Player Matchup

Bakasura
Bakasura
Enginerator
Bakasura
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
52W - 30L
1,643 Elo+
Party 2
Fafnir
Fafnir
Panda3scar
Fafnir
Level 126
God Stats
2W - 1L
1,680 SR
Queue Stats
27W - 17L
1,624 Elo+
Party 2
Olorun
Olorun
SaltedSapien
Olorun
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
54W - 31L
1,550 Elo+
Party 2
Team Averages
Level 134
1,560 SR
1,606 Elo+

VS

Team Averages
Level 29
1,407 SR
1,359 Elo+
Danzaburou
Danzaburou
JonJon2406
Danzaburou
Level 46
God Stats
22W - 24L
1,383 SR
Queue Stats
100W - 99L
1,466 Elo+
Party 1
Yemoja
Yemoja
SoMetInG_Orxnal
Yemoja
Level 14
God Stats
2W - 2L
1,427 SR
Queue Stats
3W - 6L
1,215 Elo+
Party 1
Ah Puch
Ah Puch
tiddies32
Ah Puch
Level 26
God Stats
0W - 1L
1,410 SR
Queue Stats
15W - 13L
1,397 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Enginerator
Bakasura
14
9 / 3 / 3
10,154
846
7,298
10,007
4,778
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Fafnir
Panda3scar
Fafnir
12
0 / 0 / 12
9,368
781
4,181
8,266
9,260
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Olorun
13
3 / 0 / 8
9,008
751
9,193
7,307
2,454
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
JonJon2406
Danzaburou
12
2 / 4 / 1
8,635
720
5,813
7,406
2,910
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

10
0 / 5 / 3
7,448
621
3,871
10,498
6,637
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ah Puch
tiddies32
Ah Puch
11
1 / 3 / 1
7,546
629
7,520
5,546
1,930
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
8
12
Kills
3
3
Deaths
12
23
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Bakasura
Enginerator
Bakasura
9
3
3
3.5
L
Danzaburou
JonJon2406
Danzaburou
2
4
1
0.63
W
Fafnir
Panda3scar
Fafnir
0
0
12
6
W
Olorun
3
0
8
7
L
0
5
3
0.3
L
Ah Puch
tiddies32
Ah Puch
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,672
Damage
17,204
25,580
Taken
23,450
16,492
Mitigated
11,477
11,009
Healing
1,785
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
Enginerator
Bakasura
7,298
4,740
0
2,973
10,007
4,778
256
3,033
6,974
0
28,361
L
Danzaburou
JonJon2406
Danzaburou
5,813
1,719
0
861
7,406
2,910
987
4,091
2,874
0
28,016
W
Fafnir
Panda3scar
Fafnir
4,181
1,268
0
4,299
8,266
9,260
150
3,588
4,678
14,195
0
W
Olorun
9,193
4,448
233
3,504
7,307
2,454
2,642
4,770
2,537
42,870
0
L
3,871
128
277
76
10,498
6,637
0
6,346
3,476
10,693
0
L
Ah Puch
tiddies32
Ah Puch
7,520
270
0
571
5,546
1,930
0
2,937
2,545
23,242
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,530
Gold Earned
23,629
181
Minions Killed
106
0
Camps Cleared
0
720,203
Distance Traveled
603,752
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
10,154
846
44
4
0
252,547
1
L
Danzaburou
8,635
720
60
5
0
190,767
4
W
Fafnir
9,368
781
31
3
0
234,476
8
W
Olorun
9,008
751
106
9
0
233,180
1
L
Yemoja
7,448
621
15
1
0
207,092
1
L
Ah Puch
7,546
629
31
3
0
205,893
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role