Player Matchup

Tiamat
Tiamat
BrummbleBee
Tiamat
Level 16
God Stats
2W - 3L
1,751 SR
Queue Stats
72W - 74L
1,600 Elo+
Party 2
Bakasura
Bakasura
ToeSuckLover69
Bakasura
Level 15
God Stats
3W - 0L
1,500 SR
Queue Stats
30W - 21L
1,617 Elo+
Party 2
Cthulhu
Cthulhu
Xynovi
Cthulhu
Level 25
God Stats
1W - 1L
1,500 SR
Queue Stats
12W - 6L
1,762 Elo+
Party 2
Neith
Neith
caucasianmagic
Neith
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 12L
1,612 Elo+
Party 2
Kuzenbo
Kuzenbo
zwalnutz
Kuzenbo
Level 20
God Stats
6W - 0L
1,734 SR
Queue Stats
16W - 9L
1,620 Elo+
Party 2
Team Averages
Level 19
1,597 SR
1,642 Elo+

VS

Team Averages
Level 19
1,692 SR
1,599 Elo+
Horus
Horus
AnonymGhost
Horus
Level 29
God Stats
7W - 6L
1,903 SR
Queue Stats
36W - 26L
1,639 Elo+
Party 1
Loki
Loki
Fresh3837
Loki
Level 11
God Stats
5W - 10L
1,423 SR
Queue Stats
6W - 11L
1,728 Elo+
Solo
Hercules
Hercules
RealCaramel
Hercules
Level 26
God Stats
0W - 2L
1,742 SR
Queue Stats
66W - 59L
1,572 Elo+
Party 1
Ares
Ares
TheConorvore
Ares
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Neith
Neith
fragyrun
Neith
Level 27
God Stats
2W - 1L
1,892 SR
Queue Stats
153W - 137L
1,557 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
11
0 / 7 / 1
6,342
453
1,119
9,412
3,682
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bakasura
15
6 / 0 / 1
8,851
632
8,311
10,870
4,587
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cthulhu
Xynovi
Cthulhu
12
2 / 2 / 1
7,522
537
2,050
4,841
4,836
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

15
7 / 1 / 2
9,451
675
10,472
9,018
2,578
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kuzenbo
zwalnutz
Kuzenbo
11
3 / 1 / 5
7,806
558
3,939
8,354
8,693
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 1 / 1
6,731
481
3,894
8,414
6,820
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Loki
6
0 / 3 / 0
5,130
366
697
5,000
1,363
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hercules
RealCaramel
Hercules
11
5 / 4 / 2
7,637
546
8,117
9,858
4,369
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

8
0 / 7 / 0
5,468
391
2,034
10,794
5,465
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Neith
fragyrun
Neith
15
6 / 3 / 2
8,834
631
7,124
7,533
2,555
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
16
18
Kills
11
11
Deaths
18
10
Assists
5
Player
Kills
Deaths
Assists
KDA
L
0
1
1
0.5
W
Tiamat
0
7
1
0.07
L
Loki
0
3
0
0
L
Hercules
RealCaramel
Hercules
5
4
2
1.5
L
0
7
0
0
W
Bakasura
6
0
1
6.5
W
Cthulhu
Xynovi
Cthulhu
2
2
1
1.25
W
7
1
2
8
L
Neith
fragyrun
Neith
6
3
2
2.33
W
Kuzenbo
zwalnutz
Kuzenbo
3
1
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,891
Damage
21,866
42,495
Taken
41,599
24,376
Mitigated
20,572
14,588
Healing
9,404
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,894
1,982
516
3,618
8,414
6,820
0
821
7,383
0
24,072
W
Tiamat
1,119
34
0
1,254
9,412
3,682
0
0
9,412
30,944
0
L
Loki
697
221
0
926
5,000
1,363
0
1,426
3,574
0
13,441
L
Hercules
RealCaramel
Hercules
8,117
2,790
0
1,673
9,858
4,369
0
1,612
7,508
0
40,484
L
2,034
565
0
832
10,794
5,465
0
1,257
9,313
14,476
0
W
Bakasura
8,311
5,115
0
6,514
10,870
4,587
257
355
10,515
0
40,230
W
Cthulhu
Xynovi
Cthulhu
2,050
543
0
12
4,841
4,836
1,224
0
4,841
34,887
0
W
10,472
5,794
0
5,781
9,018
2,578
800
790
8,228
0
66,713
L
Neith
fragyrun
Neith
7,124
3,152
0
1,839
7,533
2,555
167
2,373
4,164
0
62,817
W
Kuzenbo
zwalnutz
Kuzenbo
3,939
1,986
0
1,027
8,354
8,693
54
889
7,465
14,072
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,972
Gold Earned
33,800
381
Minions Killed
274
0
Camps Cleared
0
1,375,042
Distance Traveled
1,197,442
13
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
6,731
481
40
3
0
254,922
1
W
Tiamat
6,342
453
54
4
0
258,280
0
L
Loki
5,130
366
27
2
0
181,848
0
L
Hercules
7,637
546
57
4
0
300,438
2
L
Ares
5,468
391
21
2
0
214,905
0
W
Bakasura
8,851
632
115
8
0
346,138
4
W
Cthulhu
7,522
537
71
5
0
238,095
3
W
Neith
9,451
675
124
9
0
249,197
2
L
Neith
8,834
631
129
9
0
245,329
0
W
Kuzenbo
7,806
558
17
1
0
283,332
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role