Player Matchup

Jormungandr
Jormungandr
CHIPS713
Jormungandr
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Persephone
Persephone
Darkarmondo
Persephone
Level 16
God Stats
8W - 16L
1,500 SR
Queue Stats
24W - 44L
1,265 Elo+
Solo
Nemesis
Nemesis
Rose1997
Nemesis
Level 29
God Stats
30W - 28L
1,467 SR
Queue Stats
229W - 240L
1,368 Elo+
Solo
Tsukuyomi
Tsukuyomi
Smartsafi
Tsukuyomi
Level 28
God Stats
9W - 9L
1,488 SR
Queue Stats
12W - 18L
1,357 Elo+
Solo
Izanami
Izanami
究极体数码爆爆龙
Izanami
Level 16
God Stats
0W - 2L
1,500 SR
Queue Stats
16W - 28L
1,320 Elo+
Solo
Team Averages
Level 18
1,491 SR
1,362 Elo+

VS

Team Averages
Level 17
1,477 SR
1,289 Elo+
Danzaburou
Danzaburou
Auzuum
Danzaburou
Level 12
God Stats
1W - 0L
1,514 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Ares
Ares
AyaIsGay
Ares
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 9L
1,196 Elo+
Solo
Achilles
Achilles
BoundSnow880
Achilles
Level 18
God Stats
3W - 1L
1,512 SR
Queue Stats
27W - 24L
1,336 Elo+
Party 1
Fenrir
Fenrir
JadeDragon252
Fenrir
Level 27
God Stats
20W - 16L
1,204 SR
Queue Stats
100W - 111L
1,095 Elo+
Party 1
Zeus
Zeus
cheche06
Zeus
Level 26
God Stats
12W - 4L
1,657 SR
Queue Stats
76W - 97L
1,319 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
CHIPS713
Jormungandr
17
0 / 4 / 3
12,705
471
6,260
25,397
26,505
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Persephone
Darkarmondo
Persephone
17
1 / 10 / 2
11,760
436
10,140
19,391
6,943
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Nemesis
Rose1997
Nemesis
19
4 / 3 / 3
12,797
474
13,603
27,758
14,856
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Tsukuyomi
Smartsafi
Tsukuyomi
18
2 / 5 / 2
12,085
448
8,812
19,727
8,942
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

20
7 / 4 / 0
15,007
556
16,633
19,125
9,466
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Auzuum
Danzaburou
20
8 / 3 / 8
16,606
615
21,486
24,804
10,702
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ares
19
0 / 5 / 1
14,015
519
5,234
20,620
17,823
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Achilles
BoundSnow880
Achilles
19
3 / 3 / 5
12,513
463
12,647
19,086
22,203
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Short Bow

Short Bow

+15%
Attack Speed

19
4 / 4 / 5
12,529
464
7,106
14,436
6,476
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Mace

Mace

+10
Physical Power

Zeus
20
10 / 1 / 2
14,881
551
30,146
15,545
5,495
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
46
14
Kills
25
26
Deaths
16
10
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Auzuum
Danzaburou
8
3
8
4
W
Ares
0
5
1
0.1
W
Achilles
BoundSnow880
Achilles
3
3
5
1.83
L
Jormungandr
CHIPS713
Jormungandr
0
4
3
0.38
L
Persephone
Darkarmondo
Persephone
1
10
2
0.2
W
4
4
5
1.63
L
Nemesis
Rose1997
Nemesis
4
3
3
1.83
L
Tsukuyomi
Smartsafi
Tsukuyomi
2
5
2
0.6
W
Zeus
10
1
2
11
L
7
4
0
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,448
Damage
76,619
111,398
Taken
94,491
66,712
Mitigated
62,699
27,675
Healing
32,553
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Auzuum
Danzaburou
21,486
13,126
389
12,770
24,804
10,702
9,344
4,099
20,705
0
144,184
W
Ares
5,234
654
0
2,130
20,620
17,823
902
2,654
17,966
44,821
0
W
Achilles
BoundSnow880
Achilles
12,647
3,485
0
5,445
19,086
22,203
681
1,665
17,421
2,594
53,170
L
Jormungandr
CHIPS713
Jormungandr
6,260
1,496
0
250
25,397
26,505
264
14,118
11,279
42,446
0
L
Persephone
Darkarmondo
Persephone
10,140
978
0
3,449
19,391
6,943
362
6,607
12,774
63,461
0
W
7,106
2,719
27
4,823
14,436
6,476
0
2,427
12,009
0
36,773
L
Nemesis
Rose1997
Nemesis
13,603
6,927
0
10,950
27,758
14,856
249
7,271
20,487
0
111,394
L
Tsukuyomi
Smartsafi
Tsukuyomi
8,812
1,993
0
5,036
19,727
8,942
1,227
1,988
17,739
0
68,273
W
Zeus
30,146
2,764
0
6,969
15,545
5,495
1,094
8,263
7,282
99,312
0
L
16,633
13,097
0
7,990
19,125
9,466
3,992
5,811
13,314
0
130,426

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,354
Gold Earned
70,544
639
Minions Killed
516
0
Camps Cleared
0
2,241,169
Distance Traveled
2,268,005
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
16,606
615
176
7
0
450,318
0
W
Ares
14,015
519
60
2
0
464,421
0
W
Achilles
12,513
463
79
3
0
507,858
0
L
Jormungandr
12,705
471
65
2
0
478,415
0
L
Persephone
11,760
436
117
4
0
392,870
0
W
Fenrir
12,529
464
68
3
0
362,361
0
L
Nemesis
12,797
474
151
6
0
502,440
0
L
Tsukuyomi
12,085
448
110
4
0
459,663
1
W
Zeus
14,881
551
133
5
0
483,047
1
L
Izanami
15,007
556
196
7
0
407,781
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role