Player Matchup

Nox
Nox
 
Nox
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
Daksinamurti
Kuzenbo
Level 144
God Stats
1W - 2L
1,500 SR
Queue Stats
366W - 381L
1,474 Elo+
Solo
Anhur
Anhur
Rekiel97
Anhur
Level 46
God Stats
3W - 1L
1,847 SR
Queue Stats
122W - 137L
1,529 Elo+
Solo
Nu Wa
Nu Wa
Shapelesss
Nu Wa
Level 160
God Stats
2W - 1L
1,525 SR
Queue Stats
103W - 100L
1,564 Elo+
Solo
Nike
Nike
Steamhammer94
Nike
Level 109
God Stats
1W - 5L
1,161 SR
Queue Stats
436W - 432L
1,547 Elo+
Solo
Team Averages
Level 123
1,507 SR
1,523 Elo+

VS

Team Averages
Level 109
1,599 SR
1,594 Elo+
Tyr
Tyr
BaconB
Tyr
Level 45
God Stats
1W - 4L
1,541 SR
Queue Stats
188W - 153L
1,567 Elo+
Solo
Geb
Geb
Cruz3R
Geb
Level 129
God Stats
1W - 1L
1,753 SR
Queue Stats
161W - 116L
1,622 Elo+
Party 1
Da Ji
Da Ji
GuraGod
Da Ji
Level 158
God Stats
2W - 1L
1,738 SR
Queue Stats
218W - 168L
1,631 Elo+
Party 1
Hun Batz
Hun Batz
Magniv
Hun Batz
Level 105
God Stats
5W - 6L
1,520 SR
Queue Stats
175W - 125L
1,616 Elo+
Party 1
Izanami
Izanami
NaCl
Izanami
Level 108
God Stats
1W - 2L
1,443 SR
Queue Stats
65W - 67L
1,534 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
14
3 / 2 / 15
8,349
928
7,161
7,968
4,115
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kuzenbo
Daksinamurti
Kuzenbo
16
5 / 1 / 16
9,214
1,024
8,533
12,774
18,780
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Anhur
Rekiel97
Anhur
15
10 / 1 / 7
9,010
1,001
10,743
8,855
4,118
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Nu Wa
13
3 / 1 / 14
8,385
932
10,490
5,733
2,473
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
3 / 1 / 18
9,239
1,027
8,459
10,282
11,603
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
BaconB
Tyr
13
0 / 4 / 6
7,078
786
4,979
16,889
11,847
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Geb
Cruz3R
Geb
13
1 / 5 / 5
7,215
802
8,768
10,243
9,588
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Da Ji
GuraGod
Da Ji
13
2 / 4 / 3
7,750
861
5,778
8,207
5,715
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hun Batz
Magniv
Hun Batz
13
3 / 7 / 0
8,196
911
6,076
9,332
5,252
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Izanami
NaCl
Izanami
12
0 / 4 / 5
6,956
773
6,940
7,704
2,366
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

94
Kill Participation
25
24
Kills
6
6
Deaths
24
70
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Nox
 
Nox
3
2
15
5.25
L
Tyr
BaconB
Tyr
0
4
6
0.75
L
Geb
Cruz3R
Geb
1
5
5
0.7
W
Kuzenbo
Daksinamurti
Kuzenbo
5
1
16
13
L
Da Ji
GuraGod
Da Ji
2
4
3
0.88
L
Hun Batz
Magniv
Hun Batz
3
7
0
0.43
L
Izanami
NaCl
Izanami
0
4
5
0.63
W
Anhur
Rekiel97
Anhur
10
1
7
13.5
W
Nu Wa
3
1
14
10
W
3
1
18
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,386
Damage
32,541
45,612
Taken
52,375
41,089
Mitigated
34,768
14,979
Healing
12,824
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nox
 
Nox
7,161
822
1,369
769
7,968
4,115
2,062
2,124
5,456
16,342
0
L
Tyr
BaconB
Tyr
4,979
374
0
6,598
16,889
11,847
274
8,604
8,285
0
10,551
L
Geb
Cruz3R
Geb
8,768
568
0
0
10,243
9,588
93
4,805
5,438
16,580
0
W
Kuzenbo
Daksinamurti
Kuzenbo
8,533
2,218
1,447
992
12,774
18,780
445
1,334
10,883
19,725
0
L
Da Ji
GuraGod
Da Ji
5,778
883
451
1,306
8,207
5,715
287
3,904
4,303
0
8,060
L
Hun Batz
Magniv
Hun Batz
6,076
593
748
618
9,332
5,252
485
5,294
4,038
0
17,762
L
Izanami
NaCl
Izanami
6,940
3,909
1,096
2,007
7,704
2,366
805
3,577
4,127
0
23,615
W
Anhur
Rekiel97
Anhur
10,743
5,674
1,680
3,361
8,855
4,118
950
1,244
7,304
0
19,021
W
Nu Wa
10,490
2,155
399
703
5,733
2,473
1,488
1,345
4,080
20,967
0
W
8,459
622
2,084
2,175
10,282
11,603
127
1,530
8,379
0
16,355

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,197
Gold Earned
37,195
91
Minions Killed
102
0
Camps Cleared
0
878,452
Distance Traveled
771,767
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
8,349
928
24
3
0
159,825
2
L
Tyr
7,078
786
7
1
0
188,761
1
L
Geb
7,215
802
12
1
0
164,318
3
W
Kuzenbo
9,214
1,024
13
1
0
183,504
1
L
Da Ji
7,750
861
8
1
0
141,662
1
L
Hun Batz
8,196
911
26
3
0
147,375
0
L
Izanami
6,956
773
49
5
0
129,651
0
W
Anhur
9,010
1,001
24
3
0
178,406
0
W
Nu Wa
8,385
932
17
2
0
170,869
2
W
Nike
9,239
1,027
13
1
0
185,848
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role