Player Matchup

Bellona
Bellona
Ender Games4725
Bellona
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Jormungandr
Jormungandr
Ossuary4
Jormungandr
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Ra
Ra
Pandalord63
Ra
Level 10
God Stats
0W - 1L
1,326 SR
Queue Stats
1W - 3L
1,483 Elo+
Party 2
Ares
Ares
Ragingcat1
Ares
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Artio
Artio
StarDust90964
Artio
Level 28
God Stats
23W - 25L
1,449 SR
Queue Stats
392W - 432L
1,335 Elo+
Solo
Team Averages
Level 13
1,455 SR
1,464 Elo+

VS

Team Averages
Level 28
1,441 SR
1,346 Elo+
Chaac
Chaac
AdriRodrigo
Chaac
Level 30
God Stats
4W - 1L
1,347 SR
Queue Stats
238W - 306L
1,350 Elo+
Party 1
Fenrir
Fenrir
JKHighlander
Fenrir
Level 27
God Stats
8W - 9L
1,475 SR
Queue Stats
110W - 102L
1,441 Elo+
Solo
Hel
Hel
Optiskull_TTV
Hel
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 15L
1,304 Elo+
Party 3
Cthulhu
Cthulhu
TheSPookyhonter
Cthulhu
Level 29
God Stats
2W - 1L
1,715 SR
Queue Stats
20W - 18L
1,393 Elo+
Party 3
Camazotz
Camazotz
WSB-Joako14
Camazotz
Level 27
God Stats
5W - 5L
1,167 SR
Queue Stats
128W - 205L
1,243 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 10 / 1
5,824
343
2,421
11,595
5,196
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Jormungandr
Ossuary4
Jormungandr
12
0 / 2 / 0
7,171
422
6,519
9,239
5,687
Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

8
0 / 9 / 1
5,568
328
5,079
9,083
2,592
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

7
0 / 8 / 2
6,500
382
2,216
11,176
6,425
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

10
1 / 3 / 0
7,227
425
6,830
17,109
9,719
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 0 / 10
9,504
559
8,789
12,666
7,599
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Fenrir
14
9 / 2 / 4
9,226
543
8,661
12,968
8,479
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

13
6 / 0 / 15
9,420
554
12,724
9,510
4,777
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

13
9 / 0 / 12
8,967
527
10,239
15,589
20,385
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Camazotz
WSB-Joako14
Camazotz
14
1 / 0 / 0
8,620
507
3,182
5,589
2,133
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
71
2
Kills
30
32
Deaths
2
4
Assists
41
Player
Kills
Deaths
Assists
KDA
W
5
0
10
10
L
1
10
1
0.15
W
Fenrir
9
2
4
5.5
W
6
0
15
13.5
L
Jormungandr
Ossuary4
Jormungandr
0
2
0
0
L
0
9
1
0.06
L
0
8
2
0.13
L
1
3
0
0.33
W
9
0
12
15
W
Camazotz
WSB-Joako14
Camazotz
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,065
Damage
43,595
58,202
Taken
56,322
29,619
Mitigated
43,373
6,665
Healing
28,591
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,789
2,385
96
4,700
12,666
7,599
752
3,786
8,880
0
59,899
L
2,421
1,353
0
612
11,595
5,196
479
4,461
7,134
0
7,146
W
Fenrir
8,661
2,289
0
2,073
12,968
8,479
1,394
3,505
9,463
0
58,385
W
12,724
3,064
8,745
6,285
9,510
4,777
1,717
5,025
4,485
28,804
0
L
Jormungandr
Ossuary4
Jormungandr
6,519
2,065
0
447
9,239
5,687
598
281
8,958
37,040
0
L
5,079
2,015
163
971
9,083
2,592
132
5,325
3,758
18,781
0
L
2,216
539
0
30
11,176
6,425
0
4,137
7,039
4,854
0
L
6,830
1,443
2,028
2,414
17,109
9,719
125
8,759
8,350
22,414
0
W
10,239
2,060
1,284
1,881
15,589
20,385
1,927
5,858
9,731
29,171
0
W
Camazotz
WSB-Joako14
Camazotz
3,182
777
0
3,527
5,589
2,133
2,199
2,470
3,119
0
34,998

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,290
Gold Earned
45,737
130
Minions Killed
330
0
Camps Cleared
0
1,269,605
Distance Traveled
1,511,001
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
9,504
559
103
6
0
327,922
0
L
Bellona
5,824
343
11
1
0
239,552
2
W
Fenrir
9,226
543
85
5
0
324,128
0
W
Hel
9,420
554
36
2
0
302,057
7
L
Jormungandr
7,171
422
63
4
0
249,989
0
L
Ra
5,568
328
24
1
0
237,508
1
L
Ares
6,500
382
9
1
0
223,660
0
L
Artio
7,227
425
23
1
0
318,896
3
W
Cthulhu
8,967
527
35
2
0
264,126
1
W
Camazotz
8,620
507
71
4
0
292,768
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role