Player Matchup

Gilgamesh
Gilgamesh
DBaugh5024
Gilgamesh
Level 28
God Stats
12W - 15L
1,355 SR
Queue Stats
115W - 94L
1,598 Elo+
Party 1
Kukulkan
Kukulkan
FifthHarmony68
Kukulkan
Level 117
God Stats
5W - 4L
1,652 SR
Queue Stats
215W - 157L
1,528 Elo+
Party 1
Neith
Neith
Fourthharmony
Neith
Level 8
God Stats
32W - 34L
1,571 SR
Queue Stats
33W - 37L
1,535 Elo+
Party 1
Ra
Ra
NTG Reborn
Ra
Level 17
God Stats
2W - 3L
1,500 SR
Queue Stats
46W - 57L
1,350 Elo+
Party 1
Mercury
Mercury
PR0BABLYAWESOME
Mercury
Level 149
God Stats
2W - 1L
1,500 SR
Queue Stats
246W - 168L
1,684 Elo+
Party 1
Team Averages
Level 64
1,516 SR
1,539 Elo+

VS

Team Averages
Level 15
1,640 SR
1,397 Elo+
Apollo
Apollo
 
Apollo
Level 31
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
Buckmire
Tsukuyomi
Level 15
God Stats
6W - 3L
1,795 SR
Queue Stats
20W - 14L
1,471 Elo+
Solo
Ymir
Ymir
DabbinDaddy1747
Ymir
Level 8
God Stats
0W - 1L
1,716 SR
Queue Stats
1W - 7L
1,160 Elo+
Solo
Janus
Janus
doublea1987
Janus
Level 6
God Stats
0W - 2L
1,278 SR
Queue Stats
8W - 20L
1,212 Elo+
Solo
Da Ji
Da Ji
xRenaRus
Da Ji
Level 16
God Stats
4W - 2L
1,911 SR
Queue Stats
59W - 27L
1,642 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
DBaugh5024
Gilgamesh
20
7 / 4 / 15
12,738
980
12,551
14,576
15,515
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Kukulkan
20
7 / 2 / 17
14,293
1,099
23,018
6,836
3,246
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

19
1 / 1 / 10
11,306
870
5,904
4,744
1,986
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

18
2 / 5 / 11
11,700
900
7,895
11,200
4,531
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

20
16 / 2 / 9
15,039
1,157
22,741
9,836
4,065
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Team 1 Tickets

158

VS

Team 2 Tickets

49

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
18
6 / 8 / 3
12,647
973
12,880
16,123
6,948
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tsukuyomi
Buckmire
Tsukuyomi
19
2 / 5 / 7
12,636
972
8,010
16,368
7,218
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

18
0 / 6 / 6
10,980
845
2,275
20,491
20,226
Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

18
0 / 12 / 4
10,557
812
2,518
15,926
6,540
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Da Ji
xRenaRus
Da Ji
18
6 / 2 / 5
13,324
1,025
18,519
13,087
6,222
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

95
Kill Participation
39
33
Kills
14
14
Deaths
33
62
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Apollo
 
Apollo
6
8
3
0.94
L
Tsukuyomi
Buckmire
Tsukuyomi
2
5
7
1.1
W
Gilgamesh
DBaugh5024
Gilgamesh
7
4
15
3.63
L
0
6
6
0.5
W
Kukulkan
7
2
17
7.75
W
1
1
10
6
W
2
5
11
1.5
W
16
2
9
10.25
L
0
12
4
0.17
L
Da Ji
xRenaRus
Da Ji
6
2
5
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,109
Damage
44,202
47,192
Taken
81,995
29,343
Mitigated
47,154
6,119
Healing
110
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
 
Apollo
12,880
6,394
0
0
16,123
6,948
0
7,912
8,211
0
44,021
L
Tsukuyomi
Buckmire
Tsukuyomi
8,010
1,961
0
110
16,368
7,218
0
7,370
8,998
0
43,668
W
Gilgamesh
DBaugh5024
Gilgamesh
12,551
2,808
0
222
14,576
15,515
0
1,440
13,136
0
21,759
L
2,275
691
0
0
20,491
20,226
0
6,520
13,971
22,640
0
W
Kukulkan
23,018
629
0
135
6,836
3,246
0
509
6,327
76,679
0
W
5,904
2,583
0
331
4,744
1,986
0
194
4,550
0
20,884
W
7,895
195
1,261
2,991
11,200
4,531
0
1,399
9,801
24,063
0
W
22,741
7,009
0
1,179
9,836
4,065
0
1,251
8,585
0
39,273
L
2,518
100
0
0
15,926
6,540
0
6,178
9,748
13,314
0
L
Da Ji
xRenaRus
Da Ji
18,519
5,262
0
0
13,087
6,222
0
2,933
10,154
0
34,790

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,076
Gold Earned
60,144
271
Minions Killed
242
11
Camps Cleared
5
1,224,551
Distance Traveled
1,119,217
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
12,647
973
55
4
0
231,536
1
L
Tsukuyomi
12,636
972
69
5
0
244,607
0
W
Gilgamesh
12,738
980
13
1
1
263,066
0
L
Ymir
10,980
845
65
5
1
230,517
2
W
Kukulkan
14,293
1,099
158
12
0
252,284
0
W
Neith
11,306
870
32
2
1
198,398
0
W
Ra
11,700
900
42
3
0
205,983
0
W
Mercury
15,039
1,157
26
2
9
304,820
0
L
Janus
10,557
812
20
2
0
172,978
0
L
Da Ji
13,324
1,025
33
3
4
239,579
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role