Player Matchup

Cerberus
Cerberus
CurrieFury
Cerberus
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 35L
1,498 Elo+
Party 2
Scylla
Scylla
GodJeez
Scylla
Level 107
God Stats
2W - 0L
1,689 SR
Queue Stats
47W - 43L
1,586 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
KenLambi
Ah Muzen Cab
Level 38
God Stats
15W - 7L
1,654 SR
Queue Stats
25W - 11L
1,767 Elo+
Solo
Chaac
Chaac
LukeDuhNuke
Chaac
Level 108
God Stats
4W - 2L
1,857 SR
Queue Stats
53W - 43L
1,617 Elo+
Party 2
Neith
Neith
SlapaHD
Neith
Level 64
God Stats
5W - 2L
1,604 SR
Queue Stats
46W - 35L
1,617 Elo+
Party 2
Team Averages
Level 69
1,661 SR
1,617 Elo+

VS

Team Averages
Level 64
1,516 SR
1,541 Elo+
Morgan Le Fay
Morgan Le Fay
BIackSalamander
Morgan Le Fay
Level 63
God Stats
6W - 10L
1,603 SR
Queue Stats
77W - 68L
1,481 Elo+
Party 3
Agni
Agni
Blackbrother993
Agni
Level 49
God Stats
138W - 116L
1,574 SR
Queue Stats
321W - 325L
1,555 Elo+
Party 1
Anhur
Anhur
Inkavichi
Anhur
Level 141
God Stats
5W - 4L
1,559 SR
Queue Stats
68W - 64L
1,569 Elo+
Party 1
Pele
Pele
Zsenitsu
Pele
Level 46
God Stats
18W - 29L
1,324 SR
Queue Stats
572W - 540L
1,569 Elo+
Solo
Ymir
Ymir
deznuts69
Ymir
Level 19
God Stats
7W - 6L
1,523 SR
Queue Stats
7W - 6L
1,530 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
CurrieFury
Cerberus
20
4 / 9 / 22
12,978
998
9,694
24,685
18,271
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Scylla
GodJeez
Scylla
20
8 / 6 / 22
14,908
1,147
22,159
16,813
5,386
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Ah Muzen Cab
KenLambi
Ah Muzen Cab
20
20 / 2 / 19
16,292
1,253
54,609
20,066
8,682
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

20
12 / 2 / 23
15,270
1,175
28,388
25,242
33,728
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Neith
SlapaHD
Neith
20
2 / 8 / 20
12,142
934
20,898
17,169
5,115
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Team 1 Tickets

135

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
BIackSalamander
Morgan Le Fay
20
8 / 15 / 15
14,249
1,096
30,729
30,866
12,501
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

20
3 / 5 / 19
12,495
961
11,750
23,555
8,700
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Anhur
Inkavichi
Anhur
20
14 / 9 / 9
15,247
1,173
30,718
30,064
11,233
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Pele
19
1 / 8 / 15
11,649
896
13,231
24,594
10,012
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ymir
20
1 / 9 / 23
12,984
999
7,817
33,501
38,236
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

152
Kill Participation
108
46
Kills
27
27
Deaths
46
106
Assists
81
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
BIackSalamander
Morgan Le Fay
8
15
15
1.03
L
3
5
19
2.5
W
Cerberus
CurrieFury
Cerberus
4
9
22
1.67
W
Scylla
GodJeez
Scylla
8
6
22
3.17
L
Anhur
Inkavichi
Anhur
14
9
9
2.06
W
Ah Muzen Cab
KenLambi
Ah Muzen Cab
20
2
19
14.75
W
12
2
23
11.75
W
Neith
SlapaHD
Neith
2
8
20
1.5
L
Pele
1
8
15
1.06
L
Ymir
1
9
23
1.39

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

135,748
Damage
94,245
103,975
Taken
142,580
71,182
Mitigated
80,682
26,826
Healing
9,991
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
BIackSalamander
Morgan Le Fay
30,729
2,762
57
2,832
30,866
12,501
0
6,948
23,748
60,552
0
L
11,750
973
627
1,832
23,555
8,700
0
4,902
18,470
21,718
0
W
Cerberus
CurrieFury
Cerberus
9,694
390
0
1,707
24,685
18,271
0
12,775
11,910
16,629
0
W
Scylla
GodJeez
Scylla
22,159
1,532
0
2,639
16,813
5,386
0
8,904
7,909
44,479
0
L
Anhur
Inkavichi
Anhur
30,718
18,205
0
3,511
30,064
11,233
0
6,851
22,954
0
59,058
W
Ah Muzen Cab
KenLambi
Ah Muzen Cab
54,609
34,946
0
12,393
20,066
8,682
0
9,699
10,367
0
89,045
W
28,388
8,582
0
8,559
25,242
33,728
0
8,816
15,865
0
50,171
W
Neith
SlapaHD
Neith
20,898
13,900
0
1,528
17,169
5,115
0
10,102
7,067
0
43,604
L
Pele
13,231
2,918
0
1,132
24,594
10,012
0
6,274
18,182
0
33,879
L
Ymir
7,817
1,560
0
0
33,501
38,236
0
5,950
27,373
28,984
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

71,590
Gold Earned
66,624
257
Minions Killed
237
7
Camps Cleared
7
1,226,657
Distance Traveled
1,204,651
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
14,249
1,096
70
5
0
229,621
0
L
Agni
12,495
961
25
2
2
241,359
0
W
Cerberus
12,978
998
22
2
1
217,900
0
W
Scylla
14,908
1,147
60
5
2
269,354
1
L
Anhur
15,247
1,173
73
6
4
234,418
3
W
Ah Muzen Cab
16,292
1,253
74
6
2
252,557
0
W
Chaac
15,270
1,175
47
4
1
289,127
0
W
Neith
12,142
934
54
4
1
197,719
0
L
Pele
11,649
896
30
2
1
288,246
4
L
Ymir
12,984
999
39
3
0
211,007
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role