Player Matchup

Janus
Janus
BoLDxHavoc
Janus
Level 20
God Stats
4W - 5L
1,800 SR
Queue Stats
83W - 84L
1,513 Elo+
Solo
Anubis
Anubis
Hur1can3
Anubis
Level 29
God Stats
8W - 6L
1,832 SR
Queue Stats
173W - 199L
1,511 Elo+
Solo
Jormungandr
Jormungandr
PapiTakii
Jormungandr
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 13L
1,439 Elo+
Solo
Izanami
Izanami
Quisdabeast9226
Izanami
Level 14
God Stats
0W - 2L
1,500 SR
Queue Stats
126W - 122L
1,518 Elo+
Solo
Cernunnos
Cernunnos
VisitasDLG
Cernunnos
Level 24
God Stats
8W - 11L
1,619 SR
Queue Stats
109W - 102L
1,601 Elo+
Solo
Team Averages
Level 20
1,650 SR
1,516 Elo+

VS

Team Averages
Level 22
1,602 SR
1,444 Elo+
Cthulhu
Cthulhu
Deadlyoneil
Cthulhu
Level 29
God Stats
1W - 0L
1,843 SR
Queue Stats
9W - 10L
1,476 Elo+
Party 1
Susano
Susano
KamaraTHEdog
Susano
Level 27
God Stats
4W - 4L
1,632 SR
Queue Stats
15W - 10L
1,481 Elo+
Party 1
Ao Kuang
Ao Kuang
Raelorazz
Ao Kuang
Level 28
God Stats
8W - 2L
1,503 SR
Queue Stats
9W - 5L
1,321 Elo+
Party 1
Chernobog
Chernobog
UzuyT
Chernobog
Level 16
God Stats
1W - 1L
1,273 SR
Queue Stats
2W - 7L
1,343 Elo+
Solo
Scylla
Scylla
zankyzander
Scylla
Level 10
God Stats
1W - 1L
1,759 SR
Queue Stats
3W - 1L
1,596 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
14
1 / 3 / 1
8,887
494
4,194
9,958
3,178
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Anubis
Hur1can3
Anubis
15
6 / 3 / 0
9,212
512
8,331
10,033
3,954
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jormungandr
PapiTakii
Jormungandr
11
0 / 5 / 3
7,085
394
3,042
11,502
6,474
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
7 / 3 / 1
9,765
543
11,968
14,261
5,082
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cernunnos
VisitasDLG
Cernunnos
16
1 / 2 / 0
9,688
538
4,174
10,005
4,479
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Deadlyoneil
Cthulhu
13
1 / 1 / 5
7,823
435
5,843
10,629
8,148
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Susano
16
4 / 1 / 2
9,436
524
12,054
8,654
5,637
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Ao Kuang
Raelorazz
Ao Kuang
15
4 / 1 / 3
9,651
536
6,268
10,579
3,867
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chernobog
UzuyT
Chernobog
13
3 / 8 / 4
8,165
454
6,747
12,577
3,641
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Scylla
15
3 / 4 / 1
9,443
525
5,358
8,597
1,881
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
30
15
Kills
15
16
Deaths
15
5
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Janus
1
3
1
0.5
W
Cthulhu
Deadlyoneil
Cthulhu
1
1
5
3.5
L
Anubis
Hur1can3
Anubis
6
3
0
2
W
Susano
4
1
2
5
L
Jormungandr
PapiTakii
Jormungandr
0
5
3
0.3
L
7
3
1
2.5
W
Ao Kuang
Raelorazz
Ao Kuang
4
1
3
5.5
W
Chernobog
UzuyT
Chernobog
3
8
4
0.63
L
Cernunnos
VisitasDLG
Cernunnos
1
2
0
0.5
W
Scylla
3
4
1
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,709
Damage
36,270
55,759
Taken
51,036
23,167
Mitigated
23,174
11,213
Healing
7,071
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
4,194
365
200
919
9,958
3,178
538
2,104
7,754
57,510
0
W
Cthulhu
Deadlyoneil
Cthulhu
5,843
469
0
250
10,629
8,148
326
1,853
8,776
36,398
0
L
Anubis
Hur1can3
Anubis
8,331
788
0
2,835
10,033
3,954
0
4,226
5,627
56,249
0
W
Susano
12,054
778
0
0
8,654
5,637
0
2,379
6,275
0
55,022
L
Jormungandr
PapiTakii
Jormungandr
3,042
1,170
0
189
11,502
6,474
20
4,475
7,027
19,747
0
L
11,968
8,854
0
3,972
14,261
5,082
3,415
3,950
10,271
0
68,606
W
Ao Kuang
Raelorazz
Ao Kuang
6,268
1,681
0
4,477
10,579
3,867
0
1,950
8,629
59,218
0
W
Chernobog
UzuyT
Chernobog
6,747
3,726
0
1,521
12,577
3,641
1,467
3,792
8,785
0
35,989
L
Cernunnos
VisitasDLG
Cernunnos
4,174
1,553
0
3,098
10,005
4,479
721
2,601
7,404
0
67,405
W
Scylla
5,358
437
0
823
8,597
1,881
894
5,593
3,004
50,493
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,637
Gold Earned
44,518
503
Minions Killed
438
0
Camps Cleared
0
1,570,179
Distance Traveled
1,701,556
13
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
8,887
494
108
6
0
365,829
3
W
Cthulhu
7,823
435
50
3
0
339,030
5
L
Anubis
9,212
512
90
5
0
332,689
0
W
Susano
9,436
524
100
6
0
362,239
4
L
Jormungandr
7,085
394
46
3
0
284,846
3
L
Izanami
9,765
543
121
7
0
299,689
2
W
Ao Kuang
9,651
536
99
6
0
391,348
1
W
Chernobog
8,165
454
79
4
0
314,719
1
L
Cernunnos
9,688
538
138
8
0
287,126
5
W
Scylla
9,443
525
110
6
0
294,220
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role