Player Matchup

Apollo
Apollo
GreedyIllusion
Apollo
Level 23
God Stats
8W - 5L
1,598 SR
Queue Stats
110W - 91L
1,515 Elo+
Solo
Nemesis
Nemesis
NeferpitouOP
Nemesis
Level 1
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 10L
1,500 Elo+
Party 3
Bellona
Bellona
WhitE MamBa x
Bellona
Level 12
God Stats
2W - 0L
1,500 SR
Queue Stats
10W - 8L
1,411 Elo+
Party 1
Thor
Thor
athenaswetfeet
Thor
Level 1
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 10L
1,500 Elo+
Party 3
Scylla
Scylla
fifthform
Scylla
Level 32
God Stats
7W - 3L
1,483 SR
Queue Stats
11W - 9L
1,411 Elo+
Party 1
Team Averages
Level 14
1,516 SR
1,467 Elo+

VS

Team Averages
Level 19
1,390 SR
1,266 Elo+
Baron Samedi
Baron Samedi
DismissedEnd
Baron Samedi
Level 26
God Stats
0W - 1L
1,513 SR
Queue Stats
0W - 3L
1,127 Elo+
Solo
Cu Chulainn
Cu Chulainn
Guhdersh
Cu Chulainn
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
333W - 296L
1,526 Elo+
Solo
Izanami
Izanami
HeroicAthenean
Izanami
Level 6
God Stats
4W - 3L
1,500 SR
Queue Stats
41W - 37L
1,013 Elo+
Solo
Discordia
Discordia
Marxotic
Discordia
Level 18
God Stats
4W - 5L
1,176 SR
Queue Stats
18W - 21L
1,412 Elo+
Party 2
Tyr
Tyr
Tekkah
Tyr
Level 16
God Stats
0W - 2L
1,258 SR
Queue Stats
13W - 16L
1,250 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
11 / 2 / 5
10,571
622
11,807
13,052
4,633
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Nemesis
NeferpitouOP
Nemesis
13
6 / 4 / 3
8,643
508
7,213
10,932
4,327
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bellona
15
5 / 2 / 7
8,860
521
7,324
11,651
7,356
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
0 / 6 / 6
7,360
433
3,448
12,119
3,730
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Scylla
fifthform
Scylla
11
1 / 3 / 4
7,410
436
4,604
5,607
1,859
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
DismissedEnd
Baron Samedi
12
3 / 7 / 3
7,845
461
8,797
12,286
5,055
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Cu Chulainn
Guhdersh
Cu Chulainn
14
6 / 3 / 4
9,222
542
10,805
11,753
10,794
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

12
1 / 5 / 0
8,142
479
4,762
11,304
3,072
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Discordia
Marxotic
Discordia
12
6 / 7 / 4
8,181
481
8,546
10,209
2,822
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Tyr
Tekkah
Tyr
11
0 / 2 / 8
7,502
441
2,262
12,611
6,163
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
35
23
Kills
16
17
Deaths
24
25
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
DismissedEnd
Baron Samedi
3
7
3
0.64
W
11
2
5
6.75
L
Cu Chulainn
Guhdersh
Cu Chulainn
6
3
4
2.67
L
1
5
0
0.2
L
Discordia
Marxotic
Discordia
6
7
4
1.14
W
Nemesis
NeferpitouOP
Nemesis
6
4
3
1.88
L
Tyr
Tekkah
Tyr
0
2
8
2
W
Bellona
5
2
7
4.25
W
0
6
6
0.5
W
Scylla
fifthform
Scylla
1
3
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,396
Damage
35,172
53,361
Taken
58,163
21,905
Mitigated
27,906
17,352
Healing
16,627
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
DismissedEnd
Baron Samedi
8,797
1,624
156
2,699
12,286
5,055
832
2,293
9,731
32,899
0
W
11,807
6,280
0
6,893
13,052
4,633
2,645
2,626
10,426
0
63,666
L
Cu Chulainn
Guhdersh
Cu Chulainn
10,805
2,111
0
2,362
11,753
10,794
841
1,295
10,344
3,024
50,220
L
4,762
3,644
0
4,184
11,304
3,072
1,038
169
11,135
0
60,544
L
Discordia
Marxotic
Discordia
8,546
1,814
0
2,577
10,209
2,822
51
596
9,569
25,229
0
W
Nemesis
NeferpitouOP
Nemesis
7,213
3,868
0
1,208
10,932
4,327
0
4,867
5,820
0
23,096
L
Tyr
Tekkah
Tyr
2,262
662
0
4,649
12,611
6,163
0
0
12,611
0
30,925
W
Bellona
7,324
1,913
0
4,780
11,651
7,356
1,686
4,005
7,646
0
37,154
W
3,448
959
0
3,582
12,119
3,730
0
2,684
9,435
0
37,050
W
Scylla
fifthform
Scylla
4,604
477
0
889
5,607
1,859
338
4,084
1,471
22,113
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,844
Gold Earned
40,892
327
Minions Killed
345
0
Camps Cleared
0
1,481,689
Distance Traveled
1,386,169
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
7,845
461
64
4
0
235,103
2
W
Apollo
10,571
622
109
6
0
342,139
0
L
Cu Chulainn
9,222
542
96
6
0
288,032
2
L
Izanami
8,142
479
94
6
0
267,809
3
L
Discordia
8,181
481
33
2
0
281,543
0
W
Nemesis
8,643
508
38
2
0
292,401
6
L
Tyr
7,502
441
58
3
0
313,682
1
W
Bellona
8,860
521
69
4
0
353,664
0
W
Thor
7,360
433
71
4
0
278,253
5
W
Scylla
7,410
436
40
2
0
215,232
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role