Player Matchup

Ares
Ares
D-Train45
Ares
Level 22
God Stats
19W - 27L
1,398 SR
Queue Stats
129W - 168L
1,393 Elo+
Solo
Rama
Rama
Flameztamez04
Rama
Level 32
God Stats
11W - 15L
1,465 SR
Queue Stats
122W - 128L
1,406 Elo+
Party 2
Kukulkan
Kukulkan
Iamgello
Kukulkan
Level 25
God Stats
44W - 46L
1,548 SR
Queue Stats
129W - 137L
1,363 Elo+
Party 2
Bakasura
Bakasura
NiipsDaCracker
Bakasura
Level 18
God Stats
9W - 7L
1,500 SR
Queue Stats
135W - 118L
1,395 Elo+
Party 1
Odin
Odin
xKoVx
Odin
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
126W - 144L
1,381 Elo+
Party 1
Team Averages
Level 23
1,482 SR
1,388 Elo+

VS

Team Averages
Level 24
1,605 SR
1,404 Elo+
Tyr
Tyr
Papi2Shiesty
Tyr
Level 26
God Stats
10W - 11L
1,674 SR
Queue Stats
34W - 27L
1,464 Elo+
Solo
Amaterasu
Amaterasu
Rios Spark
Amaterasu
Level 26
God Stats
5W - 0L
1,889 SR
Queue Stats
29W - 26L
1,382 Elo+
Solo
Bellona
Bellona
Sad-boy-sebas
Bellona
Level 25
God Stats
6W - 5L
1,420 SR
Queue Stats
56W - 52L
1,342 Elo+
Solo
Olorun
Olorun
SupremeFlowX1
Olorun
Level 28
God Stats
2W - 0L
1,500 SR
Queue Stats
4W - 5L
1,500 Elo+
Solo
Hera
Hera
jarod_200
Hera
Level 17
God Stats
81W - 64L
1,543 SR
Queue Stats
107W - 104L
1,332 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
9
4 / 2 / 1
5,497
500
2,378
7,202
4,677
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

9
2 / 4 / 2
5,659
514
4,842
7,005
2,013
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kukulkan
Iamgello
Kukulkan
10
1 / 4 / 2
5,636
512
4,553
5,370
1,865
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bakasura
10
1 / 4 / 1
5,895
536
4,041
8,381
3,434
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Odin
xKoVx
Odin
8
0 / 3 / 2
4,829
439
1,841
5,543
4,383
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
7 / 1 / 1
6,959
633
5,832
7,423
6,029
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Amaterasu
Rios Spark
Amaterasu
9
2 / 1 / 3
6,028
548
3,148
8,249
3,025
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Bellona
10
2 / 0 / 6
6,233
567
4,325
5,578
3,075
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
1 / 2 / 1
6,090
554
1,857
5,901
2,518
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Hera
10
4 / 4 / 2
6,296
572
6,724
4,545
1,119
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
29
8
Kills
16
17
Deaths
8
8
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Ares
4
2
1
2.25
L
2
4
2
0.75
L
Kukulkan
Iamgello
Kukulkan
1
4
2
0.5
L
Bakasura
1
4
1
0.38
W
7
1
1
7.5
W
Amaterasu
Rios Spark
Amaterasu
2
1
3
3.5
W
Bellona
2
0
6
5
W
1
2
1
0.75
W
Hera
4
4
2
1.25
L
Odin
xKoVx
Odin
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,655
Damage
21,886
33,501
Taken
31,696
16,372
Mitigated
15,766
8,306
Healing
6,503
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
2,378
343
0
2,426
7,202
4,677
0
3,906
3,296
14,654
0
L
4,842
3,968
0
1,594
7,005
2,013
558
2,664
4,341
0
23,034
L
Kukulkan
Iamgello
Kukulkan
4,553
598
0
647
5,370
1,865
416
1,266
4,104
23,512
0
L
Bakasura
4,041
2,484
0
2,807
8,381
3,434
0
442
7,939
0
31,909
W
5,832
822
0
1,264
7,423
6,029
964
858
6,229
0
29,508
W
Amaterasu
Rios Spark
Amaterasu
3,148
1,323
461
2,175
8,249
3,025
902
1,447
6,777
0
13,188
W
Bellona
4,325
2,085
0
934
5,578
3,075
2,658
648
4,600
0
28,323
W
1,857
728
0
1,151
5,901
2,518
1,608
3,047
2,854
26,661
3,256
W
Hera
6,724
1,773
114
404
4,545
1,119
403
931
3,589
33,575
0
L
Odin
xKoVx
Odin
1,841
539
0
832
5,543
4,383
0
132
5,411
0
12,810

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,516
Gold Earned
31,606
208
Minions Killed
253
0
Camps Cleared
0
997,345
Distance Traveled
1,002,378
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
5,497
500
24
2
0
189,933
3
L
Rama
5,659
514
39
4
0
196,530
2
L
Kukulkan
5,636
512
46
4
0
187,132
1
L
Bakasura
5,895
536
71
6
0
235,271
1
W
Tyr
6,959
633
63
6
0
193,576
1
W
Amaterasu
6,028
548
16
1
0
203,418
1
W
Bellona
6,233
567
51
5
0
225,172
2
W
Olorun
6,090
554
62
6
0
188,557
0
W
Hera
6,296
572
61
6
0
191,655
2
L
Odin
4,829
439
28
3
0
188,479
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role