Player Matchup

He Bo
He Bo
MagicDance1
He Bo
Level 21
God Stats
39W - 22L
1,670 SR
Queue Stats
100W - 51L
1,652 Elo+
Solo
Apollo
Apollo
TwinPi
Apollo
Level 28
God Stats
6W - 7L
1,335 SR
Queue Stats
136W - 112L
1,544 Elo+
Solo
Fenrir
Fenrir
eternalzen7
Fenrir
Level 16
God Stats
8W - 13L
1,487 SR
Queue Stats
91W - 81L
1,551 Elo+
Solo
Scylla
Scylla
mxte0
Scylla
Level 17
God Stats
15W - 20L
1,492 SR
Queue Stats
18W - 28L
1,435 Elo+
Solo
Cabrakan
Cabrakan
sanderboy2001
Cabrakan
Level 29
God Stats
2W - 0L
1,500 SR
Queue Stats
35W - 14L
1,839 Elo+
Solo
Team Averages
Level 22
1,497 SR
1,604 Elo+

VS

Team Averages
Level 24
1,489 SR
1,538 Elo+
Mercury
Mercury
 
Mercury
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
IStupidGameI
Izanami
Level 11
God Stats
2W - 1L
1,500 SR
Queue Stats
45W - 48L
1,481 Elo+
Solo
Fafnir
Fafnir
ManoGigas
Fafnir
Level 25
God Stats
13W - 14L
1,616 SR
Queue Stats
92W - 69L
1,693 Elo+
Solo
Nox
Nox
Nealebg
Nox
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
58W - 56L
1,513 Elo+
Solo
Nike
Nike
TheJoseles05
Nike
Level 26
God Stats
2W - 6L
1,331 SR
Queue Stats
58W - 57L
1,504 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 3 / 2
6,880
573
4,639
5,654
1,135
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Apollo
TwinPi
Apollo
13
4 / 0 / 1
7,482
624
2,714
5,940
1,785
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Fenrir
13
7 / 2 / 4
7,672
639
5,032
7,146
2,929
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Scylla
mxte0
Scylla
10
2 / 5 / 2
6,076
506
2,987
5,768
1,399
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cabrakan
sanderboy2001
Cabrakan
10
0 / 2 / 10
6,739
562
4,147
8,163
6,153
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
12
5 / 4 / 1
7,249
604
6,582
7,944
2,569
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Izanami
IStupidGameI
Izanami
4
0 / 5 / 1
4,320
360
1,208
5,161
911
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Fafnir
ManoGigas
Fafnir
10
1 / 0 / 1
6,073
506
1,047
4,809
3,680
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Nox
10
3 / 4 / 4
6,251
521
3,057
5,163
1,348
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
3 / 3 / 1
7,159
597
5,426
11,282
4,368
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
20
15
Kills
12
12
Deaths
16
19
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
5
4
1
1.38
L
Izanami
IStupidGameI
Izanami
0
5
1
0.1
W
2
3
2
1
L
Fafnir
ManoGigas
Fafnir
1
0
1
1.5
L
Nox
3
4
4
1.25
L
3
3
1
1.17
W
Apollo
TwinPi
Apollo
4
0
1
4.5
W
Fenrir
7
2
4
4.5
W
Scylla
mxte0
Scylla
2
5
2
0.6
W
Cabrakan
sanderboy2001
Cabrakan
0
2
10
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,519
Damage
17,320
32,671
Taken
34,359
13,401
Mitigated
12,876
10,864
Healing
5,388
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
6,582
4,639
0
174
7,944
2,569
0
2,723
4,824
0
42,736
L
Izanami
IStupidGameI
Izanami
1,208
988
0
706
5,161
911
162
1,024
4,081
0
10,275
W
4,639
127
0
1,120
5,654
1,135
0
29
5,625
31,466
0
L
Fafnir
ManoGigas
Fafnir
1,047
122
0
1,272
4,809
3,680
0
155
4,654
21,961
0
L
Nox
3,057
812
0
446
5,163
1,348
136
2,681
2,116
20,663
0
L
5,426
100
0
2,790
11,282
4,368
0
4,057
6,911
1,445
34,048
W
Apollo
TwinPi
Apollo
2,714
1,665
0
3,319
5,940
1,785
0
597
5,343
0
51,661
W
Fenrir
5,032
1,594
0
3,304
7,146
2,929
0
830
6,316
0
38,251
W
Scylla
mxte0
Scylla
2,987
125
0
1,039
5,768
1,399
692
1,721
4,047
24,394
0
W
Cabrakan
sanderboy2001
Cabrakan
4,147
803
0
2,082
8,163
6,153
0
1,277
6,886
20,004
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,849
Gold Earned
31,052
346
Minions Killed
247
0
Camps Cleared
0
1,150,948
Distance Traveled
957,922
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
7,249
604
83
7
0
266,421
1
L
Izanami
4,320
360
19
2
0
79,095
0
W
He Bo
6,880
573
72
6
0
244,230
0
L
Fafnir
6,073
506
29
2
0
191,709
5
L
Nox
6,251
521
45
4
0
188,207
0
L
Nike
7,159
597
71
6
0
232,490
4
W
Apollo
7,482
624
103
9
0
226,619
2
W
Fenrir
7,672
639
87
7
0
234,778
1
W
Scylla
6,076
506
55
5
0
208,207
1
W
Cabrakan
6,739
562
29
2
0
237,114
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role