Player Matchup

Athena
Athena
Antifroze
Athena
Level 13
God Stats
4W - 4L
1,273 SR
Queue Stats
34W - 30L
1,444 Elo+
Solo
Sun Wukong
Sun Wukong
Unbound6587
Sun Wukong
Level 18
God Stats
3W - 0L
1,734 SR
Queue Stats
34W - 19L
1,708 Elo+
Solo
Amaterasu
Amaterasu
braydengamez2012
Amaterasu
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 11L
1,463 Elo+
Solo
Neith
Neith
jenny4theblock69
Neith
Level 18
God Stats
3W - 0L
1,500 SR
Queue Stats
57W - 34L
1,702 Elo+
Solo
Sol
Sol
thejuggernauttt
Sol
Level 28
God Stats
6W - 3L
1,650 SR
Queue Stats
203W - 182L
1,585 Elo+
Solo
Team Averages
Level 18
1,531 SR
1,580 Elo+

VS

Team Averages
Level 22
1,590 SR
1,572 Elo+
Ymir
Ymir
 
Ymir
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
GreatSinOfPride
Fenrir
Level 28
God Stats
20W - 14L
1,694 SR
Queue Stats
170W - 146L
1,626 Elo+
Solo
Nu Wa
Nu Wa
VictoriaD7044
Nu Wa
Level 18
God Stats
2W - 2L
1,754 SR
Queue Stats
32W - 27L
1,617 Elo+
Solo
Ares
Ares
ViiVeeS
Ares
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
209W - 160L
1,678 Elo+
Solo
Rama
Rama
v_SageRampage_v
Rama
Level 14
God Stats
13W - 15L
1,503 SR
Queue Stats
31W - 40L
1,440 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Antifroze
Athena
11
2 / 2 / 5
6,433
585
3,241
7,719
2,788
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sun Wukong
Unbound6587
Sun Wukong
10
3 / 3 / 5
6,207
564
4,760
8,413
3,646
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Amaterasu
12
1 / 0 / 1
6,721
611
3,953
8,786
5,348
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

12
6 / 2 / 0
7,595
690
5,766
6,086
2,257
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

11
5 / 2 / 5
6,863
624
8,230
8,499
2,394
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
11
0 / 2 / 0
6,010
546
3,980
6,428
3,448
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

12
5 / 2 / 2
7,094
645
3,847
7,637
2,684
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

11
3 / 4 / 3
6,749
614
6,029
4,908
1,418
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ares
ViiVeeS
Ares
8
0 / 6 / 0
5,129
466
2,346
10,473
5,442
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

9
1 / 3 / 2
5,437
494
4,239
7,364
1,939
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
16
17
Kills
9
9
Deaths
17
16
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
0
2
0
0
W
Athena
Antifroze
Athena
2
2
5
2.25
L
5
2
2
3
W
Sun Wukong
Unbound6587
Sun Wukong
3
3
5
1.83
L
3
4
3
1.13
L
Ares
ViiVeeS
Ares
0
6
0
0
W
Amaterasu
1
0
1
1.5
W
6
2
0
3
W
5
2
5
3.75
L
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,950
Damage
20,441
39,503
Taken
36,810
16,433
Mitigated
14,931
17,699
Healing
6,534
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
3,980
422
0
1,935
6,428
3,448
0
234
5,560
34,591
0
W
Athena
Antifroze
Athena
3,241
1,300
0
2,582
7,719
2,788
388
1,700
5,967
27,180
0
L
3,847
565
0
1,879
7,637
2,684
0
1,524
6,113
0
31,763
W
Sun Wukong
Unbound6587
Sun Wukong
4,760
1,017
0
2,425
8,413
3,646
512
1,423
6,892
0
30,212
L
6,029
1,553
0
460
4,908
1,418
0
413
4,495
36,863
0
L
Ares
ViiVeeS
Ares
2,346
159
0
750
10,473
5,442
0
5,645
4,828
14,903
0
W
Amaterasu
3,953
2,111
0
4,747
8,786
5,348
0
4,151
4,585
0
32,266
W
5,766
2,897
0
2,380
6,086
2,257
0
3,352
2,554
0
45,281
W
8,230
4,090
0
5,565
8,499
2,394
3,794
1,445
7,002
32,679
0
L
4,239
3,445
0
1,510
7,364
1,939
1,266
3,655
3,709
0
24,298

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,819
Gold Earned
30,419
358
Minions Killed
281
0
Camps Cleared
0
985,695
Distance Traveled
964,427
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
6,010
546
77
7
0
196,122
1
W
Athena
6,433
585
69
6
0
209,906
2
L
Fenrir
7,094
645
67
6
0
213,895
1
W
Sun Wukong
6,207
564
47
4
0
210,639
4
L
Nu Wa
6,749
614
61
6
0
180,770
3
L
Ares
5,129
466
26
2
0
187,131
0
W
Amaterasu
6,721
611
81
7
0
200,606
0
W
Neith
7,595
690
95
9
0
187,900
0
W
Sol
6,863
624
66
6
0
176,644
3
L
Rama
5,437
494
50
5
0
186,509
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role