Player Matchup

Cthulhu
Cthulhu
BunkerTortoise3
Cthulhu
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
75W - 97L
1,433 Elo+
Party 1
Neith
Neith
black arrow128
Neith
Level 90
God Stats
0W - 2L
1,500 SR
Queue Stats
56W - 55L
1,481 Elo+
Party 1
Scylla
Scylla
premirealarm3
Scylla
Level 125
God Stats
3W - 6L
1,452 SR
Queue Stats
97W - 97L
1,490 Elo+
Party 1
Team Averages
Level 113
1,484 SR
1,468 Elo+

VS

Team Averages
Level 94
1,509 SR
1,452 Elo+
Baron Samedi
Baron Samedi
JOHNNY SINS1194
Baron Samedi
Level 96
God Stats
9W - 4L
1,508 SR
Queue Stats
69W - 70L
1,466 Elo+
Party 2
Danzaburou
Danzaburou
SlayerDracon
Danzaburou
Level 79
God Stats
2W - 1L
1,343 SR
Queue Stats
25W - 20L
1,377 Elo+
Party 2
Athena
Athena
hillbillyhall01
Athena
Level 107
God Stats
12W - 3L
1,676 SR
Queue Stats
113W - 123L
1,513 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 5 / 0
7,979
570
8,877
13,149
7,970
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

11
0 / 6 / 0
7,786
556
2,593
9,268
2,991
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

11
0 / 4 / 0
7,670
548
7,413
8,319
2,321
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
JOHNNY SINS1194
Baron Samedi
13
5 / 0 / 9
9,819
701
10,217
8,702
4,818
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Danzaburou
SlayerDracon
Danzaburou
14
7 / 0 / 7
10,256
733
10,484
7,218
3,394
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

14
3 / 0 / 11
10,453
747
4,740
8,936
9,130
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
42
0
Kills
15
15
Deaths
0
0
Assists
27
Player
Kills
Deaths
Assists
KDA
L
0
5
0
0
W
Baron Samedi
JOHNNY SINS1194
Baron Samedi
5
0
9
9.5
W
Danzaburou
SlayerDracon
Danzaburou
7
0
7
10.5
L
0
6
0
0
W
3
0
11
8.5
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,883
Damage
25,441
30,736
Taken
24,856
13,282
Mitigated
17,342
3,659
Healing
8,890
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,877
296
0
1,788
13,149
7,970
0
5,571
7,205
38,539
0
W
Baron Samedi
JOHNNY SINS1194
Baron Samedi
10,217
248
2,083
3,065
8,702
4,818
581
6,017
2,297
27,904
0
W
Danzaburou
SlayerDracon
Danzaburou
10,484
2,557
0
1,392
7,218
3,394
2,104
4,708
2,356
0
44,972
L
2,593
656
0
1,561
9,268
2,991
0
4,479
4,573
0
23,057
W
4,740
848
53
2,297
8,936
9,130
158
4,699
3,913
12,214
0
L
7,413
147
0
310
8,319
2,321
0
4,102
4,001
22,647
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,435
Gold Earned
30,528
151
Minions Killed
128
0
Camps Cleared
0
672,815
Distance Traveled
728,544
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,979
570
57
4
0
237,628
2
W
Baron Samedi
9,819
701
42
3
0
231,531
1
W
Danzaburou
10,256
733
71
5
0
227,196
0
L
Neith
7,786
556
49
4
0
198,931
2
W
Athena
10,453
747
15
1
0
269,817
1
L
Scylla
7,670
548
45
3
0
236,256
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role