Player Matchup

Nemesis
Nemesis
Firegamer4444
Nemesis
Level 12
God Stats
9W - 10L
1,469 SR
Queue Stats
25W - 26L
1,291 Elo+
Party 2
Chang'e
Chang'e
Ginjaro
Chang'e
Level 26
God Stats
1W - 3L
1,332 SR
Queue Stats
109W - 77L
1,477 Elo+
Solo
Cthulhu
Cthulhu
NNeekotina
Cthulhu
Level 7
God Stats
3W - 6L
1,353 SR
Queue Stats
6W - 10L
1,314 Elo+
Party 2
Cernunnos
Cernunnos
VER4
Cernunnos
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
48W - 47L
1,480 Elo+
Party 2
Aphrodite
Aphrodite
isengazz
Aphrodite
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 7L
1,393 Elo+
Solo
Team Averages
Level 20
1,431 SR
1,391 Elo+

VS

Team Averages
Level 23
1,650 SR
1,436 Elo+
Freya
Freya
Briealice
Freya
Level 28
God Stats
0W - 3L
1,642 SR
Queue Stats
72W - 93L
1,325 Elo+
Solo
Set
Set
Dimasic1331
Set
Level 16
God Stats
1W - 1L
1,709 SR
Queue Stats
6W - 3L
1,826 Elo+
Solo
Fafnir
Fafnir
KalSupp
Fafnir
Level 18
God Stats
7W - 5L
1,775 SR
Queue Stats
56W - 78L
1,263 Elo+
Solo
Izanami
Izanami
Moruos
Izanami
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 12L
1,386 Elo+
Party 1
Achilles
Achilles
Phoenix9922
Achilles
Level 36
God Stats
1W - 2L
1,624 SR
Queue Stats
7W - 11L
1,380 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
13
4 / 2 / 6
8,549
534
7,039
9,712
3,872
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chang'e
Ginjaro
Chang'e
16
3 / 0 / 5
9,411
588
6,039
8,857
3,281
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cthulhu
NNeekotina
Cthulhu
12
1 / 3 / 1
7,484
468
3,149
13,094
8,599
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cernunnos
VER4
Cernunnos
14
11 / 1 / 4
8,864
554
16,265
18,801
7,502
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Aphrodite
isengazz
Aphrodite
12
2 / 2 / 10
8,318
520
6,879
9,700
9,023
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
Briealice
Freya
12
2 / 4 / 3
7,572
473
7,821
10,810
3,876
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

9
0 / 8 / 2
6,556
410
3,866
11,501
4,746
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Fafnir
KalSupp
Fafnir
11
0 / 3 / 4
7,909
494
5,436
15,592
17,137
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Izanami
Moruos
Izanami
11
2 / 6 / 1
7,413
463
9,988
10,177
3,222
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Achilles
Phoenix9922
Achilles
14
4 / 1 / 0
8,416
526
12,641
11,034
10,037
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
18
21
Kills
8
8
Deaths
22
26
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Freya
Briealice
Freya
2
4
3
0.88
L
0
8
2
0.13
W
Nemesis
4
2
6
3.5
W
Chang'e
Ginjaro
Chang'e
3
0
5
5.5
L
Fafnir
KalSupp
Fafnir
0
3
4
0.67
L
Izanami
Moruos
Izanami
2
6
1
0.42
W
Cthulhu
NNeekotina
Cthulhu
1
3
1
0.5
L
Achilles
Phoenix9922
Achilles
4
1
0
4
W
Cernunnos
VER4
Cernunnos
11
1
4
13
W
Aphrodite
isengazz
Aphrodite
2
2
10
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,371
Damage
39,752
60,164
Taken
59,114
32,277
Mitigated
39,018
34,956
Healing
9,589
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Freya
Briealice
Freya
7,821
2,407
671
3,446
10,810
3,876
878
3,348
7,462
39,870
0
L
3,866
1,040
0
1,856
11,501
4,746
0
1,275
10,226
0
36,377
W
Nemesis
7,039
2,436
0
3,738
9,712
3,872
160
960
8,752
0
43,149
W
Chang'e
Ginjaro
Chang'e
6,039
903
2,463
6,734
8,857
3,281
688
2,434
6,423
62,232
0
L
Fafnir
KalSupp
Fafnir
5,436
2,035
0
1,015
15,592
17,137
0
4,308
11,284
22,443
0
L
Izanami
Moruos
Izanami
9,988
7,399
0
1,922
10,177
3,222
0
2,570
7,607
0
30,922
W
Cthulhu
NNeekotina
Cthulhu
3,149
226
177
2,665
13,094
8,599
302
2,044
11,050
29,208
0
L
Achilles
Phoenix9922
Achilles
12,641
2,918
0
679
11,034
10,037
190
4,566
6,468
209
47,715
W
Cernunnos
VER4
Cernunnos
16,265
9,252
0
9,309
18,801
7,502
3,204
4,895
13,906
0
52,343
W
Aphrodite
isengazz
Aphrodite
6,879
2,377
4,292
5,578
9,700
9,023
1,040
3,497
6,203
28,926
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,626
Gold Earned
37,866
354
Minions Killed
315
0
Camps Cleared
0
1,385,578
Distance Traveled
1,244,141
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Freya
7,572
473
64
4
0
238,404
12
L
Set
6,556
410
64
4
0
239,780
0
W
Nemesis
8,549
534
75
5
0
345,476
0
W
Chang'e
9,411
588
113
7
0
310,673
0
L
Fafnir
7,909
494
38
2
0
234,108
0
L
Izanami
7,413
463
56
4
0
238,755
0
W
Cthulhu
7,484
468
49
3
0
229,427
2
L
Achilles
8,416
526
93
6
0
293,094
0
W
Cernunnos
8,864
554
58
4
0
237,643
2
W
Aphrodite
8,318
520
59
4
0
262,359
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role