Player Matchup

Guan Yu
Guan Yu
 
Guan Yu
Level 75
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
Gregor_Auditore
Nemesis
Level 67
God Stats
46W - 35L
1,580 SR
Queue Stats
139W - 110L
1,511 Elo+
Party 1
Sol
Sol
RedTeletubbi
Sol
Level 67
God Stats
2W - 6L
1,500 SR
Queue Stats
26W - 37L
1,332 Elo+
Solo
Yemoja
Yemoja
deinalbtraum77
Yemoja
Level 69
God Stats
30W - 25L
1,663 SR
Queue Stats
177W - 160L
1,479 Elo+
Party 1
Apollo
Apollo
fifa_skillersz
Apollo
Level 88
God Stats
5W - 3L
1,500 SR
Queue Stats
220W - 189L
1,484 Elo+
Party 1
Team Averages
Level 73
1,549 SR
1,461 Elo+

VS

Team Averages
Level 106
1,465 SR
1,513 Elo+
Fenrir
Fenrir
 
Fenrir
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
 
Sylvanus
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cu Chulainn
Cu Chulainn
Carloscium
Cu Chulainn
Level 140
God Stats
0W - 2L
1,325 SR
Queue Stats
26W - 36L
1,345 Elo+
Party 2
Thoth
Thoth
KianGrn
Thoth
Level 97
God Stats
0W - 2L
1,500 SR
Queue Stats
643W - 620L
1,457 Elo+
Solo
Jing Wei
Jing Wei
T0X1C 1NNU3ND0
Jing Wei
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,763 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
13
2 / 1 / 2
7,378
527
5,100
13,099
7,727
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
7 / 0 / 2
8,385
599
6,901
8,412
3,897
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

14
3 / 2 / 2
7,980
570
5,282
9,411
2,808
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

11
0 / 0 / 9
7,496
535
5,546
7,527
6,764
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
7 / 0 / 2
7,823
559
9,012
7,911
2,555
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
9
0 / 4 / 0
5,790
414
5,089
10,342
3,052
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sylvanus
 
Sylvanus
8
0 / 4 / 0
5,492
392
2,114
10,025
5,408
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cu Chulainn
Carloscium
Cu Chulainn
13
1 / 3 / 0
7,510
536
10,850
12,114
5,310
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Thoth
KianGrn
Thoth
12
2 / 5 / 0
7,180
513
4,623
7,856
2,436
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Jing Wei
10
0 / 3 / 0
6,173
441
1,300
6,716
2,039
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
3
19
Kills
3
3
Deaths
19
17
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
 
Guan Yu
2
1
2
3
L
Fenrir
 
Fenrir
0
4
0
0
L
Sylvanus
 
Sylvanus
0
4
0
0
L
Cu Chulainn
Carloscium
Cu Chulainn
1
3
0
0.33
W
7
0
2
8
L
Thoth
KianGrn
Thoth
2
5
0
0.4
W
3
2
2
2
L
Jing Wei
0
3
0
0
W
0
0
9
4.5
W
7
0
2
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,841
Damage
23,976
46,360
Taken
47,053
23,751
Mitigated
18,245
17,042
Healing
12,240
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
 
Guan Yu
5,100
105
155
7,058
13,099
7,727
540
0
13,099
0
37,835
L
Fenrir
 
Fenrir
5,089
1,282
0
2,291
10,342
3,052
0
2,261
7,896
0
29,537
L
Sylvanus
 
Sylvanus
2,114
589
816
3,046
10,025
5,408
0
2,167
7,858
12,882
0
L
Cu Chulainn
Carloscium
Cu Chulainn
10,850
1,990
0
4,246
12,114
5,310
749
1,290
9,922
0
51,935
W
6,901
3,773
0
94
8,412
3,897
331
1,421
6,991
0
55,857
L
Thoth
KianGrn
Thoth
4,623
114
0
375
7,856
2,436
0
2,570
5,058
42,292
0
W
5,282
688
0
3,290
9,411
2,808
1,427
2,710
6,701
47,943
0
L
Jing Wei
1,300
324
0
1,466
6,716
2,039
0
2,465
4,251
0
34,784
W
5,546
831
600
961
7,527
6,764
135
1,128
6,399
22,335
0
W
9,012
5,859
0
4,884
7,911
2,555
271
1,955
5,956
0
53,817

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,062
Gold Earned
32,145
393
Minions Killed
354
0
Camps Cleared
0
1,304,255
Distance Traveled
1,281,743
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
7,378
527
65
5
0
281,235
3
L
Fenrir
5,790
414
56
4
0
270,799
0
L
Sylvanus
5,492
392
30
2
0
217,601
1
L
Cu Chulainn
7,510
536
99
7
0
271,767
0
W
Nemesis
8,385
599
101
7
0
290,326
2
L
Thoth
7,180
513
90
6
0
242,387
0
W
Sol
7,980
570
101
7
0
245,197
1
L
Jing Wei
6,173
441
79
6
0
279,189
2
W
Yemoja
7,496
535
38
3
0
250,434
1
W
Apollo
7,823
559
88
6
0
237,063
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role