Player Matchup

Sobek
Sobek
 
Sobek
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cerberus
Cerberus
 
Cerberus
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Goubber
Morgan Le Fay
Level 69
God Stats
2W - 3L
1,656 SR
Queue Stats
20W - 41L
1,328 Elo+
Solo
Mercury
Mercury
KeKe BoFeke
Mercury
Level 125
God Stats
0W - 1L
1,372 SR
Queue Stats
18W - 32L
1,254 Elo+
Party 2
Danzaburou
Danzaburou
youngmx
Danzaburou
Level 86
God Stats
0W - 2L
1,436 SR
Queue Stats
107W - 103L
1,510 Elo+
Solo
Team Averages
Level 99
1,493 SR
1,419 Elo+

VS

Team Averages
Level 94
1,615 SR
1,395 Elo+
Neith
Neith
Adinaasaur
Neith
Level 49
God Stats
2W - 0L
1,606 SR
Queue Stats
13W - 25L
1,306 Elo+
Party 1
Sylvanus
Sylvanus
HailMeatman
Sylvanus
Level 106
God Stats
2W - 2L
1,909 SR
Queue Stats
125W - 174L
1,393 Elo+
Party 1
Zeus
Zeus
M6JamesBond007
Zeus
Level 67
God Stats
8W - 3L
1,555 SR
Queue Stats
29W - 19L
1,475 Elo+
Solo
Vamana
Vamana
Mereoleona9504
Vamana
Level 148
God Stats
22W - 30L
1,464 SR
Queue Stats
139W - 227L
1,372 Elo+
Party 1
Scylla
Scylla
hentiewithsenpai
Scylla
Level 101
God Stats
2W - 3L
1,543 SR
Queue Stats
26W - 25L
1,430 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
14
2 / 6 / 1
8,593
661
8,077
22,927
21,011
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cerberus
 
Cerberus
13
0 / 6 / 1
6,990
538
5,560
14,329
13,592
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Morgan Le Fay
Goubber
Morgan Le Fay
15
1 / 3 / 1
8,017
617
9,408
7,834
3,234
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Mercury
KeKe BoFeke
Mercury
9
0 / 1 / 1
7,047
542
925
1,898
642
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Danzaburou
youngmx
Danzaburou
15
1 / 4 / 0
8,131
625
9,561
14,325
6,060
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
17
7 / 1 / 6
10,741
826
8,731
6,433
2,786
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Sylvanus
HailMeatman
Sylvanus
14
0 / 0 / 11
9,090
699
4,242
10,198
8,577
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

18
8 / 1 / 9
11,666
897
18,142
6,781
2,404
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

16
4 / 1 / 9
10,566
813
12,540
14,291
10,634
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
1 / 2 / 11
9,299
715
7,994
7,868
2,836
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
66
4
Kills
20
20
Deaths
5
4
Assists
46
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
2
6
1
0.42
L
Cerberus
 
Cerberus
0
6
1
0.08
W
Neith
7
1
6
10
L
Morgan Le Fay
Goubber
Morgan Le Fay
1
3
1
0.5
W
Sylvanus
HailMeatman
Sylvanus
0
0
11
5.5
L
Mercury
KeKe BoFeke
Mercury
0
1
1
0.5
W
8
1
9
12.5
W
4
1
9
8.5
W
1
2
11
3.25
L
Danzaburou
youngmx
Danzaburou
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,531
Damage
51,649
61,313
Taken
45,571
44,539
Mitigated
27,237
10,539
Healing
18,355
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
8,077
412
30
4,037
22,927
21,011
0
9,396
13,175
23,314
0
L
Cerberus
 
Cerberus
5,560
457
0
2,414
14,329
13,592
0
6,550
7,624
15,416
0
W
Neith
8,731
3,879
421
1,622
6,433
2,786
4,134
3,838
2,517
0
38,697
L
Morgan Le Fay
Goubber
Morgan Le Fay
9,408
743
0
883
7,834
3,234
0
6,088
1,632
27,797
0
W
Sylvanus
HailMeatman
Sylvanus
4,242
1,895
3,122
5,524
10,198
8,577
280
5,617
4,257
15,023
0
L
Mercury
KeKe BoFeke
Mercury
925
114
0
80
1,898
642
0
1,493
381
0
7,554
W
18,142
2,224
0
1,862
6,781
2,404
388
4,007
2,676
53,908
0
W
12,540
5,845
0
3,728
14,291
10,634
642
5,596
8,499
0
25,186
W
7,994
597
0
2,076
7,868
2,836
2,136
3,837
3,939
34,825
0
L
Danzaburou
youngmx
Danzaburou
9,561
2,999
0
3,095
14,325
6,060
1
6,152
7,883
0
27,665

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,778
Gold Earned
51,362
196
Minions Killed
294
5
Camps Cleared
9
965,538
Distance Traveled
1,167,631
5
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
8,593
661
34
3
1
216,291
0
L
Cerberus
6,990
538
39
3
1
213,344
1
W
Neith
10,741
826
71
5
1
226,288
1
L
Morgan Le Fay
8,017
617
48
4
0
201,337
0
W
Sylvanus
9,090
699
26
2
0
177,651
2
L
Mercury
7,047
542
15
1
2
139,201
2
W
Zeus
11,666
897
80
6
4
246,838
4
W
Vamana
10,566
813
28
2
0
273,294
1
W
Scylla
9,299
715
89
7
4
243,560
4
L
Danzaburou
8,131
625
60
5
1
195,365
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role