Player Matchup

Da Ji
Da Ji
ChibiKun
Da Ji
Level 57
God Stats
6W - 17L
1,294 SR
Queue Stats
79W - 153L
1,209 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Venurd
Morgan Le Fay
Level 69
God Stats
0W - 2L
1,500 SR
Queue Stats
207W - 322L
1,206 Elo+
Party 1
Sun Wukong
Sun Wukong
tictic93
Sun Wukong
Level 98
God Stats
6W - 6L
1,557 SR
Queue Stats
210W - 330L
1,205 Elo+
Party 1
Team Averages
Level 75
1,451 SR
1,207 Elo+

VS

Team Averages
Level 70
1,502 SR
1,349 Elo+
Danzaburou
Danzaburou
Reflex_no1
Danzaburou
Level 51
God Stats
2W - 4L
1,383 SR
Queue Stats
5W - 8L
1,332 Elo+
Solo
Chaac
Chaac
lotionboy666
Chaac
Level 69
God Stats
23W - 10L
1,707 SR
Queue Stats
37W - 40L
1,409 Elo+
Solo
Fafnir
Fafnir
runtreyrun
Fafnir
Level 91
God Stats
1W - 0L
1,417 SR
Queue Stats
19W - 22L
1,306 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
ChibiKun
Da Ji
8
1 / 6 / 1
6,074
675
4,013
8,160
2,640
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Morgan Le Fay
Venurd
Morgan Le Fay
10
2 / 4 / 2
6,511
723
7,993
9,308
2,946
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sun Wukong
tictic93
Sun Wukong
10
2 / 5 / 2
6,635
737
4,496
10,603
3,945
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Reflex_no1
Danzaburou
11
3 / 3 / 11
7,944
883
9,469
8,727
3,146
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

12
10 / 0 / 5
8,701
967
8,304
9,873
4,862
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Fafnir
runtreyrun
Fafnir
10
2 / 2 / 10
7,860
873
3,696
9,361
9,977
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
41
5
Kills
15
15
Deaths
5
5
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Da Ji
ChibiKun
Da Ji
1
6
1
0.25
W
Danzaburou
Reflex_no1
Danzaburou
3
3
11
2.83
L
Morgan Le Fay
Venurd
Morgan Le Fay
2
4
2
0.75
W
10
0
5
12.5
W
Fafnir
runtreyrun
Fafnir
2
2
10
3.5
L
Sun Wukong
tictic93
Sun Wukong
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,502
Damage
21,469
28,071
Taken
27,961
9,531
Mitigated
17,985
3,841
Healing
10,962
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
ChibiKun
Da Ji
4,013
570
0
163
8,160
2,640
0
788
7,372
0
11,760
W
Danzaburou
Reflex_no1
Danzaburou
9,469
3,933
535
2,371
8,727
3,146
1,814
2,346
6,381
0
30,915
L
Morgan Le Fay
Venurd
Morgan Le Fay
7,993
1,227
623
1,850
9,308
2,946
36
1,433
7,875
24,555
0
W
8,304
1,575
856
4,477
9,873
4,862
723
3,332
6,541
0
24,034
W
Fafnir
runtreyrun
Fafnir
3,696
1,464
129
2,594
9,361
9,977
114
2,315
7,046
12,843
0
L
Sun Wukong
tictic93
Sun Wukong
4,496
811
0
1,205
10,603
3,945
0
1,475
9,128
0
11,468

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,220
Gold Earned
24,505
67
Minions Killed
95
0
Camps Cleared
0
446,291
Distance Traveled
516,977
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
6,074
675
17
2
0
157,315
1
W
Danzaburou
7,944
883
47
5
0
163,675
1
L
Morgan Le Fay
6,511
723
37
4
0
142,485
3
W
Chaac
8,701
967
30
3
0
190,555
0
W
Fafnir
7,860
873
18
2
0
162,747
0
L
Sun Wukong
6,635
737
13
1
0
146,491
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role