Player Matchup

Olorun
Olorun
Berto79 Is Back
Olorun
Level 67
God Stats
9W - 9L
1,705 SR
Queue Stats
257W - 235L
1,452 Elo+
Solo
Fenrir
Fenrir
DrewHamby24
Fenrir
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 12L
1,258 Elo+
Party 2
Camazotz
Camazotz
MannyMarq
Camazotz
Level 78
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 18L
1,328 Elo+
Party 2
Izanami
Izanami
medus4182
Izanami
Level 138
God Stats
1W - 2L
1,307 SR
Queue Stats
34W - 37L
1,344 Elo+
Solo
Hercules
Hercules
nervodo
Hercules
Level 77
God Stats
0W - 1L
1,500 SR
Queue Stats
117W - 133L
1,377 Elo+
Solo
Team Averages
Level 86
1,502 SR
1,352 Elo+

VS

Team Averages
Level 105
1,474 SR
1,426 Elo+
Izanami
Izanami
Christian20033
Izanami
Level 80
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 15L
1,362 Elo+
Party 3
Mercury
Mercury
HOHCaptRafiki
Mercury
Level 139
God Stats
4W - 7L
1,218 SR
Queue Stats
272W - 272L
1,392 Elo+
Party 1
Zhong Kui
Zhong Kui
Lidden_Wilson
Zhong Kui
Level 68
God Stats
18W - 7L
1,880 SR
Queue Stats
342W - 382L
1,430 Elo+
Solo
Khepri
Khepri
R3ap3r 230
Khepri
Level 109
God Stats
1W - 1L
1,270 SR
Queue Stats
14W - 12L
1,549 Elo+
Party 3
Kali
Kali
feralsniper845
Kali
Level 129
God Stats
10W - 7L
1,501 SR
Queue Stats
604W - 616L
1,394 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 7 / 1
9,711
441
12,539
16,837
7,403
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fenrir
14
0 / 3 / 1
8,339
379
2,387
14,353
5,287
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Camazotz
MannyMarq
Camazotz
18
3 / 2 / 0
10,734
488
8,206
15,510
14,112
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Izanami
medus4182
Izanami
16
3 / 4 / 0
10,732
488
9,471
14,673
5,471
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Hercules
nervodo
Hercules
11
1 / 4 / 2
8,013
364
3,895
20,176
16,732
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 2 / 7
9,977
454
9,395
9,726
3,679
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Mercury
20
1 / 2 / 4
11,881
540
9,229
12,036
4,788
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Zhong Kui
Lidden_Wilson
Zhong Kui
19
8 / 1 / 5
11,935
543
17,317
16,359
13,707
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Khepri
R3ap3r 230
Khepri
14
1 / 1 / 7
9,444
429
5,167
11,867
13,891
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

20
8 / 1 / 3
12,512
569
10,299
14,030
6,522
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
46
7
Kills
20
20
Deaths
7
4
Assists
26
Player
Kills
Deaths
Assists
KDA
L
0
7
1
0.07
W
2
2
7
2.75
L
Fenrir
0
3
1
0.17
W
Mercury
1
2
4
1.5
W
Zhong Kui
Lidden_Wilson
Zhong Kui
8
1
5
10.5
L
Camazotz
MannyMarq
Camazotz
3
2
0
1.5
W
Khepri
R3ap3r 230
Khepri
1
1
7
4.5
W
8
1
3
9.5
L
Izanami
medus4182
Izanami
3
4
0
0.75
L
Hercules
nervodo
Hercules
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,498
Damage
51,407
81,549
Taken
64,018
49,005
Mitigated
42,587
27,018
Healing
23,256
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,539
5,791
1,147
4,415
16,837
7,403
0
7,893
8,944
68,743
8,520
W
9,395
7,141
391
3,566
9,726
3,679
959
760
8,548
0
69,364
L
Fenrir
2,387
375
0
5,118
14,353
5,287
880
1,730
12,522
0
45,471
W
Mercury
9,229
5,059
0
2,290
12,036
4,788
778
990
10,266
0
90,158
W
Zhong Kui
Lidden_Wilson
Zhong Kui
17,317
1,289
103
9,853
16,359
13,707
2,604
6,563
9,711
76,282
0
L
Camazotz
MannyMarq
Camazotz
8,206
1,792
0
6,805
15,510
14,112
0
1,129
14,209
0
61,799
W
Khepri
R3ap3r 230
Khepri
5,167
453
0
2,271
11,867
13,891
41
1,839
9,859
20,705
0
W
10,299
5,842
0
4,782
14,030
6,522
584
1,431
12,372
0
97,656
L
Izanami
medus4182
Izanami
9,471
6,072
0
4,494
14,673
5,471
1,068
5,585
9,088
0
89,315
L
Hercules
nervodo
Hercules
3,895
1,206
32
5,007
20,176
16,732
260
6,716
13,460
0
19,136

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,529
Gold Earned
55,749
509
Minions Killed
600
0
Camps Cleared
0
1,915,291
Distance Traveled
2,192,095
17
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
9,711
441
126
6
0
365,403
4
W
Izanami
9,977
454
103
5
0
379,209
3
L
Fenrir
8,339
379
69
3
0
451,645
5
W
Mercury
11,881
540
170
8
0
485,568
2
W
Zhong Kui
11,935
543
130
6
0
397,701
4
L
Camazotz
10,734
488
119
5
0
390,312
2
W
Khepri
9,444
429
30
1
0
455,912
7
W
Kali
12,512
569
167
8
0
473,705
1
L
Izanami
10,732
488
167
8
0
357,059
4
L
Hercules
8,013
364
28
1
0
350,872
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role