Player Matchup

Neith
Neith
GhoulStraw
Neith
Level 27
God Stats
6W - 11L
1,500 SR
Queue Stats
149W - 173L
1,349 Elo+
Solo
Fenrir
Fenrir
Mat d o duble g
Fenrir
Level 28
God Stats
1W - 4L
1,288 SR
Queue Stats
18W - 28L
1,316 Elo+
Solo
Hachiman
Hachiman
SebastianLeal
Hachiman
Level 5
God Stats
6W - 8L
1,659 SR
Queue Stats
10W - 13L
1,375 Elo+
Party 2
Cthulhu
Cthulhu
ikerelpro123
Cthulhu
Level 5
God Stats
0W - 1L
1,257 SR
Queue Stats
10W - 11L
1,375 Elo+
Party 2
Danzaburou
Danzaburou
pelonisho9
Danzaburou
Level 7
God Stats
1W - 2L
1,312 SR
Queue Stats
13W - 20L
1,462 Elo+
Solo
Team Averages
Level 14
1,403 SR
1,376 Elo+

VS

Team Averages
Level 24
1,389 SR
1,372 Elo+
Danzaburou
Danzaburou
Dhc_trollx
Danzaburou
Level 17
God Stats
15W - 12L
1,443 SR
Queue Stats
62W - 74L
1,311 Elo+
Party 1
Hun Batz
Hun Batz
Ludwigvonk
Hun Batz
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
78W - 59L
1,412 Elo+
Solo
Thoth
Thoth
ODT_Delta
Thoth
Level 26
God Stats
4W - 3L
1,402 SR
Queue Stats
204W - 216L
1,345 Elo+
Party 1
Sun Wukong
Sun Wukong
ODT_Water
Sun Wukong
Level 27
God Stats
14W - 11L
1,350 SR
Queue Stats
37W - 34L
1,412 Elo+
Party 1
Yemoja
Yemoja
Rios Spark
Yemoja
Level 26
God Stats
1W - 2L
1,250 SR
Queue Stats
29W - 26L
1,382 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
20
14 / 8 / 3
17,188
554
39,778
45,867
19,805
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

19
1 / 4 / 9
13,134
424
8,547
22,497
17,581
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hachiman
SebastianLeal
Hachiman
19
3 / 10 / 1
13,221
426
11,065
25,019
8,180
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Cthulhu
ikerelpro123
Cthulhu
17
0 / 12 / 11
12,058
389
16,087
36,493
37,251
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Danzaburou
pelonisho9
Danzaburou
20
7 / 9 / 6
16,384
529
28,950
26,355
11,250
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Dhc_trollx
Danzaburou
20
14 / 10 / 7
16,496
532
40,092
34,032
18,294
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hun Batz
Ludwigvonk
Hun Batz
18
4 / 7 / 9
12,983
419
12,057
22,762
11,330
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Mace

Mace

+10
Physical Power

Thoth
ODT_Delta
Thoth
20
7 / 6 / 12
14,741
476
28,327
20,125
10,003
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Sun Wukong
ODT_Water
Sun Wukong
20
12 / 1 / 7
14,846
479
25,301
28,205
37,600
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Yemoja
Rios Spark
Yemoja
20
6 / 2 / 14
16,661
537
13,876
32,369
48,388
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
92
25
Kills
43
43
Deaths
26
30
Assists
49
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Dhc_trollx
Danzaburou
14
10
7
1.75
L
Neith
14
8
3
1.94
W
Hun Batz
Ludwigvonk
Hun Batz
4
7
9
1.21
L
1
4
9
1.38
W
Thoth
ODT_Delta
Thoth
7
6
12
2.17
W
Sun Wukong
ODT_Water
Sun Wukong
12
1
7
15.5
W
Yemoja
Rios Spark
Yemoja
6
2
14
6.5
L
Hachiman
SebastianLeal
Hachiman
3
10
1
0.35
L
Cthulhu
ikerelpro123
Cthulhu
0
12
11
0.46
L
Danzaburou
pelonisho9
Danzaburou
7
9
6
1.11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

104,427
Damage
119,653
156,231
Taken
137,493
94,067
Mitigated
125,615
54,974
Healing
32,093
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Dhc_trollx
Danzaburou
40,092
25,019
0
9,695
34,032
18,294
4,207
2,861
31,171
0
106,622
L
Neith
39,778
29,040
0
29,691
45,867
19,805
1,888
9,218
36,459
0
156,035
W
Hun Batz
Ludwigvonk
Hun Batz
12,057
4,810
0
2,545
22,762
11,330
904
1,420
21,342
0
55,360
L
8,547
200
76
5,451
22,497
17,581
0
7,125
15,232
152
59,327
W
Thoth
ODT_Delta
Thoth
28,327
3,246
0
151
20,125
10,003
1,255
2,469
17,656
101,419
0
W
Sun Wukong
ODT_Water
Sun Wukong
25,301
10,056
0
4,400
28,205
37,600
2,348
5,823
22,382
0
82,498
W
Yemoja
Rios Spark
Yemoja
13,876
6,834
10,590
4,712
32,369
48,388
788
4,174
28,195
44,403
0
L
Hachiman
SebastianLeal
Hachiman
11,065
5,820
0
5,980
25,019
8,180
2,488
6,748
18,051
0
76,620
L
Cthulhu
ikerelpro123
Cthulhu
16,087
1,802
178
6,088
36,493
37,251
132
12,550
23,647
44,787
0
L
Danzaburou
pelonisho9
Danzaburou
28,950
16,185
0
7,510
26,355
11,250
4,056
5,452
20,639
0
117,108

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

71,985
Gold Earned
75,727
630
Minions Killed
522
0
Camps Cleared
0
2,525,388
Distance Traveled
2,635,455
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
16,496
532
123
4
0
424,230
0
L
Neith
17,188
554
202
7
0
511,608
1
W
Hun Batz
12,983
419
91
3
0
527,326
0
L
Fenrir
13,134
424
90
3
0
528,713
3
W
Thoth
14,741
476
157
5
0
557,616
0
W
Sun Wukong
14,846
479
101
3
0
609,424
0
W
Yemoja
16,661
537
50
2
0
516,859
0
L
Hachiman
13,221
426
100
3
0
513,085
3
L
Cthulhu
12,058
389
49
2
0
504,310
0
L
Danzaburou
16,384
529
189
6
0
467,672
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role