Player Matchup

Ymir
Ymir
BKBlackHammer_XD
Ymir
Level 88
God Stats
9W - 7L
1,428 SR
Queue Stats
459W - 480L
1,460 Elo+
Party 3
King Arthur
King Arthur
ConjurationNite
King Arthur
Level 108
God Stats
60W - 58L
1,451 SR
Queue Stats
488W - 516L
1,489 Elo+
Party 2
Sol
Sol
Cthuwhu
Sol
Level 43
God Stats
17W - 13L
1,525 SR
Queue Stats
354W - 400L
1,446 Elo+
Party 2
Nu Wa
Nu Wa
FINALWEEB
Nu Wa
Level 68
God Stats
9W - 7L
1,582 SR
Queue Stats
312W - 320L
1,464 Elo+
Party 3
Horus
Horus
Sike_04
Horus
Level 33
God Stats
15W - 5L
1,740 SR
Queue Stats
111W - 111L
1,421 Elo+
Party 3
Team Averages
Level 68
1,545 SR
1,456 Elo+

VS

Team Averages
Level 46
1,482 SR
1,490 Elo+
Gilgamesh
Gilgamesh
DegucaG
Gilgamesh
Level 28
God Stats
2W - 4L
1,303 SR
Queue Stats
64W - 81L
1,373 Elo+
Party 4
Terra
Terra
Olihvr
Terra
Level 49
God Stats
27W - 12L
1,862 SR
Queue Stats
77W - 87L
1,499 Elo+
Party 1
Anhur
Anhur
TSC-LewisBruh
Anhur
Level 47
God Stats
22W - 34L
1,285 SR
Queue Stats
321W - 379L
1,391 Elo+
Solo
Anubis
Anubis
Vyaris
Anubis
Level 17
God Stats
13W - 13L
1,709 SR
Queue Stats
40W - 35L
1,709 Elo+
Party 1
Fenrir
Fenrir
WorqEquation725
Fenrir
Level 87
God Stats
0W - 4L
1,250 SR
Queue Stats
162W - 167L
1,478 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 0 / 4
9,380
521
8,169
10,759
8,986
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

King Arthur
ConjurationNite
King Arthur
16
5 / 5 / 4
9,971
554
12,766
18,476
16,206
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sol
16
1 / 0 / 0
9,303
517
4,879
8,172
2,598
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nu Wa
FINALWEEB
Nu Wa
15
9 / 4 / 1
10,140
563
19,299
7,775
2,787
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Horus
Sike_04
Horus
12
1 / 3 / 6
8,829
491
2,444
15,183
9,758
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
DegucaG
Gilgamesh
13
2 / 6 / 2
8,324
462
5,752
15,453
9,942
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Terra
Olihvr
Terra
11
0 / 3 / 4
8,416
468
6,856
17,116
12,064
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

15
2 / 2 / 1
9,205
511
4,128
10,776
3,291
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Anubis
Vyaris
Anubis
15
3 / 4 / 1
9,085
505
6,245
11,918
4,446
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

15
5 / 4 / 6
9,454
525
12,769
14,571
8,957
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
26
19
Kills
12
12
Deaths
19
15
Assists
14
Player
Kills
Deaths
Assists
KDA
W
3
0
4
5
W
King Arthur
ConjurationNite
King Arthur
5
5
4
1.4
W
Sol
1
0
0
1
L
Gilgamesh
DegucaG
Gilgamesh
2
6
2
0.5
W
Nu Wa
FINALWEEB
Nu Wa
9
4
1
2.38
L
Terra
Olihvr
Terra
0
3
4
0.67
W
Horus
Sike_04
Horus
1
3
6
1.33
L
2
2
1
1.25
L
Anubis
Vyaris
Anubis
3
4
1
0.88
L
5
4
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,557
Damage
35,750
60,365
Taken
69,834
40,335
Mitigated
38,700
20,350
Healing
17,508
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,169
2,081
0
4,254
10,759
8,986
172
2,339
8,420
55,821
0
W
King Arthur
ConjurationNite
King Arthur
12,766
1,466
0
5,375
18,476
16,206
0
2,470
15,919
0
58,274
W
Sol
4,879
338
0
5,192
8,172
2,598
0
1,178
6,994
82,896
0
L
Gilgamesh
DegucaG
Gilgamesh
5,752
598
0
2,971
15,453
9,942
630
3,049
11,503
10,572
24,861
W
Nu Wa
FINALWEEB
Nu Wa
19,299
6,823
0
550
7,775
2,787
1,015
3,127
4,648
62,024
0
L
Terra
Olihvr
Terra
6,856
295
705
2,795
17,116
12,064
0
11,648
5,413
26,285
0
W
Horus
Sike_04
Horus
2,444
1,294
879
4,100
15,183
9,758
167
5,543
9,428
0
15,122
L
4,128
1,829
0
3,605
10,776
3,291
50
4,925
5,851
0
62,860
L
Anubis
Vyaris
Anubis
6,245
775
0
3,722
11,918
4,446
424
7,035
4,795
56,158
0
L
12,769
2,465
0
3,710
14,571
8,957
0
5,922
8,223
0
43,156

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,623
Gold Earned
44,484
450
Minions Killed
381
0
Camps Cleared
0
1,645,325
Distance Traveled
1,692,096
16
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
9,380
521
103
6
0
366,011
0
W
King Arthur
9,971
554
115
6
0
328,729
4
W
Sol
9,303
517
118
7
0
341,935
9
L
Gilgamesh
8,324
462
52
3
0
328,939
0
W
Nu Wa
10,140
563
92
5
0
286,566
3
L
Terra
8,416
468
42
2
0
379,706
3
W
Horus
8,829
491
22
1
0
322,084
0
L
Anhur
9,205
511
97
5
0
315,043
5
L
Anubis
9,085
505
120
7
0
302,858
0
L
Fenrir
9,454
525
70
4
0
365,550
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role