Player Matchup

Achilles
Achilles
AOD Fenrir
Achilles
Level 107
God Stats
49W - 44L
1,598 SR
Queue Stats
460W - 441L
1,440 Elo+
Party 1
Skadi
Skadi
DaBaddestBeach
Skadi
Level 44
God Stats
0W - 1L
1,676 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Khepri
Khepri
IlGremlinIl
Khepri
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 36L
1,449 Elo+
Party 1
Zeus
Zeus
xKillShotz209x
Zeus
Level 43
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 5L
1,126 Elo+
Solo
Sol
Sol
yohan1825
Sol
Level 49
God Stats
7W - 6L
1,470 SR
Queue Stats
207W - 228L
1,471 Elo+
Solo
Team Averages
Level 54
1,549 SR
1,397 Elo+

VS

Team Averages
Level 51
1,548 SR
1,491 Elo+
Horus
Horus
ReacoVasan
Horus
Level 89
God Stats
1W - 1L
1,564 SR
Queue Stats
48W - 27L
1,557 Elo+
Party 2
Anubis
Anubis
Shikashiks
Anubis
Level 11
God Stats
8W - 9L
1,512 SR
Queue Stats
47W - 45L
1,535 Elo+
Party 2
Danzaburou
Danzaburou
asianboy1422
Danzaburou
Level 77
God Stats
28W - 16L
1,762 SR
Queue Stats
117W - 100L
1,530 Elo+
Party 2
Sylvanus
Sylvanus
badgerlord69
Sylvanus
Level 46
God Stats
34W - 20L
1,603 SR
Queue Stats
176W - 169L
1,468 Elo+
Solo
Ganesha
Ganesha
guardbro
Ganesha
Level 31
God Stats
6W - 12L
1,301 SR
Queue Stats
57W - 66L
1,363 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
AOD Fenrir
Achilles
11
0 / 2 / 0
6,275
448
2,434
9,051
2,597
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
1 / 7 / 0
6,313
451
4,412
9,438
2,091
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Khepri
9
0 / 2 / 1
5,887
421
1,588
8,866
4,369
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

11
1 / 3 / 0
6,930
495
8,954
3,980
974
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
2 / 5 / 0
6,236
445
6,037
8,797
1,721
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
11
4 / 1 / 4
6,948
496
4,347
13,000
10,321
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Anubis
Shikashiks
Anubis
14
5 / 2 / 1
7,963
569
7,087
7,910
3,021
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Danzaburou
asianboy1422
Danzaburou
13
6 / 0 / 2
8,243
589
10,241
9,698
3,424
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sylvanus
badgerlord69
Sylvanus
14
3 / 0 / 1
8,166
583
3,461
7,468
6,874
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ganesha
guardbro
Ganesha
12
0 / 1 / 4
7,053
504
4,099
10,116
3,900
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
30
4
Kills
18
19
Deaths
4
1
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Achilles
AOD Fenrir
Achilles
0
2
0
0
L
1
7
0
0.14
L
Khepri
0
2
1
0.25
W
Horus
4
1
4
6
W
Anubis
Shikashiks
Anubis
5
2
1
2.75
W
Danzaburou
asianboy1422
Danzaburou
6
0
2
7
W
Sylvanus
badgerlord69
Sylvanus
3
0
1
3.5
W
Ganesha
guardbro
Ganesha
0
1
4
2
L
1
3
0
0.33
L
2
5
0
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,425
Damage
29,235
40,132
Taken
48,192
11,752
Mitigated
27,540
7,424
Healing
23,999
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
AOD Fenrir
Achilles
2,434
518
0
750
9,051
2,597
0
2,651
5,964
0
42,955
L
4,412
2,288
0
401
9,438
2,091
752
6,434
2,667
0
30,595
L
Khepri
1,588
218
0
2,355
8,866
4,369
0
1,306
7,380
20,295
0
W
Horus
4,347
1,453
1,231
5,630
13,000
10,321
206
4,384
8,412
0
17,076
W
Anubis
Shikashiks
Anubis
7,087
398
38
3,014
7,910
3,021
500
1,591
6,177
45,758
0
W
Danzaburou
asianboy1422
Danzaburou
10,241
5,688
0
7,447
9,698
3,424
1,104
3,402
6,256
0
59,053
W
Sylvanus
badgerlord69
Sylvanus
3,461
1,024
0
2,635
7,468
6,874
459
3,302
3,906
36,984
11,168
W
Ganesha
guardbro
Ganesha
4,099
806
0
4,004
10,116
3,900
161
3,430
6,584
36,604
0
L
8,954
580
0
250
3,980
974
0
2,118
1,726
34,441
0
L
6,037
2,597
0
3,668
8,797
1,721
0
1,184
7,457
24,214
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,641
Gold Earned
38,373
287
Minions Killed
414
0
Camps Cleared
0
1,126,343
Distance Traveled
1,175,668
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
6,275
448
78
6
0
245,209
0
L
Skadi
6,313
451
57
4
0
210,738
0
L
Khepri
5,887
421
28
2
0
214,629
3
W
Horus
6,948
496
23
2
0
266,603
1
W
Anubis
7,963
569
94
7
0
226,393
2
W
Danzaburou
8,243
589
114
8
0
221,980
0
W
Sylvanus
8,166
583
120
9
0
229,971
4
W
Ganesha
7,053
504
63
5
0
230,721
3
L
Zeus
6,930
495
73
5
0
238,924
3
L
Sol
6,236
445
51
4
0
216,843
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role