Player Matchup

King Arthur
King Arthur
No Fruitz
King Arthur
Level 42
God Stats
1W - 1L
1,500 SR
Queue Stats
73W - 63L
1,484 Elo+
Party 1
Bacchus
Bacchus
No Scrxll
Bacchus
Level 72
God Stats
4W - 1L
1,525 SR
Queue Stats
121W - 131L
1,449 Elo+
Party 1
Chang'e
Chang'e
XxEliteScorchxX
Chang'e
Level 64
God Stats
3W - 1L
1,744 SR
Queue Stats
121W - 135L
1,484 Elo+
Party 1
Team Averages
Level 59
1,590 SR
1,473 Elo+

VS

Team Averages
Level 45
1,415 SR
1,403 Elo+
Nox
Nox
BabiDuckie
Nox
Level 37
God Stats
32W - 68L
1,286 SR
Queue Stats
281W - 431L
1,289 Elo+
Party 2
Fenrir
Fenrir
USE_AN_ABUSE
Fenrir
Level 69
God Stats
33W - 32L
1,459 SR
Queue Stats
313W - 461L
1,365 Elo+
Party 2
Bacchus
Bacchus
sixT9-pickles
Bacchus
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,556 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
No Fruitz
King Arthur
10
1 / 0 / 5
6,814
681
3,996
7,803
4,684
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bacchus
No Scrxll
Bacchus
11
3 / 0 / 2
7,563
756
5,097
8,673
8,009
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

11
3 / 0 / 4
7,256
726
7,149
6,468
2,458
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 3 / 0
5,786
579
2,390
5,017
1,818
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Fenrir
9
0 / 2 / 0
5,853
585
6,744
8,823
4,456
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Bacchus
9
0 / 2 / 0
6,056
606
4,320
6,767
6,833
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
0
7
Kills
0
0
Deaths
7
11
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
3
0
0
W
King Arthur
No Fruitz
King Arthur
1
0
5
3.5
W
Bacchus
No Scrxll
Bacchus
3
0
2
4
L
Fenrir
0
2
0
0
W
3
0
4
5
L
Bacchus
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,242
Damage
13,454
22,944
Taken
20,607
15,151
Mitigated
13,107
10,826
Healing
3,674
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,390
832
603
491
5,017
1,818
0
2,999
1,894
21,717
0
W
King Arthur
No Fruitz
King Arthur
3,996
237
0
2,008
7,803
4,684
0
2,391
5,412
0
20,509
W
Bacchus
No Scrxll
Bacchus
5,097
747
666
3,883
8,673
8,009
282
1,971
6,702
14,043
0
L
Fenrir
6,744
663
426
1,076
8,823
4,456
0
5,490
3,129
0
14,679
W
7,149
778
2,104
2,165
6,468
2,458
593
2,348
4,120
20,587
0
L
Bacchus
4,320
268
0
1,078
6,767
6,833
0
3,757
2,632
9,523
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,633
Gold Earned
17,695
90
Minions Killed
70
0
Camps Cleared
0
556,159
Distance Traveled
511,774
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
5,786
579
36
4
0
154,024
1
W
King Arthur
6,814
681
21
2
0
204,148
1
W
Bacchus
7,563
756
30
3
0
176,227
1
L
Fenrir
5,853
585
17
2
0
190,242
2
W
Chang'e
7,256
726
39
4
0
175,784
0
L
Bacchus
6,056
606
17
2
0
167,508
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role