Player Matchup

Arachne
Arachne
Babybluee x
Arachne
Level 125
God Stats
23W - 14L
1,640 SR
Queue Stats
1,047W - 939L
1,521 Elo+
Solo
Athena
Athena
BosCelticPride8
Athena
Level 63
God Stats
8W - 3L
1,826 SR
Queue Stats
334W - 292L
1,594 Elo+
Party 2
Thoth
Thoth
RazorSJS
Thoth
Level 108
God Stats
6W - 4L
1,651 SR
Queue Stats
418W - 354L
1,631 Elo+
Party 2
Sun Wukong
Sun Wukong
SinofWolves
Sun Wukong
Level 124
God Stats
4W - 7L
1,462 SR
Queue Stats
530W - 514L
1,552 Elo+
Solo
Apollo
Apollo
aManNowDead
Apollo
Level 66
God Stats
33W - 43L
1,353 SR
Queue Stats
808W - 755L
1,554 Elo+
Solo
Team Averages
Level 97
1,586 SR
1,570 Elo+

VS

Team Averages
Level 95
1,401 SR
1,476 Elo+
Apollo
Apollo
ApeMan69
Apollo
Level 73
God Stats
8W - 6L
1,294 SR
Queue Stats
71W - 75L
1,501 Elo+
Party 1
Serqet
Serqet
BerzerK speed
Serqet
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
127W - 114L
1,488 Elo+
Party 1
Bacchus
Bacchus
DHT Hulk
Bacchus
Level 109
God Stats
26W - 25L
1,525 SR
Queue Stats
297W - 271L
1,460 Elo+
Party 1
Osiris
Osiris
Suud Spousal
Osiris
Level 109
God Stats
12W - 13L
1,336 SR
Queue Stats
69W - 73L
1,449 Elo+
Party 1
Merlin
Merlin
SuudPanda
Merlin
Level 101
God Stats
7W - 11L
1,352 SR
Queue Stats
264W - 256L
1,482 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Babybluee x
Arachne
18
6 / 2 / 7
10,989
578
8,078
14,595
6,665
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

13
0 / 0 / 10
8,690
457
3,249
11,726
12,227
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Thoth
RazorSJS
Thoth
16
6 / 3 / 3
10,551
555
8,835
8,311
2,374
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sun Wukong
SinofWolves
Sun Wukong
16
7 / 4 / 10
10,954
577
14,939
15,933
13,826
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Apollo
19
2 / 1 / 2
11,317
596
7,347
10,991
4,921
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
ApeMan69
Apollo
15
0 / 2 / 1
9,203
484
4,365
11,053
3,566
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

13
3 / 4 / 2
8,515
448
3,990
11,156
4,159
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bacchus
DHT Hulk
Bacchus
14
1 / 4 / 7
9,341
492
8,583
15,130
18,025
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Osiris
13
0 / 7 / 4
8,594
452
9,312
16,064
13,340
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Merlin
SuudPanda
Merlin
17
6 / 4 / 0
10,285
541
11,117
6,660
2,455
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
24
21
Kills
10
10
Deaths
21
32
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Apollo
ApeMan69
Apollo
0
2
1
0.25
W
Arachne
Babybluee x
Arachne
6
2
7
4.75
L
3
4
2
1
W
0
0
10
5
L
Bacchus
DHT Hulk
Bacchus
1
4
7
1.13
W
Thoth
RazorSJS
Thoth
6
3
3
2.5
W
Sun Wukong
SinofWolves
Sun Wukong
7
4
10
3
L
Osiris
0
7
4
0.29
L
Merlin
SuudPanda
Merlin
6
4
0
1.5
W
Apollo
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,448
Damage
37,367
61,556
Taken
60,063
40,013
Mitigated
41,545
21,161
Healing
13,002
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
ApeMan69
Apollo
4,365
2,936
0
5,372
11,053
3,566
259
290
10,763
0
65,990
W
Arachne
Babybluee x
Arachne
8,078
5,422
0
6,665
14,595
6,665
121
4,852
8,571
0
88,951
L
3,990
463
0
370
11,156
4,159
0
1,882
9,274
0
40,077
W
3,249
731
0
3,438
11,726
12,227
0
4,066
7,431
20,976
0
L
Bacchus
DHT Hulk
Bacchus
8,583
793
0
956
15,130
18,025
0
5,014
10,116
33,065
0
W
Thoth
RazorSJS
Thoth
8,835
400
0
1,353
8,311
2,374
0
5,185
2,597
77,035
0
W
Sun Wukong
SinofWolves
Sun Wukong
14,939
4,765
0
2,903
15,933
13,826
0
3,156
12,154
0
58,961
L
Osiris
9,312
3,847
0
4,887
16,064
13,340
0
1,366
14,698
0
52,545
L
Merlin
SuudPanda
Merlin
11,117
567
0
1,417
6,660
2,455
0
3,707
2,953
61,392
0
W
Apollo
7,347
5,842
0
6,802
10,991
4,921
634
1,616
9,355
0
113,045

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,501
Gold Earned
45,938
620
Minions Killed
493
0
Camps Cleared
0
1,774,600
Distance Traveled
1,679,886
20
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
9,203
484
142
7
0
333,701
6
W
Arachne
10,989
578
152
8
0
418,632
2
L
Serqet
8,515
448
71
4
0
373,418
0
W
Athena
8,690
457
41
2
0
351,090
8
L
Bacchus
9,341
492
57
3
0
322,022
8
W
Thoth
10,551
555
146
8
0
322,420
2
W
Sun Wukong
10,954
577
102
5
0
336,546
4
L
Osiris
8,594
452
102
5
0
350,175
4
L
Merlin
10,285
541
121
6
0
300,570
5
W
Apollo
11,317
596
179
9
0
345,912
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role