Player Matchup

Jormungandr
Jormungandr
DivineScorpion
Jormungandr
Level 24
God Stats
2W - 0L
1,407 SR
Queue Stats
4W - 2L
1,251 Elo+
Solo
Sun Wukong
Sun Wukong
FrankSea
Sun Wukong
Level 27
God Stats
20W - 13L
1,583 SR
Queue Stats
186W - 177L
1,511 Elo+
Solo
Olorun
Olorun
NoNameQc
Olorun
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,236 Elo+
Solo
Nemesis
Nemesis
Xiran01
Nemesis
Level 29
God Stats
7W - 5L
1,537 SR
Queue Stats
60W - 52L
1,533 Elo+
Party 2
Izanami
Izanami
Yapple2
Izanami
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 34L
1,419 Elo+
Party 2
Team Averages
Level 21
1,505 SR
1,390 Elo+

VS

Team Averages
Level 11
1,554 SR
1,555 Elo+
Danzaburou
Danzaburou
BigBoyDuk3
Danzaburou
Level 24
God Stats
1W - 1L
1,740 SR
Queue Stats
18W - 19L
1,476 Elo+
Solo
Cerberus
Cerberus
BloatedGoat
Cerberus
Level 7
God Stats
1W - 1L
1,534 SR
Queue Stats
2W - 1L
1,688 Elo+
Party 1
Thor
Thor
FastKill00
Thor
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 28L
1,500 Elo+
Party 3
Thanatos
Thanatos
SoulLake
Thanatos
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 27L
1,692 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
Windblume
Morgan Le Fay
Level 17
God Stats
18W - 12L
1,495 SR
Queue Stats
134W - 121L
1,421 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
DivineScorpion
Jormungandr
13
3 / 2 / 12
9,239
577
6,120
12,018
9,935
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Sun Wukong
FrankSea
Sun Wukong
14
6 / 0 / 6
9,016
564
7,968
9,582
6,560
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Olorun
NoNameQc
Olorun
12
1 / 3 / 5
8,128
508
3,401
6,654
2,202
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Nemesis
Xiran01
Nemesis
15
8 / 1 / 6
9,722
608
8,747
9,383
3,381
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Izanami
Yapple2
Izanami
14
7 / 2 / 3
9,686
605
10,349
7,294
1,959
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BigBoyDuk3
Danzaburou
10
4 / 5 / 0
6,991
437
5,704
13,035
4,067
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cerberus
BloatedGoat
Cerberus
8
0 / 6 / 4
6,153
385
5,007
11,596
9,212
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

8
0 / 6 / 3
5,795
362
2,505
8,496
2,318
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Thanatos
SoulLake
Thanatos
9
0 / 4 / 0
5,990
374
1,192
6,806
2,023
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Morgan Le Fay
Windblume
Morgan Le Fay
15
4 / 4 / 0
8,979
561
10,350
11,761
4,597
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
15
25
Kills
8
8
Deaths
25
32
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
BigBoyDuk3
Danzaburou
4
5
0
0.8
L
Cerberus
BloatedGoat
Cerberus
0
6
4
0.33
W
Jormungandr
DivineScorpion
Jormungandr
3
2
12
4.5
L
0
6
3
0.25
W
Sun Wukong
FrankSea
Sun Wukong
6
0
6
9
W
Olorun
NoNameQc
Olorun
1
3
5
1.17
L
Thanatos
SoulLake
Thanatos
0
4
0
0
L
Morgan Le Fay
Windblume
Morgan Le Fay
4
4
0
1
W
Nemesis
Xiran01
Nemesis
8
1
6
11
W
Izanami
Yapple2
Izanami
7
2
3
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,585
Damage
24,758
44,931
Taken
51,694
24,037
Mitigated
22,217
13,923
Healing
12,382
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
BigBoyDuk3
Danzaburou
5,704
2,013
0
3,737
13,035
4,067
0
3,001
10,034
0
30,799
L
Cerberus
BloatedGoat
Cerberus
5,007
247
0
1,799
11,596
9,212
0
2,677
8,919
12,870
0
W
Jormungandr
DivineScorpion
Jormungandr
6,120
1,530
0
878
12,018
9,935
682
3,103
8,915
24,369
0
L
2,505
708
0
1,440
8,496
2,318
0
625
7,871
0
16,948
W
Sun Wukong
FrankSea
Sun Wukong
7,968
1,265
0
3,351
9,582
6,560
470
1,379
8,203
0
45,676
W
Olorun
NoNameQc
Olorun
3,401
1,495
88
2,064
6,654
2,202
722
5,330
1,324
37,151
3,154
L
Thanatos
SoulLake
Thanatos
1,192
142
0
2,510
6,806
2,023
83
125
6,681
0
18,039
L
Morgan Le Fay
Windblume
Morgan Le Fay
10,350
525
0
2,896
11,761
4,597
0
2,702
9,059
62,708
0
W
Nemesis
Xiran01
Nemesis
8,747
4,107
0
4,540
9,383
3,381
0
3,733
5,650
0
64,885
W
Izanami
Yapple2
Izanami
10,349
6,900
0
3,002
7,294
1,959
4,761
1,812
5,482
0
56,736

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,791
Gold Earned
33,908
413
Minions Killed
280
0
Camps Cleared
0
1,499,188
Distance Traveled
1,269,636
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
6,991
437
50
3
0
262,667
0
L
Cerberus
6,153
385
34
2
0
261,778
0
W
Jormungandr
9,239
577
33
2
0
308,743
0
L
Thor
5,795
362
36
2
0
264,968
2
W
Sun Wukong
9,016
564
81
5
0
305,694
1
W
Olorun
8,128
508
78
5
0
286,361
1
L
Thanatos
5,990
374
41
3
0
210,497
0
L
Morgan Le Fay
8,979
561
119
7
0
269,726
0
W
Nemesis
9,722
608
97
6
0
324,993
1
W
Izanami
9,686
605
124
8
0
273,397
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role