Player Matchup

Loki
Loki
Itzcookiq
Loki
Level 15
God Stats
52W - 38L
1,428 SR
Queue Stats
70W - 55L
1,492 Elo+
Party 2
Eset
Eset
Jesussssbrooo
Eset
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 33L
1,479 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
S3VN
Ah Muzen Cab
Level 20
God Stats
10W - 6L
1,685 SR
Queue Stats
87W - 71L
1,409 Elo+
Party 1
Bacchus
Bacchus
TaenyPT
Bacchus
Level 14
God Stats
1W - 1L
1,500 SR
Queue Stats
16W - 10L
1,440 Elo+
Party 1
Susano
Susano
xSzancioks
Susano
Level 26
God Stats
2W - 3L
1,546 SR
Queue Stats
33W - 38L
1,462 Elo+
Solo
Team Averages
Level 18
1,532 SR
1,457 Elo+

VS

Team Averages
Level 24
1,524 SR
1,485 Elo+
Achilles
Achilles
Djonradon
Achilles
Level 25
God Stats
2W - 1L
1,555 SR
Queue Stats
70W - 60L
1,522 Elo+
Solo
Neith
Neith
Pentdragons
Neith
Level 29
God Stats
23W - 29L
1,573 SR
Queue Stats
108W - 105L
1,521 Elo+
Solo
Artio
Artio
Somesarcasm
Artio
Level 15
God Stats
4W - 1L
1,301 SR
Queue Stats
8W - 8L
1,500 Elo+
Party 3
Thoth
Thoth
SoulOfCinder99
Thoth
Level 26
God Stats
28W - 28L
1,691 SR
Queue Stats
156W - 145L
1,384 Elo+
Solo
Nemesis
Nemesis
Tercept
Nemesis
Level 27
God Stats
11W - 10L
1,500 SR
Queue Stats
15W - 13L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
8
1 / 1 / 0
4,868
487
1,817
5,095
1,334
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
2 / 5 / 1
5,154
515
2,972
5,199
1,480
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ah Muzen Cab
S3VN
Ah Muzen Cab
10
4 / 1 / 2
5,713
571
1,960
2,857
1,253
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bacchus
TaenyPT
Bacchus
8
1 / 1 / 6
5,605
561
3,608
5,523
4,724
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Susano
xSzancioks
Susano
7
0 / 1 / 1
4,543
454
1,188
5,657
1,569
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Djonradon
Achilles
11
1 / 1 / 0
5,991
599
3,511
4,923
3,081
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

9
2 / 2 / 1
5,558
556
2,581
4,407
873
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

7
0 / 3 / 1
4,373
437
608
4,721
2,401
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

10
2 / 2 / 4
6,293
629
2,929
3,542
882
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
Tercept
Nemesis
10
4 / 0 / 2
6,357
636
3,968
4,231
1,214
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
17
8
Kills
9
9
Deaths
8
10
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Achilles
Djonradon
Achilles
1
1
0
1
L
Loki
1
1
0
1
L
2
5
1
0.5
W
2
2
1
1.25
L
Ah Muzen Cab
S3VN
Ah Muzen Cab
4
1
2
5
W
0
3
1
0.17
W
2
2
4
2
L
Bacchus
TaenyPT
Bacchus
1
1
6
4
W
Nemesis
Tercept
Nemesis
4
0
2
5
L
Susano
xSzancioks
Susano
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,545
Damage
13,597
24,331
Taken
21,824
10,360
Mitigated
8,451
7,296
Healing
3,494
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
Djonradon
Achilles
3,511
701
0
797
4,923
3,081
0
0
4,923
0
29,013
L
Loki
1,817
387
0
875
5,095
1,334
0
0
5,095
0
20,831
L
2,972
387
0
590
5,199
1,480
0
1,580
3,325
24,146
0
W
2,581
1,249
0
1,842
4,407
873
0
1,453
2,930
0
25,846
L
Ah Muzen Cab
S3VN
Ah Muzen Cab
1,960
1,215
0
1,042
2,857
1,253
117
161
2,689
0
26,837
W
608
351
73
244
4,721
2,401
0
2,024
2,635
5,423
0
W
2,929
207
0
340
3,542
882
526
2,094
1,244
30,326
0
L
Bacchus
TaenyPT
Bacchus
3,608
786
0
2,560
5,523
4,724
0
1,303
4,117
18,822
0
W
Nemesis
Tercept
Nemesis
3,968
2,221
0
198
4,231
1,214
0
932
3,273
0
30,717
L
Susano
xSzancioks
Susano
1,188
184
0
2,229
5,657
1,569
0
89
5,568
0
15,928

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,883
Gold Earned
28,572
205
Minions Killed
272
0
Camps Cleared
0
962,043
Distance Traveled
953,194
15
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
5,991
599
70
7
0
179,256
3
L
Loki
4,868
487
40
4
0
212,823
0
L
Eset
5,154
515
49
5
0
182,891
4
W
Neith
5,558
556
58
6
0
168,794
4
L
Ah Muzen Cab
5,713
571
50
5
0
192,600
3
W
Artio
4,373
437
15
2
0
181,083
0
W
Thoth
6,293
629
64
6
0
178,239
2
L
Bacchus
5,605
561
26
3
0
216,027
7
W
Nemesis
6,357
636
65
7
0
245,822
0
L
Susano
4,543
454
40
4
0
157,702
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role