Player Matchup

Nemesis
Nemesis
Platinum I
BlestAtlas64
Nemesis
Platinum I
Level 61
God Stats
5W - 9L
1,558 SR
Queue Stats
66W - 66L
1,964 MMR
Party 2
Morgan Le Fay
Morgan Le Fay
Platinum II
Cp_-Szn
Morgan Le Fay
Platinum II
Level 159
God Stats
8W - 6L
1,261 SR
Queue Stats
300W - 237L
1,988 MMR
Party 2
Ganesha
Ganesha
Platinum V
Hype Vexx
Ganesha
Platinum V
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
70W - 76L
1,885 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 122
1,440 SR
1,946 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 141
1,699 SR
2,041 MMR
Discordia
Discordia
Diamond I
Chief Jwsm20
Discordia
Diamond I
Level 153
God Stats
29W - 25L
1,689 SR
Queue Stats
341W - 329L
2,064 MMR
Party 1
Ares
Ares
Gold II
Diddy Doodat138
Ares
Gold II
Level 142
God Stats
3W - 0L
1,711 SR
Queue Stats
27W - 17L
1,792 MMR
Solo
Chiron
Chiron
Diamond III
Sssedge
Chiron
Diamond III
Level 127
God Stats
21W - 21L
1,698 SR
Queue Stats
253W - 217L
2,266 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
BlestAtlas64
Nemesis
17
3 / 4 / 3
12,416
621
11,402
24,656
16,915
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Morgan Le Fay
Cp_-Szn
Morgan Le Fay
17
4 / 5 / 3
12,961
648
20,747
18,424
6,544
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ganesha
Hype Vexx
Ganesha
15
0 / 7 / 7
12,360
618
9,702
25,766
33,820
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Bans
AthenaThothDanzaburouPersephoneTiamat

VS

Bans
GilgameshCthulhuCabrakanGuan YuSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Chief Jwsm20
Discordia
17
5 / 5 / 8
13,250
663
17,275
12,861
4,197
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

17
0 / 1 / 14
12,027
601
11,509
16,993
18,261
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Chiron
Sssedge
Chiron
19
11 / 2 / 5
14,530
727
27,413
20,021
7,508
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
43
7
Kills
16
16
Deaths
8
13
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Nemesis
BlestAtlas64
Nemesis
3
4
3
1.13
W
Discordia
Chief Jwsm20
Discordia
5
5
8
1.8
L
Morgan Le Fay
Cp_-Szn
Morgan Le Fay
4
5
3
1.1
W
0
1
14
7
L
Ganesha
Hype Vexx
Ganesha
0
7
7
0.5
W
Chiron
Sssedge
Chiron
11
2
5
6.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,851
Damage
56,197
68,846
Taken
49,875
57,279
Mitigated
29,966
12,327
Healing
12,576
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
BlestAtlas64
Nemesis
11,402
2,417
240
5,970
24,656
16,915
72
9,914
14,554
0
47,864
W
Discordia
Chief Jwsm20
Discordia
17,275
157
0
267
12,861
4,197
227
7,815
4,656
62,775
0
L
Morgan Le Fay
Cp_-Szn
Morgan Le Fay
20,747
805
69
4,088
18,424
6,544
0
7,739
10,685
69,995
0
W
11,509
320
0
0
16,993
18,261
129
8,286
8,176
31,416
0
L
Ganesha
Hype Vexx
Ganesha
9,702
803
0
1,960
25,766
33,820
87
10,672
14,823
34,369
0
W
Chiron
Sssedge
Chiron
27,413
12,624
2,020
10,289
20,021
7,508
1,972
12,909
6,556
0
89,579

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,737
Gold Earned
39,807
211
Minions Killed
247
0
Camps Cleared
0
1,136,195
Distance Traveled
1,148,672
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
12,416
621
69
3
0
420,100
2
W
Discordia
13,250
663
120
6
0
367,569
5
L
Morgan Le Fay
12,961
648
135
7
0
381,598
3
W
Ares
12,027
601
30
2
0
399,128
4
L
Ganesha
12,360
618
7
0
0
334,497
2
W
Chiron
14,530
727
97
5
0
381,975
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role