Player Matchup

Morgan Le Fay
Morgan Le Fay
PuskyTheFirst
Morgan Le Fay
Level 64
God Stats
3W - 1L
1,920 SR
Queue Stats
12W - 18L
1,618 Elo+
Party 2
Baron Samedi
Baron Samedi
PuskyTheSecond
Baron Samedi
Level 106
God Stats
3W - 0L
1,628 SR
Queue Stats
9W - 8L
1,542 Elo+
Party 2
Gilgamesh
Gilgamesh
PuskyTheThird
Gilgamesh
Level 126
God Stats
3W - 1L
1,631 SR
Queue Stats
29W - 16L
1,682 Elo+
Party 2
Team Averages
Level 99
1,726 SR
1,614 Elo+

VS

Team Averages
Level 93
1,556 SR
1,597 Elo+
Fenrir
Fenrir
BeadsMe
Fenrir
Level 88
God Stats
74W - 49L
1,576 SR
Queue Stats
606W - 612L
1,596 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
ThornMe
Morgan Le Fay
Level 68
God Stats
0W - 2L
1,500 SR
Queue Stats
46W - 38L
1,622 Elo+
Party 1
Cthulhu
Cthulhu
ViperLegion
Cthulhu
Level 124
God Stats
2W - 3L
1,591 SR
Queue Stats
44W - 46L
1,573 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
PuskyTheFirst
Morgan Le Fay
15
4 / 8 / 12
11,775
785
9,340
13,974
4,876
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Baron Samedi
PuskyTheSecond
Baron Samedi
13
2 / 7 / 13
10,595
706
11,189
18,385
8,289
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
PuskyTheThird
Gilgamesh
19
15 / 2 / 5
14,890
993
17,618
16,219
15,355
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
BeadsMe
Fenrir
16
7 / 8 / 8
11,620
775
15,061
20,866
18,825
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morgan Le Fay
ThornMe
Morgan Le Fay
16
8 / 9 / 5
11,659
777
15,150
18,638
7,471
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cthulhu
ViperLegion
Cthulhu
8
0 / 4 / 3
8,240
549
2,666
6,202
3,142
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
31
21
Kills
15
17
Deaths
21
30
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Fenrir
BeadsMe
Fenrir
7
8
8
1.38
W
Morgan Le Fay
PuskyTheFirst
Morgan Le Fay
4
8
12
1.25
W
Baron Samedi
PuskyTheSecond
Baron Samedi
2
7
13
1.21
W
Gilgamesh
PuskyTheThird
Gilgamesh
15
2
5
8.75
L
Morgan Le Fay
ThornMe
Morgan Le Fay
8
9
5
1.17
L
Cthulhu
ViperLegion
Cthulhu
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,147
Damage
32,877
48,578
Taken
45,706
28,520
Mitigated
29,438
13,370
Healing
4,299
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
BeadsMe
Fenrir
15,061
4,476
0
2,433
20,866
18,825
936
8,321
12,545
0
32,494
W
Morgan Le Fay
PuskyTheFirst
Morgan Le Fay
9,340
1,364
455
1,798
13,974
4,876
940
6,357
7,617
33,647
0
W
Baron Samedi
PuskyTheSecond
Baron Samedi
11,189
797
1,331
5,391
18,385
8,289
1,093
6,344
12,001
26,121
0
W
Gilgamesh
PuskyTheThird
Gilgamesh
17,618
6,048
0
4,395
16,219
15,355
558
5,115
11,031
0
73,847
L
Morgan Le Fay
ThornMe
Morgan Le Fay
15,150
710
77
1,384
18,638
7,471
742
8,102
10,536
46,925
0
L
Cthulhu
ViperLegion
Cthulhu
2,666
187
234
171
6,202
3,142
0
4,106
2,096
6,606
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,260
Gold Earned
31,519
184
Minions Killed
108
0
Camps Cleared
0
743,447
Distance Traveled
568,960
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
11,620
775
35
2
0
256,564
1
W
Morgan Le Fay
11,775
785
49
3
0
230,831
0
W
Baron Samedi
10,595
706
30
2
0
222,759
0
W
Gilgamesh
14,890
993
105
7
0
289,857
0
L
Morgan Le Fay
11,659
777
59
4
0
231,100
0
L
Cthulhu
8,240
549
14
1
0
81,296
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role