Player Matchup

Mercury
Mercury
Benbel52
Mercury
Level 18
God Stats
16W - 20L
1,199 SR
Queue Stats
98W - 94L
1,458 Elo+
Party 3
Scylla
Scylla
Elmalibu1
Scylla
Level 42
God Stats
1W - 1L
1,500 SR
Queue Stats
150W - 164L
1,399 Elo+
Party 2
Neith
Neith
JuicyMilkshakes
Neith
Level 154
God Stats
5W - 3L
1,631 SR
Queue Stats
97W - 82L
1,564 Elo+
Party 3
Apollo
Apollo
KENNNOOOBBBIIII
Apollo
Level 29
God Stats
5W - 9L
1,436 SR
Queue Stats
163W - 168L
1,429 Elo+
Party 2
Yemoja
Yemoja
ShnozzyKong
Yemoja
Level 65
God Stats
6W - 6L
1,727 SR
Queue Stats
72W - 72L
1,515 Elo+
Party 3
Team Averages
Level 62
1,499 SR
1,473 Elo+

VS

Team Averages
Level 63
1,480 SR
1,503 Elo+
Hades
Hades
BananasAttack
Hades
Level 58
God Stats
75W - 63L
1,593 SR
Queue Stats
465W - 443L
1,454 Elo+
Party 1
Ullr
Ullr
Fury Stride
Ullr
Level 125
God Stats
3W - 4L
1,258 SR
Queue Stats
105W - 96L
1,685 Elo+
Party 1
Fenrir
Fenrir
Inkhuddle
Fenrir
Level 69
God Stats
107W - 67L
1,626 SR
Queue Stats
559W - 560L
1,457 Elo+
Party 1
Ymir
Ymir
NSG Trix
Ymir
Level 18
God Stats
2W - 2L
1,500 SR
Queue Stats
71W - 45L
1,500 Elo+
Party 1
Chaac
Chaac
xMustyPitsx
Chaac
Level 47
God Stats
11W - 15L
1,425 SR
Queue Stats
309W - 296L
1,419 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Benbel52
Mercury
10
0 / 3 / 1
6,484
432
1,592
9,207
2,854
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Scylla
Elmalibu1
Scylla
11
2 / 5 / 1
6,614
441
5,346
8,311
2,442
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
0 / 3 / 0
8,205
547
4,252
10,061
3,632
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

10
1 / 6 / 2
6,836
456
8,184
10,864
2,758
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Yemoja
10
1 / 3 / 3
7,557
504
4,525
12,205
9,509
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
8 / 1 / 6
9,312
621
13,332
10,780
6,129
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

11
3 / 1 / 8
7,244
483
6,844
8,330
2,506
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
Inkhuddle
Fenrir
14
6 / 0 / 7
8,705
580
6,452
7,372
2,589
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ymir
12
0 / 2 / 6
7,809
521
1,141
6,887
4,343
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

15
3 / 0 / 0
8,386
559
5,482
7,106
5,562

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
47
4
Kills
20
20
Deaths
4
7
Assists
27
Player
Kills
Deaths
Assists
KDA
W
8
1
6
11
L
Mercury
Benbel52
Mercury
0
3
1
0.17
L
Scylla
Elmalibu1
Scylla
2
5
1
0.5
W
3
1
8
7
W
Fenrir
Inkhuddle
Fenrir
6
0
7
9.5
L
0
3
0
0
L
1
6
2
0.33
W
Ymir
0
2
6
1.5
L
Yemoja
1
3
3
0.83
W
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,899
Damage
33,251
50,648
Taken
40,475
21,195
Mitigated
21,129
9,704
Healing
15,081
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,332
2,382
178
6,611
10,780
6,129
1,509
4,017
6,392
54,142
0
L
Mercury
Benbel52
Mercury
1,592
600
0
512
9,207
2,854
0
1,856
7,351
0
40,624
L
Scylla
Elmalibu1
Scylla
5,346
499
0
1,146
8,311
2,442
0
5,835
2,476
27,612
0
W
6,844
3,672
0
3,763
8,330
2,506
0
2,066
6,220
0
40,984
W
Fenrir
Inkhuddle
Fenrir
6,452
902
0
2,498
7,372
2,589
108
1,680
5,630
0
57,366
L
4,252
1,773
0
3,057
10,061
3,632
0
0
10,061
0
55,402
L
8,184
4,778
0
3,185
10,864
2,758
0
3,032
7,832
0
33,277
W
Ymir
1,141
0
0
100
6,887
4,343
434
1,826
5,061
18,875
0
L
Yemoja
4,525
359
142
1,662
12,205
9,509
0
3,805
8,400
18,214
0
W
5,482
349
0
1,931
7,106
5,562
724
0
7,106
0
49,469

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,696
Gold Earned
41,456
357
Minions Killed
392
0
Camps Cleared
0
1,307,585
Distance Traveled
1,481,222
9
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
9,312
621
99
7
0
292,871
4
L
Mercury
6,484
432
72
5
0
282,972
0
L
Scylla
6,614
441
64
4
0
260,210
2
W
Ullr
7,244
483
60
4
0
263,534
4
W
Fenrir
8,705
580
86
6
0
323,565
3
L
Neith
8,205
547
124
8
0
250,526
1
L
Apollo
6,836
456
75
5
0
236,459
2
W
Ymir
7,809
521
42
3
0
293,404
3
L
Yemoja
7,557
504
22
1
0
277,418
4
W
Chaac
8,386
559
105
7
0
307,848
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role