Player Matchup

Geb
Geb
Blackmango1355
Geb
Level 63
God Stats
12W - 3L
1,712 SR
Queue Stats
422W - 369L
1,559 Elo+
Party 2
Cthulhu
Cthulhu
Dophunn
Cthulhu
Level 123
God Stats
13W - 6L
1,673 SR
Queue Stats
440W - 359L
1,617 Elo+
Party 2
Da Ji
Da Ji
SilentMaiden412
Da Ji
Level 86
God Stats
39W - 33L
1,602 SR
Queue Stats
502W - 430L
1,571 Elo+
Party 2
Chaac
Chaac
Sinesty
Chaac
Level 98
God Stats
22W - 9L
1,665 SR
Queue Stats
356W - 277L
1,597 Elo+
Party 2
Terra
Terra
TheChozoMaster
Terra
Level 40
God Stats
5W - 0L
1,925 SR
Queue Stats
210W - 154L
1,556 Elo+
Party 2
Team Averages
Level 82
1,715 SR
1,580 Elo+

VS

Team Averages
Level 53
1,525 SR
1,567 Elo+
Ares
Ares
AstaMahotei
Ares
Level 117
God Stats
103W - 70L
1,772 SR
Queue Stats
708W - 523L
1,721 Elo+
Party 1
Loki
Loki
CloverMysta
Loki
Level 49
God Stats
120W - 139L
1,386 SR
Queue Stats
554W - 538L
1,424 Elo+
Solo
Zeus
Zeus
Irenique
Zeus
Level 29
God Stats
2W - 6L
1,444 SR
Queue Stats
4W - 7L
1,567 Elo+
Party 1
Horus
Horus
TKNmoon
Horus
Level 31
God Stats
2W - 6L
1,382 SR
Queue Stats
48W - 50L
1,542 Elo+
Solo
Agni
Agni
ValiantAce
Agni
Level 38
God Stats
18W - 12L
1,641 SR
Queue Stats
131W - 99L
1,581 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 0 / 9
7,694
1,099
3,597
7,175
4,654
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cthulhu
Dophunn
Cthulhu
13
0 / 1 / 9
7,232
1,033
5,299
5,618
2,079
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

13
6 / 0 / 5
8,250
1,179
4,723
3,775
1,606
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Chaac
Sinesty
Chaac
13
4 / 0 / 6
7,651
1,093
7,425
3,905
2,178
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
2 / 2 / 5
7,739
1,106
1,387
6,677
3,352
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Team 1 Tickets

355

VS

Team 2 Tickets

292

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 4 / 1
6,541
934
4,835
7,337
6,139
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

12
1 / 1 / 0
6,916
988
3,390
2,898
1,278
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Zeus
12
1 / 3 / 2
6,802
972
6,335
5,285
1,573
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Horus
TKNmoon
Horus
12
0 / 3 / 1
6,084
869
1,800
5,526
3,514
Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

12
0 / 2 / 3
6,931
990
5,046
4,256
1,501
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
10
13
Kills
3
3
Deaths
13
34
Assists
7
Player
Kills
Deaths
Assists
KDA
L
1
4
1
0.38
W
1
0
9
5.5
L
1
1
0
1
W
Cthulhu
Dophunn
Cthulhu
0
1
9
4.5
L
Zeus
1
3
2
0.67
W
6
0
5
8.5
W
Chaac
Sinesty
Chaac
4
0
6
7
L
Horus
TKNmoon
Horus
0
3
1
0.17
W
2
2
5
2.25
L
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,431
Damage
21,406
27,150
Taken
25,302
13,869
Mitigated
14,005
6,875
Healing
1,186
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,835
0
0
0
7,337
6,139
0
3,461
3,876
8,332
0
W
3,597
302
0
1,130
7,175
4,654
0
3,984
3,191
10,401
0
L
3,390
373
0
124
2,898
1,278
0
1,160
1,738
0
19,662
W
Cthulhu
Dophunn
Cthulhu
5,299
108
1,197
0
5,618
2,079
0
3,337
2,281
22,813
0
L
Zeus
6,335
481
72
185
5,285
1,573
0
2,227
3,058
13,193
0
W
4,723
672
0
384
3,775
1,606
0
1,617
2,158
0
10,532
W
Chaac
Sinesty
Chaac
7,425
283
0
1,655
3,905
2,178
0
1,910
1,995
2,199
17,793
L
Horus
TKNmoon
Horus
1,800
519
288
517
5,526
3,514
0
2,093
3,433
0
4,007
W
1,387
89
1,779
730
6,677
3,352
0
5,368
1,309
7,556
0
L
5,046
399
0
0
4,256
1,501
0
1,524
2,732
30,123
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,566
Gold Earned
33,274
105
Minions Killed
121
6
Camps Cleared
6
720,287
Distance Traveled
596,012
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
6,541
934
2
0
0
117,581
0
W
Geb
7,694
1,099
10
1
0
161,303
1
L
Loki
6,916
988
23
3
4
161,864
1
W
Cthulhu
7,232
1,033
39
6
2
147,131
0
L
Zeus
6,802
972
18
3
2
104,215
0
W
Da Ji
8,250
1,179
12
2
3
151,854
0
W
Chaac
7,651
1,093
21
3
0
145,548
3
L
Horus
6,084
869
3
0
0
84,163
0
W
Terra
7,739
1,106
23
3
1
114,451
1
L
Agni
6,931
990
75
11
0
128,189
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role