Player Matchup

Tiamat
Tiamat
Diamond V
 
Tiamat
Diamond V
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Loki
Loki
Diamond II
Scyqoh
Loki
Diamond II
Level 140
God Stats
7W - 3L
1,722 SR
Queue Stats
121W - 103L
2,217 MMR
Party 2
Ah Puch
Ah Puch
Diamond II
ThatsMyBuff
Ah Puch
Diamond II
Level 157
God Stats
10W - 5L
1,727 SR
Queue Stats
188W - 159L
2,212 MMR
Party 2
Kumbhakarna
Kumbhakarna
Diamond IV
Yungg Steppa
Kumbhakarna
Diamond IV
Level 135
God Stats
3W - 0L
1,781 SR
Queue Stats
663W - 653L
2,035 MMR
Solo
Ullr
Ullr
Diamond II
iScotyyyy
Ullr
Diamond II
Level 107
God Stats
50W - 60L
1,579 SR
Queue Stats
782W - 775L
2,211 MMR
Party 1
Team Averages
Diamond III
Diamond III
Average Tier
Level 133
1,662 SR
2,035 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 134
1,512 SR
2,134 MMR
Sylvanus
Sylvanus
Diamond II
CauseImGhost
Sylvanus
Diamond II
Level 160
God Stats
0W - 2L
1,315 SR
Queue Stats
381W - 375L
2,198 MMR
Solo
Zhong Kui
Zhong Kui
Diamond II
LoveIyMimi
Zhong Kui
Diamond II
Level 159
God Stats
4W - 7L
1,714 SR
Queue Stats
450W - 451L
2,247 MMR
Solo
King Arthur
King Arthur
Diamond IV
ShieldedK9
King Arthur
Diamond IV
Level 155
God Stats
0W - 2L
1,349 SR
Queue Stats
120W - 107L
2,112 MMR
Solo
Freya
Freya
Platinum I
Spilner_93
Freya
Platinum I
Level 63
God Stats
0W - 1L
1,309 SR
Queue Stats
203W - 182L
1,909 MMR
Solo
Arachne
Arachne
Diamond III
Tsuki_Slv
Arachne
Diamond III
Level 134
God Stats
19W - 11L
1,874 SR
Queue Stats
225W - 217L
2,202 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
19
8 / 2 / 10
12,507
569
15,943
13,707
8,830
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Loki
Scyqoh
Loki
20
11 / 2 / 7
13,212
601
12,188
15,148
6,533
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ah Puch
ThatsMyBuff
Ah Puch
19
6 / 0 / 16
12,926
588
20,377
21,316
20,172
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Kumbhakarna
Yungg Steppa
Kumbhakarna
16
1 / 2 / 21
11,930
542
11,507
23,268
21,389
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Ullr
20
11 / 2 / 7
13,952
634
19,569
17,103
7,093
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bans
Morgan Le FayGilgameshPersephoneNemesisSet

VS

Bans
AthenaGebSolSobekDanzaburou
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
CauseImGhost
Sylvanus
15
1 / 7 / 2
9,227
419
9,729
17,740
17,679
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Zhong Kui
LoveIyMimi
Zhong Kui
16
2 / 9 / 3
10,208
464
19,682
24,862
14,067
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
ShieldedK9
King Arthur
18
1 / 8 / 0
11,260
512
9,722
25,162
19,256
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Freya
17
2 / 7 / 1
10,701
486
9,043
17,604
7,343
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Arachne
Tsuki_Slv
Arachne
16
2 / 6 / 2
10,359
471
7,628
21,244
8,178
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

98
Kill Participation
16
37
Kills
8
8
Deaths
37
61
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
8
2
10
6.5
L
Sylvanus
CauseImGhost
Sylvanus
1
7
2
0.29
L
Zhong Kui
LoveIyMimi
Zhong Kui
2
9
3
0.39
W
Loki
Scyqoh
Loki
11
2
7
7.25
L
King Arthur
ShieldedK9
King Arthur
1
8
0
0.13
L
Freya
2
7
1
0.36
W
Ah Puch
ThatsMyBuff
Ah Puch
6
0
16
14
L
Arachne
Tsuki_Slv
Arachne
2
6
2
0.5
W
Kumbhakarna
Yungg Steppa
Kumbhakarna
1
2
21
5.75
W
Ullr
11
2
7
7.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,584
Damage
55,804
90,542
Taken
106,612
64,017
Mitigated
66,523
30,761
Healing
30,193
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
15,943
1,057
364
4,200
13,707
8,830
931
6,011
7,696
76,311
0
L
Sylvanus
CauseImGhost
Sylvanus
9,729
2,159
392
4,535
17,740
17,679
0
8,723
8,736
36,283
10,287
L
Zhong Kui
LoveIyMimi
Zhong Kui
19,682
3,011
0
6,364
24,862
14,067
0
13,879
9,842
72,203
0
W
Loki
Scyqoh
Loki
12,188
3,131
0
4,968
15,148
6,533
2,731
6,581
8,567
0
102,652
L
King Arthur
ShieldedK9
King Arthur
9,722
1,440
0
4,546
25,162
19,256
0
12,805
12,153
0
71,264
L
Freya
9,043
2,960
0
5,835
17,604
7,343
2,904
2,127
15,418
76,173
6,421
W
Ah Puch
ThatsMyBuff
Ah Puch
20,377
2,206
0
15,285
21,316
20,172
1,829
3,075
18,241
98,932
0
L
Arachne
Tsuki_Slv
Arachne
7,628
3,628
0
8,521
21,244
8,178
0
8,616
12,361
0
82,603
W
Kumbhakarna
Yungg Steppa
Kumbhakarna
11,507
1,546
0
3,375
23,268
21,389
349
13,401
9,292
31,543
0
W
Ullr
19,569
9,856
0
2,569
17,103
7,093
3,380
8,827
8,276
0
110,551

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,527
Gold Earned
51,755
646
Minions Killed
613
0
Camps Cleared
0
2,174,473
Distance Traveled
1,882,084
26
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
12,507
569
134
6
0
465,316
3
L
Sylvanus
9,227
419
83
4
0
351,894
4
L
Zhong Kui
10,208
464
114
5
0
340,401
0
W
Loki
13,212
601
129
6
0
451,296
4
L
King Arthur
11,260
512
156
7
0
402,664
6
L
Freya
10,701
486
135
6
0
359,479
2
W
Ah Puch
12,926
588
180
8
0
415,725
7
L
Arachne
10,359
471
125
6
0
427,646
4
W
Kumbhakarna
11,930
542
31
1
0
400,966
7
W
Ullr
13,952
634
172
8
0
441,170
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role