Player Matchup

Thanatos
Thanatos
DenzaShelby
Thanatos
Level 28
God Stats
4W - 2L
1,907 SR
Queue Stats
5W - 5L
1,564 Elo+
Party 3
Ares
Ares
MistaNutZ
Ares
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,641 Elo+
Party 2
Ra
Ra
Pocketfighteraj
Ra
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,641 Elo+
Party 2
King Arthur
King Arthur
Redjidji
King Arthur
Level 29
God Stats
1W - 1L
1,714 SR
Queue Stats
7W - 8L
1,564 Elo+
Party 3
Artemis
Artemis
SanTillaSKillaS
Artemis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,224 Elo+
Solo
Team Averages
Level 13
1,624 SR
1,527 Elo+

VS

Team Averages
Level 17
1,688 SR
1,612 Elo+
Artemis
Artemis
Judicas
Artemis
Level 29
God Stats
8W - 0L
1,952 SR
Queue Stats
98W - 66L
1,630 Elo+
Solo
Nike
Nike
Kacpi22
Nike
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 8L
1,328 Elo+
Solo
Raijin
Raijin
KengScale4
Raijin
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 10L
1,599 Elo+
Solo
Artio
Artio
Somesarcasm
Artio
Level 15
God Stats
4W - 1L
1,669 SR
Queue Stats
8W - 8L
1,753 Elo+
Party 1
Nemesis
Nemesis
Tercept
Nemesis
Level 27
God Stats
11W - 10L
1,820 SR
Queue Stats
15W - 13L
1,753 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
DenzaShelby
Thanatos
14
5 / 6 / 2
9,085
505
9,379
14,868
5,975
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ares
11
2 / 6 / 3
8,457
470
9,857
21,519
21,272
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
2 / 15 / 1
7,454
414
4,380
13,070
5,128
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

King Arthur
Redjidji
King Arthur
13
2 / 6 / 4
8,243
458
9,902
20,818
11,564
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

8
0 / 8 / 2
6,028
335
2,544
8,846
3,570
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Judicas
Artemis
16
5 / 1 / 7
10,332
574
8,613
12,248
4,212
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Nike
Kacpi22
Nike
13
6 / 6 / 12
8,991
500
9,873
11,547
7,702
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Raijin
KengScale4
Raijin
19
16 / 2 / 20
12,721
707
28,808
11,582
7,043
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
0 / 1 / 17
9,319
518
4,533
12,035
13,818
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Nemesis
Tercept
Nemesis
18
14 / 1 / 12
11,285
627
11,998
13,165
4,925
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
109
11
Kills
41
41
Deaths
11
12
Assists
68
Player
Kills
Deaths
Assists
KDA
L
Thanatos
DenzaShelby
Thanatos
5
6
2
1
W
Artemis
Judicas
Artemis
5
1
7
8.5
W
Nike
Kacpi22
Nike
6
6
12
2
W
Raijin
KengScale4
Raijin
16
2
20
13
L
Ares
2
6
3
0.58
L
2
15
1
0.17
L
King Arthur
Redjidji
King Arthur
2
6
4
0.67
L
0
8
2
0.13
W
0
1
17
8.5
W
Nemesis
Tercept
Nemesis
14
1
12
20

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,062
Damage
63,825
79,121
Taken
60,577
47,509
Mitigated
37,700
15,848
Healing
15,572
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
DenzaShelby
Thanatos
9,379
2,653
0
9,301
14,868
5,975
192
5,101
9,767
0
50,179
W
Artemis
Judicas
Artemis
8,613
4,897
0
6,009
12,248
4,212
3,639
1,716
10,524
0
66,966
W
Nike
Kacpi22
Nike
9,873
896
0
0
11,547
7,702
80
3,113
8,374
4,649
22,425
W
Raijin
KengScale4
Raijin
28,808
3,152
0
4,900
11,582
7,043
2,653
3,325
8,061
117,675
0
L
Ares
9,857
109
0
0
21,519
21,272
0
9,886
11,516
22,487
0
L
4,380
295
441
139
13,070
5,128
0
7,689
5,381
24,104
0
L
King Arthur
Redjidji
King Arthur
9,902
947
0
5,192
20,818
11,564
135
8,791
11,873
690
44,282
L
2,544
1,645
0
775
8,846
3,570
25
3,918
4,928
0
14,149
W
4,533
499
1,205
1,905
12,035
13,818
178
4,220
7,655
17,274
0
W
Nemesis
Tercept
Nemesis
11,998
6,777
0
1,553
13,165
4,925
0
1,956
11,137
0
84,413

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,267
Gold Earned
52,648
270
Minions Killed
472
0
Camps Cleared
0
1,403,955
Distance Traveled
1,724,338
8
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
9,085
505
88
5
0
299,600
0
W
Artemis
10,332
574
118
7
0
320,973
2
W
Nike
8,991
500
45
3
0
339,759
3
W
Raijin
12,721
707
183
10
0
308,662
8
L
Ares
8,457
470
22
1
0
303,665
4
L
Ra
7,454
414
53
3
0
265,067
1
L
King Arthur
8,243
458
82
5
0
313,145
1
L
Artemis
6,028
335
25
1
0
222,478
2
W
Artio
9,319
518
17
1
0
350,284
5
W
Nemesis
11,285
627
109
6
0
404,660
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role