Player Matchup

Yemoja
Yemoja
CanonKai1
Yemoja
Level 118
God Stats
3W - 9L
1,193 SR
Queue Stats
514W - 419L
1,587 Elo+
Party 2
Neith
Neith
David_JLD
Neith
Level 147
God Stats
7W - 7L
1,837 SR
Queue Stats
308W - 306L
1,552 Elo+
Party 2
Hercules
Hercules
IIVascII
Hercules
Level 98
God Stats
6W - 8L
1,420 SR
Queue Stats
194W - 183L
1,570 Elo+
Party 2
Bakasura
Bakasura
misterfister555
Bakasura
Level 68
God Stats
3W - 4L
1,603 SR
Queue Stats
156W - 146L
1,608 Elo+
Solo
Sol
Sol
monkeydealer23
Sol
Level 144
God Stats
17W - 7L
1,694 SR
Queue Stats
554W - 567L
1,518 Elo+
Party 2
Team Averages
Level 115
1,549 SR
1,567 Elo+

VS

Team Averages
Level 131
1,579 SR
1,638 Elo+
Bakasura
Bakasura
 
Bakasura
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
FITTYJ
Morgan Le Fay
Level 144
God Stats
1W - 2L
1,683 SR
Queue Stats
101W - 50L
1,797 Elo+
Party 1
Cabrakan
Cabrakan
JCHVX
Cabrakan
Level 144
God Stats
4W - 2L
1,680 SR
Queue Stats
149W - 77L
1,686 Elo+
Party 1
Danzaburou
Danzaburou
Xavier1423
Danzaburou
Level 107
God Stats
16W - 16L
1,531 SR
Queue Stats
477W - 434L
1,619 Elo+
Party 3
Hades
Hades
poultrydish
Hades
Level 147
God Stats
10W - 2L
1,500 SR
Queue Stats
573W - 550L
1,589 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
CanonKai1
Yemoja
10
0 / 3 / 0
6,368
455
1,815
9,619
4,872
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Neith
David_JLD
Neith
12
1 / 4 / 0
7,031
502
4,951
7,686
2,870
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hercules
IIVascII
Hercules
13
0 / 2 / 1
7,454
532
3,266
10,156
7,430
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bakasura
11
1 / 4 / 1
6,702
479
5,194
10,550
3,126
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

13
1 / 2 / 0
7,674
548
6,615
6,908
2,437
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
15
8 / 0 / 3
8,887
635
7,656
9,129
3,967
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Morgan Le Fay
FITTYJ
Morgan Le Fay
13
2 / 0 / 6
7,715
551
6,365
5,390
2,266
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cabrakan
JCHVX
Cabrakan
12
2 / 1 / 8
6,984
499
5,333
7,914
6,551
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Danzaburou
Xavier1423
Danzaburou
14
2 / 1 / 3
8,077
577
6,313
9,301
3,220
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

14
1 / 1 / 4
8,238
588
6,043
8,462
6,575
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
39
3
Kills
15
15
Deaths
3
2
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
8
0
3
9.5
L
Yemoja
CanonKai1
Yemoja
0
3
0
0
L
Neith
David_JLD
Neith
1
4
0
0.25
W
Morgan Le Fay
FITTYJ
Morgan Le Fay
2
0
6
5
L
Hercules
IIVascII
Hercules
0
2
1
0.25
W
Cabrakan
JCHVX
Cabrakan
2
1
8
6
W
Danzaburou
Xavier1423
Danzaburou
2
1
3
3.5
L
Bakasura
1
4
1
0.38
L
1
2
0
0.5
W
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,841
Damage
31,710
44,919
Taken
40,196
20,735
Mitigated
22,579
12,659
Healing
16,754
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
7,656
5,693
0
4,092
9,129
3,967
36
935
7,439
0
54,292
L
Yemoja
CanonKai1
Yemoja
1,815
436
605
1,063
9,619
4,872
0
4,854
4,489
9,133
0
L
Neith
David_JLD
Neith
4,951
1,357
0
2,256
7,686
2,870
0
727
6,919
0
49,075
W
Morgan Le Fay
FITTYJ
Morgan Le Fay
6,365
257
0
2,294
5,390
2,266
636
2,526
2,715
57,250
0
L
Hercules
IIVascII
Hercules
3,266
899
0
4,804
10,156
7,430
0
4,675
5,014
0
49,866
W
Cabrakan
JCHVX
Cabrakan
5,333
1,049
286
1,103
7,914
6,551
330
2,108
5,594
18,005
0
W
Danzaburou
Xavier1423
Danzaburou
6,313
1,937
0
3,534
9,301
3,220
0
450
8,515
0
62,831
L
Bakasura
5,194
2,968
0
1,727
10,550
3,126
0
3,350
7,130
0
37,743
L
6,615
1,122
0
2,204
6,908
2,437
0
4,135
2,773
54,190
0
W
6,043
492
229
5,216
8,462
6,575
0
1,655
6,562
51,808
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,229
Gold Earned
39,901
449
Minions Killed
472
0
Camps Cleared
0
1,395,364
Distance Traveled
1,428,831
22
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
8,887
635
107
8
0
322,281
5
L
Yemoja
6,368
455
17
1
0
266,748
6
L
Neith
7,031
502
101
7
0
248,743
6
W
Morgan Le Fay
7,715
551
110
8
0
283,658
7
L
Hercules
7,454
532
121
9
0
281,769
4
W
Cabrakan
6,984
499
33
2
0
293,331
4
W
Danzaburou
8,077
577
106
8
0
260,605
4
L
Bakasura
6,702
479
88
6
0
314,735
2
L
Sol
7,674
548
122
9
0
283,369
4
W
Hades
8,238
588
116
8
0
268,956
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role