Player Matchup

Sol
Sol
AyyItsLilo
Sol
Level 14
God Stats
6W - 9L
1,580 SR
Queue Stats
8W - 11L
1,514 Elo+
Party 2
Gilgamesh
Gilgamesh
Delete8033
Gilgamesh
Level 29
God Stats
4W - 6L
1,395 SR
Queue Stats
22W - 34L
1,264 Elo+
Party 2
Neith
Neith
EzoSaysDinos-_-
Neith
Level 22
God Stats
2W - 2L
1,374 SR
Queue Stats
39W - 43L
1,363 Elo+
Solo
Bakasura
Bakasura
LocalKFC339
Bakasura
Level 62
God Stats
4W - 5L
1,521 SR
Queue Stats
32W - 42L
1,323 Elo+
Party 2
Bellona
Bellona
Youngwesers2
Bellona
Level 18
God Stats
4W - 3L
1,665 SR
Queue Stats
14W - 27L
1,226 Elo+
Party 2
Team Averages
Level 29
1,507 SR
1,338 Elo+

VS

Team Averages
Level 12
1,446 SR
1,303 Elo+
Hou Yi
Hou Yi
Lorenzinhio7
Hou Yi
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 29L
1,327 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
PescadorFood
Morgan Le Fay
Level 7
God Stats
4W - 4L
1,394 SR
Queue Stats
55W - 35L
1,327 Elo+
Party 1
Nemesis
Nemesis
SoSoRonaldo7209
Nemesis
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
72W - 75L
1,302 Elo+
Party 1
Cu Chulainn
Cu Chulainn
ThornsMeBabyBoy
Cu Chulainn
Level 12
God Stats
0W - 3L
1,500 SR
Queue Stats
95W - 69L
1,257 Elo+
Solo
Ymir
Ymir
alexmalvado882
Ymir
Level 27
God Stats
1W - 3L
1,336 SR
Queue Stats
46W - 47L
1,305 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
4 / 4 / 21
13,331
460
18,981
17,142
6,918
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Gilgamesh
Delete8033
Gilgamesh
19
11 / 4 / 13
13,708
473
16,571
22,512
16,008
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

20
2 / 6 / 8
13,960
481
10,323
21,354
10,761
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bakasura
LocalKFC339
Bakasura
20
23 / 1 / 9
19,511
673
48,578
32,732
23,292
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bellona
Youngwesers2
Bellona
19
1 / 5 / 19
12,796
441
7,443
27,233
21,433
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
17
2 / 13 / 2
10,832
374
7,390
20,058
8,015
Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Mace

Mace

+10
Physical Power

Morgan Le Fay
PescadorFood
Morgan Le Fay
17
5 / 4 / 3
11,701
403
16,785
12,118
5,334
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

18
2 / 12 / 4
12,193
420
8,708
29,855
14,971
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cu Chulainn
ThornsMeBabyBoy
Cu Chulainn
20
9 / 6 / 2
14,747
509
36,829
36,976
44,747
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

17
1 / 6 / 11
13,492
465
15,096
26,312
34,872
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

111
Kill Participation
41
41
Kills
19
20
Deaths
41
70
Assists
22
Player
Kills
Deaths
Assists
KDA
W
4
4
21
3.63
W
Gilgamesh
Delete8033
Gilgamesh
11
4
13
4.38
W
2
6
8
1
W
Bakasura
LocalKFC339
Bakasura
23
1
9
27.5
L
Hou Yi
2
13
2
0.23
L
Morgan Le Fay
PescadorFood
Morgan Le Fay
5
4
3
1.63
L
2
12
4
0.33
L
Cu Chulainn
ThornsMeBabyBoy
Cu Chulainn
9
6
2
1.67
W
Bellona
Youngwesers2
Bellona
1
5
19
2.1
L
1
6
11
1.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

101,896
Damage
84,808
120,973
Taken
125,319
78,412
Mitigated
107,939
46,975
Healing
20,961
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
18,981
6,275
0
6,448
17,142
6,918
1,842
4,679
12,463
67,716
0
W
Gilgamesh
Delete8033
Gilgamesh
16,571
4,938
988
5,141
22,512
16,008
416
9,237
13,275
0
42,005
W
10,323
5,959
191
9,048
21,354
10,761
3,618
6,974
14,380
0
101,877
W
Bakasura
LocalKFC339
Bakasura
48,578
36,844
925
18,739
32,732
23,292
8,833
8,561
24,171
0
182,881
L
Hou Yi
7,390
3,352
0
447
20,058
8,015
852
2,399
17,222
0
48,271
L
Morgan Le Fay
PescadorFood
Morgan Le Fay
16,785
1,537
132
2,122
12,118
5,334
0
1,284
10,455
59,270
0
L
8,708
3,642
0
7,460
29,855
14,971
1,474
2,410
26,040
0
78,922
L
Cu Chulainn
ThornsMeBabyBoy
Cu Chulainn
36,829
4,292
0
7,030
36,976
44,747
0
6,361
28,614
27,197
109,376
W
Bellona
Youngwesers2
Bellona
7,443
1,490
0
5,495
27,233
21,433
1,722
9,643
17,590
0
44,841
L
15,096
770
0
3,770
26,312
34,872
0
6,527
19,140
43,233
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

73,306
Gold Earned
62,965
676
Minions Killed
594
0
Camps Cleared
0
2,754,469
Distance Traveled
2,402,663
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
13,331
460
97
3
0
536,800
3
W
Gilgamesh
13,708
473
61
2
0
571,638
2
W
Neith
13,960
481
155
5
0
458,861
0
W
Bakasura
19,511
673
290
10
0
691,374
0
L
Hou Yi
10,832
374
104
4
0
441,888
3
L
Morgan Le Fay
11,701
403
97
3
0
467,629
2
L
Nemesis
12,193
420
140
5
0
454,236
0
L
Cu Chulainn
14,747
509
202
7
0
518,144
1
W
Bellona
12,796
441
73
3
0
495,796
0
L
Ymir
13,492
465
51
2
0
520,766
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role