Player Matchup

Ah Puch
Ah Puch
Crazy Uncle Kev
Ah Puch
Level 62
God Stats
1W - 1L
1,106 SR
Queue Stats
102W - 137L
1,428 Elo+
Party 1
Cthulhu
Cthulhu
R0NATHAN
Cthulhu
Level 106
God Stats
59W - 58L
1,619 SR
Queue Stats
613W - 648L
1,559 Elo+
Party 1
Chiron
Chiron
TRexPhantom
Chiron
Level 129
God Stats
7W - 5L
1,558 SR
Queue Stats
623W - 640L
1,553 Elo+
Party 1
Team Averages
Level 99
1,427 SR
1,514 Elo+

VS

Team Averages
Level 20
1,442 SR
1,518 Elo+
Tyr
Tyr
BestOceSmitePlay
Tyr
Level 28
God Stats
1W - 1L
1,669 SR
Queue Stats
12W - 13L
1,526 Elo+
Solo
Neith
Neith
Kylexgaming
Neith
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Tiamat
Tiamat
YallahMyGinners
Tiamat
Level 27
God Stats
5W - 6L
1,158 SR
Queue Stats
198W - 160L
1,527 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 3 / 6
8,355
696
7,121
6,716
2,291
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cthulhu
R0NATHAN
Cthulhu
13
4 / 1 / 8
9,441
787
5,688
11,252
9,810
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chiron
13
7 / 0 / 5
9,315
776
10,447
7,669
3,171
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 4 / 3
7,808
651
9,110
12,707
6,319
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

8
0 / 7 / 2
6,782
565
3,249
7,749
2,956
Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

12
3 / 4 / 1
8,216
685
7,691
8,190
4,986
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
10
15
Kills
4
4
Deaths
15
19
Assists
6
Player
Kills
Deaths
Assists
KDA
L
1
4
3
0.63
W
4
3
6
2.33
L
0
7
2
0.14
W
Cthulhu
R0NATHAN
Cthulhu
4
1
8
8
W
Chiron
7
0
5
9.5
L
3
4
1
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,256
Damage
20,050
25,637
Taken
28,646
15,272
Mitigated
14,261
8,935
Healing
3,766
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,110
751
0
1,857
12,707
6,319
0
4,576
7,855
0
34,328
W
7,121
485
0
1,809
6,716
2,291
390
2,633
3,841
22,781
0
L
3,249
1,636
0
1,010
7,749
2,956
0
3,338
4,207
0
10,572
W
Cthulhu
R0NATHAN
Cthulhu
5,688
385
540
2,429
11,252
9,810
0
2,535
8,500
19,352
0
W
Chiron
10,447
5,730
849
3,308
7,669
3,171
2,174
1,932
5,605
0
38,269
L
7,691
1,453
0
899
8,190
4,986
0
4,316
3,775
30,091
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,111
Gold Earned
22,806
135
Minions Killed
140
0
Camps Cleared
0
665,165
Distance Traveled
604,793
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
7,808
651
47
4
0
233,573
1
W
Ah Puch
8,355
696
39
3
0
197,936
0
L
Neith
6,782
565
16
1
0
154,238
3
W
Cthulhu
9,441
787
34
3
0
241,776
0
W
Chiron
9,315
776
62
5
0
225,453
3
L
Tiamat
8,216
685
77
6
0
216,982
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role