SR
1,374 Elo+
Scylla
Scylla
SaltYPanTsM8
Scylla
Level 74
God Stats
46W - 38L
1,553 SR
Queue Stats
59W - 62L
1,399 Elo+
Solo
Khepri
Khepri
Sir Jaskier
Khepri
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 12L
1,353 Elo+
Solo
Heimdallr
Heimdallr
born2killstupid
Heimdallr
Level 66
God Stats
13W - 9L
1,554 SR
Queue Stats
451W - 527L
1,370 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
D-Ray_14
Hercules
15
5 / 5 / 7
11,690
615
11,200
16,692
6,814
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Medusa
FeywildFox
Medusa
16
3 / 7 / 10
12,199
642
12,825
20,563
8,154
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

17
7 / 6 / 6
13,454
708
14,529
16,051
5,976
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
20
15 / 1 / 2
14,953
787
22,369
8,995
3,233
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Khepri
16
0 / 4 / 15
11,682
615
6,339
18,303
21,951
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Heimdallr
born2killstupid
Heimdallr
16
3 / 10 / 14
12,901
679
14,394
19,427
7,704
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
49
15
Kills
18
18
Deaths
15
23
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Hercules
D-Ray_14
Hercules
5
5
7
1.7
L
Medusa
FeywildFox
Medusa
3
7
10
1.14
L
7
6
6
1.67
W
Scylla
15
1
2
16
W
Khepri
0
4
15
1.88
W
Heimdallr
born2killstupid
Heimdallr
3
10
14
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,554
Damage
43,102
53,306
Taken
46,725
20,944
Mitigated
32,888
8,923
Healing
6,524
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
D-Ray_14
Hercules
11,200
2,146
365
3,191
16,692
6,814
423
10,325
6,367
0
27,569
L
Medusa
FeywildFox
Medusa
12,825
4,628
0
3,126
20,563
8,154
30
9,483
11,080
0
56,779
L
14,529
301
0
2,241
16,051
5,976
210
8,900
7,151
55,656
0
W
Scylla
22,369
155
0
2,500
8,995
3,233
1,700
4,367
4,628
63,407
0
W
Khepri
6,339
223
466
1,412
18,303
21,951
251
5,776
12,527
24,445
0
W
Heimdallr
born2killstupid
Heimdallr
14,394
5,796
0
2,146
19,427
7,704
1,006
4,386
15,041
0
50,479

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,343
Gold Earned
39,536
191
Minions Killed
189
0
Camps Cleared
0
1,126,713
Distance Traveled
1,031,711
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
11,690
615
33
2
0
342,186
0
L
Medusa
12,199
642
63
3
0
399,279
3
L
He Bo
13,454
708
95
5
0
385,248
1
W
Scylla
14,953
787
106
6
0
372,384
8
W
Khepri
11,682
615
36
2
0
363,128
0
W
Heimdallr
12,901
679
47
2
0
296,199
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role