Player Matchup

Xbalanque
Xbalanque
 
Xbalanque
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
Joao vitor4728
Ah Puch
Level 113
God Stats
35W - 38L
1,516 SR
Queue Stats
530W - 605L
1,396 Elo+
Solo
Ganesha
Ganesha
ShibakuTensei
Ganesha
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,165 Elo+
Solo
Sylvanus
Sylvanus
olivia12
Sylvanus
Level 85
God Stats
4W - 4L
1,500 SR
Queue Stats
449W - 503L
1,437 Elo+
Solo
Ne Zha
Ne Zha
r2552123
Ne Zha
Level 60
God Stats
15W - 12L
1,616 SR
Queue Stats
160W - 185L
1,424 Elo+
Solo
Team Averages
Level 97
1,526 SR
1,385 Elo+

VS

Team Averages
Level 117
1,555 SR
1,434 Elo+
Ravana
Ravana
Annunnakkii
Ravana
Level 124
God Stats
3W - 4L
1,610 SR
Queue Stats
319W - 295L
1,450 Elo+
Solo
Ymir
Ymir
NextWorld
Ymir
Level 103
God Stats
14W - 7L
1,589 SR
Queue Stats
173W - 180L
1,480 Elo+
Solo
Heimdallr
Heimdallr
Rodrigaobrgamer
Heimdallr
Level 90
God Stats
27W - 27L
1,536 SR
Queue Stats
130W - 130L
1,441 Elo+
Solo
Ra
Ra
Rodrigo157game
Ra
Level 143
God Stats
25W - 29L
1,474 SR
Queue Stats
492W - 548L
1,446 Elo+
Solo
Sol
Sol
RoryDevonne
Sol
Level 124
God Stats
55W - 31L
1,567 SR
Queue Stats
403W - 459L
1,353 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
 
Xbalanque
3
0 / 2 / 0
6,393
256
184
2,329
338
Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

18
5 / 6 / 2
11,143
446
27,910
20,288
6,565
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ganesha
13
0 / 12 / 1
9,245
370
5,037
25,201
22,849
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sylvanus
olivia12
Sylvanus
17
4 / 8 / 3
11,491
460
13,777
30,787
17,520
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ne Zha
r2552123
Ne Zha
13
2 / 8 / 3
9,121
365
11,167
21,068
6,568
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
20
10 / 1 / 11
14,191
568
17,291
16,820
11,331
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ymir
19
5 / 2 / 11
14,559
582
9,109
25,094
32,039
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heimdallr
Rodrigaobrgamer
Heimdallr
17
3 / 3 / 11
12,061
482
11,244
16,486
6,409
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

19
9 / 2 / 9
13,415
537
19,624
18,761
8,221
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
9 / 4 / 5
15,409
616
25,427
27,814
10,137
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
83
11
Kills
36
36
Deaths
12
9
Assists
47
Player
Kills
Deaths
Assists
KDA
L
Xbalanque
 
Xbalanque
0
2
0
0
W
Ravana
10
1
11
15.5
L
5
6
2
1
W
Ymir
5
2
11
5.25
W
Heimdallr
Rodrigaobrgamer
Heimdallr
3
3
11
2.83
W
9
2
9
6.75
W
9
4
5
2.88
L
Ganesha
0
12
1
0.04
L
Sylvanus
olivia12
Sylvanus
4
8
3
0.69
L
Ne Zha
r2552123
Ne Zha
2
8
3
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,075
Damage
82,695
99,673
Taken
104,975
53,840
Mitigated
68,137
20,439
Healing
42,771
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xbalanque
 
Xbalanque
184
0
0
509
2,329
338
0
1,498
831
0
2,627
W
Ravana
17,291
5,391
0
8,707
16,820
11,331
768
6,102
10,718
0
107,813
L
27,910
1,037
0
5,616
20,288
6,565
86
13,137
7,151
94,114
0
W
Ymir
9,109
1,159
0
801
25,094
32,039
1,124
9,651
15,443
70,302
0
W
Heimdallr
Rodrigaobrgamer
Heimdallr
11,244
5,812
0
2,575
16,486
6,409
971
6,981
9,505
0
62,212
W
19,624
2,596
1,552
9,793
18,761
8,221
2,094
10,299
8,462
87,110
0
W
25,427
10,240
0
19,343
27,814
10,137
12,925
12,177
15,637
124,886
0
L
Ganesha
5,037
812
0
1,777
25,201
22,849
496
10,647
14,549
17,776
0
L
Sylvanus
olivia12
Sylvanus
13,777
5,097
497
7,790
30,787
17,520
195
19,854
10,933
55,759
11,903
L
Ne Zha
r2552123
Ne Zha
11,167
2,981
0
4,250
21,068
6,568
49
9,024
12,044
0
46,185

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,393
Gold Earned
69,635
341
Minions Killed
688
0
Camps Cleared
0
1,724,031
Distance Traveled
2,174,683
9
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xbalanque
6,393
256
4
0
0
32,604
0
W
Ravana
14,191
568
143
6
0
489,013
1
L
Ah Puch
11,143
446
155
6
0
455,282
2
W
Ymir
14,559
582
94
4
0
405,389
13
W
Heimdallr
12,061
482
102
4
0
414,300
2
W
Ra
13,415
537
135
5
0
448,402
3
W
Sol
15,409
616
214
9
0
417,579
2
L
Ganesha
9,245
370
8
0
0
382,286
6
L
Sylvanus
11,491
460
109
4
0
382,938
0
L
Ne Zha
9,121
365
65
3
0
470,921
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role