Player Matchup

Amaterasu
Amaterasu
 
Amaterasu
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
He Bo
He Bo
Danzadurou
He Bo
Level 26
God Stats
3W - 2L
1,612 SR
Queue Stats
20W - 16L
1,544 Elo+
Solo
Izanami
Izanami
Dr_Graveling
Izanami
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
96W - 89L
1,348 Elo+
Party 2
Zeus
Zeus
Esti_ka_tet
Zeus
Level 4
God Stats
10W - 10L
1,839 SR
Queue Stats
15W - 25L
1,761 Elo+
Solo
Cerberus
Cerberus
SeventhMarker4
Cerberus
Level 35
God Stats
3W - 4L
1,500 SR
Queue Stats
148W - 144L
1,377 Elo+
Party 2
Team Averages
Level 24
1,590 SR
1,506 Elo+

VS

Team Averages
Level 15
1,508 SR
1,403 Elo+
Cthulhu
Cthulhu
DodoMau
Cthulhu
Level 11
God Stats
3W - 5L
1,660 SR
Queue Stats
11W - 14L
1,505 Elo+
Solo
Guan Yu
Guan Yu
Hendohun
Guan Yu
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,175 Elo+
Solo
Hel
Hel
Ulquiorra290_
Hel
Level 50
God Stats
0W - 1L
1,500 SR
Queue Stats
86W - 94L
1,420 Elo+
Party 1
Medusa
Medusa
Venezvocal
Medusa
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 55L
1,620 Elo+
Party 1
Ymir
Ymir
Virtuel-Mc-99
Ymir
Level 6
God Stats
3W - 6L
1,382 SR
Queue Stats
3W - 7L
1,294 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
18
3 / 0 / 10
10,824
541
4,419
16,013
10,626
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

He Bo
18
10 / 3 / 14
11,487
574
24,120
15,087
4,952
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Izanami
Dr_Graveling
Izanami
14
3 / 5 / 12
9,196
460
6,916
9,539
3,011
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

17
21 / 4 / 1
11,549
577
23,725
12,819
4,469
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cerberus
14
5 / 5 / 18
10,158
508
8,333
19,286
18,540
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DodoMau
Cthulhu
12
0 / 7 / 1
7,811
391
5,645
15,764
8,188
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Guan Yu
Hendohun
Guan Yu
12
0 / 7 / 4
7,736
387
6,802
17,948
11,509
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Cudgel

Cudgel

+10
Physical Power
+50
Health

12
1 / 14 / 3
7,942
397
7,062
16,142
6,071
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
Venezvocal
Medusa
16
12 / 7 / 2
11,933
597
19,389
16,649
5,217
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
4 / 7 / 5
10,387
519
6,383
16,476
17,189
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

97
Kill Participation
32
42
Kills
17
17
Deaths
42
55
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Amaterasu
 
Amaterasu
3
0
10
8
W
He Bo
10
3
14
5.67
L
Cthulhu
DodoMau
Cthulhu
0
7
1
0.07
W
Izanami
Dr_Graveling
Izanami
3
5
12
1.8
W
21
4
1
5.38
L
Guan Yu
Hendohun
Guan Yu
0
7
4
0.29
W
Cerberus
5
5
18
2.8
L
1
14
3
0.18
L
Medusa
Venezvocal
Medusa
12
7
2
1.86
L
4
7
5
0.93

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,513
Damage
45,281
72,744
Taken
82,979
41,598
Mitigated
48,174
25,490
Healing
8,559
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Amaterasu
 
Amaterasu
4,419
1,343
0
9,793
16,013
10,626
226
2,459
13,436
0
83,099
W
He Bo
24,120
429
0
6,215
15,087
4,952
444
2,685
12,354
105,225
0
L
Cthulhu
DodoMau
Cthulhu
5,645
376
724
650
15,764
8,188
446
10,942
4,822
34,889
0
W
Izanami
Dr_Graveling
Izanami
6,916
3,976
0
1,000
9,539
3,011
794
2,609
6,900
0
42,663
W
23,725
4,407
131
5,048
12,819
4,469
833
4,882
7,641
57,604
0
L
Guan Yu
Hendohun
Guan Yu
6,802
1,196
434
884
17,948
11,509
451
10,779
7,169
0
25,499
W
Cerberus
8,333
984
0
3,303
19,286
18,540
280
5,843
13,323
29,446
0
L
7,062
1,833
404
1,526
16,142
6,071
0
12,367
3,775
20,265
0
L
Medusa
Venezvocal
Medusa
19,389
9,529
0
3,937
16,649
5,217
915
12,747
3,902
0
69,409
L
6,383
1,316
0
0
16,476
17,189
298
9,520
6,956
20,981
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,214
Gold Earned
45,809
512
Minions Killed
261
0
Camps Cleared
0
1,839,308
Distance Traveled
1,692,427
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Amaterasu
10,824
541
138
7
0
427,772
2
W
He Bo
11,487
574
140
7
0
380,281
1
L
Cthulhu
7,811
391
77
4
0
337,127
3
W
Izanami
9,196
460
77
4
0
316,949
0
W
Zeus
11,549
577
76
4
0
324,198
0
L
Guan Yu
7,736
387
35
2
0
330,273
0
W
Cerberus
10,158
508
81
4
0
390,108
2
L
Hel
7,942
397
31
2
0
323,605
1
L
Medusa
11,933
597
87
4
0
339,042
4
L
Ymir
10,387
519
31
2
0
362,380
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role