Player Matchup

Fenrir
Fenrir
IAmEminentRL
Fenrir
Level 40
God Stats
11W - 8L
1,488 SR
Queue Stats
157W - 130L
1,454 Elo+
Party 2
Hel
Hel
I_Am_Lynch_
Hel
Level 80
God Stats
34W - 27L
1,535 SR
Queue Stats
226W - 206L
1,435 Elo+
Party 2
Horus
Horus
SmellyRlTwitchTv
Horus
Level 92
God Stats
49W - 18L
1,669 SR
Queue Stats
212W - 178L
1,440 Elo+
Party 2
Team Averages
Level 71
1,564 SR
1,443 Elo+

VS

Team Averages
Level 83
1,404 SR
1,358 Elo+
Merlin
Merlin
Cryoseisms
Merlin
Level 89
God Stats
5W - 7L
1,437 SR
Queue Stats
252W - 378L
1,356 Elo+
Party 1
Artio
Artio
Maru_Inuka
Artio
Level 82
God Stats
2W - 5L
1,433 SR
Queue Stats
204W - 350L
1,343 Elo+
Party 1
Bakasura
Bakasura
Terminalfate
Bakasura
Level 78
God Stats
1W - 2L
1,343 SR
Queue Stats
62W - 79L
1,376 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
15
1 / 5 / 11
11,075
615
9,694
23,583
10,370
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

18
11 / 1 / 7
13,802
767
29,806
20,403
9,209
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

18
8 / 3 / 11
13,490
749
17,854
33,187
19,740
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Cryoseisms
Merlin
16
0 / 6 / 6
10,464
581
22,290
16,349
9,189
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Artio
14
1 / 6 / 7
11,181
621
7,432
28,187
34,314
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Bakasura
Terminalfate
Bakasura
16
7 / 8 / 2
11,803
656
15,270
22,207
18,750
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
23
20
Kills
8
9
Deaths
20
29
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Merlin
Cryoseisms
Merlin
0
6
6
0.5
W
Fenrir
1
5
11
1.3
W
11
1
7
14.5
L
Artio
1
6
7
0.75
W
8
3
11
4.5
L
Bakasura
Terminalfate
Bakasura
7
8
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,354
Damage
44,992
77,173
Taken
66,743
39,319
Mitigated
62,253
55,681
Healing
14,286
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
Cryoseisms
Merlin
22,290
651
0
382
16,349
9,189
219
7,476
8,447
76,195
0
W
Fenrir
9,694
1,941
949
2,200
23,583
10,370
343
10,326
12,642
0
31,168
W
29,806
2,579
22,485
13,152
20,403
9,209
1,201
9,570
10,568
69,029
0
L
Artio
7,432
387
1,275
7,303
28,187
34,314
180
10,811
16,792
19,176
0
W
17,854
8,452
5,868
11,027
33,187
19,740
940
9,826
22,751
0
50,068
L
Bakasura
Terminalfate
Bakasura
15,270
11,248
0
5,326
22,207
18,750
0
10,011
11,698
0
35,449

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,367
Gold Earned
33,448
202
Minions Killed
167
0
Camps Cleared
0
985,171
Distance Traveled
870,193
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
10,464
581
106
6
0
279,122
3
W
Fenrir
11,075
615
38
2
0
313,475
4
W
Hel
13,802
767
95
5
0
342,452
2
L
Artio
11,181
621
12
1
0
309,168
1
W
Horus
13,490
749
69
4
0
329,244
4
L
Bakasura
11,803
656
49
3
0
281,903
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role