Player Matchup

Ne Zha
Ne Zha
HalfwayHez
Ne Zha
Level 107
God Stats
2W - 4L
1,561 SR
Queue Stats
113W - 64L
1,680 Elo+
Party 1
Sun Wukong
Sun Wukong
JayyGuillen
Sun Wukong
Level 26
God Stats
6W - 1L
1,784 SR
Queue Stats
149W - 29L
1,850 Elo+
Party 1
Merlin
Merlin
Moist Mittens
Merlin
Level 120
God Stats
4W - 1L
1,873 SR
Queue Stats
67W - 21L
1,769 Elo+
Party 1
Scylla
Scylla
iHD Honey
Scylla
Level 149
God Stats
14W - 11L
1,817 SR
Queue Stats
277W - 111L
1,833 Elo+
Party 1
Cthulhu
Cthulhu
iHD Sparrow
Cthulhu
Level 112
God Stats
30W - 16L
1,909 SR
Queue Stats
129W - 60L
1,801 Elo+
Party 1
Team Averages
Level 103
1,789 SR
1,787 Elo+

VS

Team Averages
Level 105
1,516 SR
1,535 Elo+
Mercury
Mercury
 
Mercury
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Nike
Nike
 
Nike
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Artemis
Artemis
Batman1303
Artemis
Level 112
God Stats
6W - 2L
1,644 SR
Queue Stats
114W - 90L
1,612 Elo+
Party 2
Chang'e
Chang'e
CelsiusCore
Chang'e
Level 44
God Stats
4W - 1L
1,436 SR
Queue Stats
7W - 3L
1,500 Elo+
Party 3
Baron Samedi
Baron Samedi
CloudedSniper
Baron Samedi
Level 98
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 11L
1,561 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
HalfwayHez
Ne Zha
17
1 / 6 / 6
9,760
651
8,771
16,984
7,900
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Sun Wukong
JayyGuillen
Sun Wukong
16
3 / 7 / 7
10,318
688
8,834
18,707
24,362
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

18
3 / 1 / 7
10,811
721
13,491
9,734
4,771
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Scylla
iHD Honey
Scylla
17
6 / 6 / 5
11,040
736
12,746
14,073
5,435
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cthulhu
iHD Sparrow
Cthulhu
16
1 / 7 / 8
9,844
656
10,737
19,168
23,226
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
20
16 / 0 / 7
15,027
1,002
16,849
14,826
6,003
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nike
 
Nike
16
2 / 4 / 18
10,972
731
12,668
17,587
12,540
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Artemis
Batman1303
Artemis
19
8 / 4 / 8
12,520
835
22,901
14,460
5,706
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Chang'e
CelsiusCore
Chang'e
17
0 / 3 / 9
9,738
649
5,564
9,637
6,043
Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Baron Samedi
CloudedSniper
Baron Samedi
17
1 / 3 / 13
10,464
698
9,792
9,529
4,221
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
82
14
Kills
27
27
Deaths
14
33
Assists
55
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
16
0
7
19.5
W
Nike
 
Nike
2
4
18
2.75
W
Artemis
Batman1303
Artemis
8
4
8
3
W
Chang'e
CelsiusCore
Chang'e
0
3
9
1.5
W
Baron Samedi
CloudedSniper
Baron Samedi
1
3
13
2.5
L
Ne Zha
HalfwayHez
Ne Zha
1
6
6
0.67
L
Sun Wukong
JayyGuillen
Sun Wukong
3
7
7
0.93
L
3
1
7
6.5
L
Scylla
iHD Honey
Scylla
6
6
5
1.42
L
Cthulhu
iHD Sparrow
Cthulhu
1
7
8
0.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,579
Damage
67,774
78,666
Taken
66,039
65,694
Mitigated
34,513
13,552
Healing
15,959
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
16,849
8,138
0
1,726
14,826
6,003
2,578
8,920
5,517
0
60,507
W
Nike
 
Nike
12,668
943
0
233
17,587
12,540
82
9,503
7,224
3,729
21,842
W
Artemis
Batman1303
Artemis
22,901
12,592
0
3,510
14,460
5,706
2,539
8,787
5,062
0
52,337
W
Chang'e
CelsiusCore
Chang'e
5,564
280
2,280
3,044
9,637
6,043
301
3,935
5,394
23,969
0
W
Baron Samedi
CloudedSniper
Baron Samedi
9,792
603
2,402
2,764
9,529
4,221
53
5,178
4,091
38,601
0
L
Ne Zha
HalfwayHez
Ne Zha
8,771
1,009
0
4,625
16,984
7,900
272
2,778
14,206
0
41,872
L
Sun Wukong
JayyGuillen
Sun Wukong
8,834
463
0
2,941
18,707
24,362
0
5,557
13,150
0
25,105
L
13,491
749
0
1,896
9,734
4,771
35
3,703
6,031
44,222
0
L
Scylla
iHD Honey
Scylla
12,746
775
0
1,262
14,073
5,435
336
1,703
12,370
38,078
0
L
Cthulhu
iHD Sparrow
Cthulhu
10,737
297
0
2,828
19,168
23,226
41
3,703
15,465
27,798
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,773
Gold Earned
58,721
330
Minions Killed
341
6
Camps Cleared
10
1,388,520
Distance Traveled
1,495,942
15
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
15,027
1,002
101
7
7
385,127
1
W
Nike
10,972
731
31
2
0
295,171
0
W
Artemis
12,520
835
78
5
1
259,135
2
W
Chang'e
9,738
649
54
4
1
282,787
2
W
Baron Samedi
10,464
698
77
5
1
273,722
3
L
Ne Zha
9,760
651
101
7
3
276,604
3
L
Sun Wukong
10,318
688
24
2
0
281,499
3
L
Merlin
10,811
721
83
6
0
272,695
2
L
Scylla
11,040
736
84
6
3
287,276
2
L
Cthulhu
9,844
656
38
3
0
270,446
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role