Player Matchup

Rama
Rama
DuDiligence
Rama
Level 2
God Stats
2W - 1L
1,500 SR
Queue Stats
8W - 7L
1,500 Elo+
Solo
Nike
Nike
Gilm201228
Nike
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
Omuneit
Bakasura
Level 6
God Stats
7W - 8L
1,500 SR
Queue Stats
154W - 177L
1,500 Elo+
Solo
Apollo
Apollo
TL Alansito
Apollo
Level 15
God Stats
3W - 0L
1,500 SR
Queue Stats
9W - 11L
943 Elo+
Solo
Olorun
Olorun
Yameteee__y
Olorun
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,500 Elo+
Solo
Team Averages
Level 5
1,500 SR
1,389 Elo+

VS

Team Averages
Level 7
1,472 SR
1,467 Elo+
Set
Set
Crabbedchaft
Set
Level 25
God Stats
1W - 2L
1,358 SR
Queue Stats
3W - 6L
1,335 Elo+
Solo
Danzaburou
Danzaburou
CrankyBlackBear
Danzaburou
Level 3
God Stats
2W - 3L
1,500 SR
Queue Stats
2W - 4L
1,500 Elo+
Solo
Jormungandr
Jormungandr
JoJosxx
Jormungandr
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 1
Guan Yu
Guan Yu
QuickJackpot
Guan Yu
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 1
Bakasura
Bakasura
SPEEDTHETURTLE
Bakasura
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 0 / 0
5,803
725
2,360
3,288
838
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

7
4 / 4 / 7
5,524
691
2,878
6,563
4,078
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bakasura
Omuneit
Bakasura
6
1 / 0 / 1
4,430
554
458
4,253
908
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Apollo
8
1 / 1 / 2
5,049
631
615
1,643
394
Mace

Mace

+10
Physical Power

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Olorun
10
14 / 0 / 3
6,623
828
8,967
5,327
1,542
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
3 / 1 / 0
4,754
594
2,741
4,394
1,569
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Danzaburou
CrankyBlackBear
Danzaburou
6
0 / 2 / 0
3,899
487
1,178
4,434
1,226
8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Jormungandr
JoJosxx
Jormungandr
4
1 / 6 / 0
3,944
493
1,246
7,790
2,897
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Guan Yu
QuickJackpot
Guan Yu
5
0 / 10 / 2
3,736
467
1,812
7,912
3,258
Bakasura
2
0 / 6 / 1
3,290
411
734
3,567
1,082
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
7
22
Kills
4
5
Deaths
25
13
Assists
3
Player
Kills
Deaths
Assists
KDA
L
3
1
0
3
L
Danzaburou
CrankyBlackBear
Danzaburou
0
2
0
0
W
2
0
0
2
W
4
4
7
1.88
L
Jormungandr
JoJosxx
Jormungandr
1
6
0
0.17
W
Bakasura
Omuneit
Bakasura
1
0
1
1.5
L
Guan Yu
QuickJackpot
Guan Yu
0
10
2
0.1
L
Bakasura
0
6
1
0.08
W
Apollo
1
1
2
2
W
Olorun
14
0
3
15.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,278
Damage
7,711
21,074
Taken
28,097
7,760
Mitigated
10,032
8,542
Healing
2,808
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,741
1,545
0
191
4,394
1,569
0
1,026
3,368
0
22,031
L
Danzaburou
CrankyBlackBear
Danzaburou
1,178
594
0
1,442
4,434
1,226
0
0
4,434
0
13,563
W
2,360
1,940
0
1,780
3,288
838
898
0
3,288
0
29,124
W
2,878
1,301
0
350
6,563
4,078
104
199
6,364
841
6,934
L
Jormungandr
JoJosxx
Jormungandr
1,246
625
0
715
7,790
2,897
48
4,066
3,724
5,569
0
W
Bakasura
Omuneit
Bakasura
458
299
0
2,303
4,253
908
0
18
4,235
0
12,009
L
Guan Yu
QuickJackpot
Guan Yu
1,812
184
35
295
7,912
3,258
12
3,048
4,864
0
7,483
L
Bakasura
734
524
0
130
3,567
1,082
55
1,257
2,310
0
2,392
W
Apollo
615
533
0
370
1,643
394
1,006
44
1,599
0
16,365
W
Olorun
8,967
5,232
119
3,620
5,327
1,542
1,955
985
4,312
30,219
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,429
Gold Earned
19,623
192
Minions Killed
77
0
Camps Cleared
0
710,820
Distance Traveled
675,997
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
4,754
594
43
5
0
156,661
0
L
Danzaburou
3,899
487
21
3
0
128,659
0
W
Rama
5,803
725
66
8
0
135,858
0
W
Nike
5,524
691
21
3
0
148,470
1
L
Jormungandr
3,944
493
4
1
0
128,526
2
W
Bakasura
4,430
554
32
4
0
160,418
0
L
Guan Yu
3,736
467
6
1
0
164,598
2
L
Bakasura
3,290
411
3
0
0
97,553
1
W
Apollo
5,049
631
29
4
0
123,864
1
W
Olorun
6,623
828
44
6
0
142,210
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role